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Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts: # src/p_map.cpp
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commit
0720dd9816
1 changed files with 1 additions and 7 deletions
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@ -869,12 +869,6 @@ bool PIT_CheckLine(FMultiBlockLinesIterator &mit, FMultiBlockLinesIterator::Chec
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if (tm.thing->Z() < portz && tm.thing->Z() + tm.thing->MaxStepHeight >= portz && tm.floorz < portz)
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{
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// Actor is stepping through a portal.
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/*
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tm.floorz = portz;
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tm.floorsector = oppsec;
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tm.floorpic = cres.line->sidedef[0]->GetTexture(side_t::mid);
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tm.floorterrain = 0;
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*/
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tm.portalstep = true;
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return true;
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}
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@ -2150,7 +2144,7 @@ bool P_TryMove(AActor *thing, const DVector2 &pos,
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goto pushline;
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}
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else if (BlockingMobj->Top() - thing->Z() > thing->MaxStepHeight
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|| (BlockingMobj->Sector->ceilingplane.ZatPoint(pos) - (BlockingMobj->Top()) < thing->Height)
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|| ((BlockingMobj->Sector->ceilingplane.ZatPoint(pos) - (BlockingMobj->Top()) < thing->Height) && BlockingMobj->Sector->PortalBlocksMovement(sector_t::ceiling))
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|| (tm.ceilingz - (BlockingMobj->Top()) < thing->Height))
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{
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goto pushline;
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