- Handle level in bot code

This commit is contained in:
Christoph Oelckers 2019-01-29 04:27:21 +01:00
parent 14971c8c3a
commit 06e5dd1d86
6 changed files with 14 additions and 14 deletions

View File

@ -120,8 +120,8 @@ public:
void Init (); void Init ();
void End(); void End();
bool SpawnBot (const char *name, int color = NOCOLOR); bool SpawnBot (const char *name, int color = NOCOLOR);
void TryAddBot (uint8_t **stream, int player); void TryAddBot (FLevelLocals *Level, uint8_t **stream, int player);
void RemoveAllBots (bool fromlist); void RemoveAllBots (FLevelLocals *Level, bool fromlist);
bool LoadBots (); bool LoadBots ();
void ForgetBots (); void ForgetBots ();
@ -153,7 +153,7 @@ public:
private: private:
//(b_game.cpp) //(b_game.cpp)
bool DoAddBot (uint8_t *info, botskill_t skill); bool DoAddBot (FLevelLocals *Level, uint8_t *info, botskill_t skill);
protected: protected:
bool ctf; bool ctf;

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@ -340,7 +340,7 @@ bool FCajunMaster::SpawnBot (const char *name, int color)
return true; return true;
} }
void FCajunMaster::TryAddBot (uint8_t **stream, int player) void FCajunMaster::TryAddBot (FLevelLocals *Level, uint8_t **stream, int player)
{ {
int botshift = ReadByte (stream); int botshift = ReadByte (stream);
char *info = ReadString (stream); char *info = ReadString (stream);
@ -363,7 +363,7 @@ void FCajunMaster::TryAddBot (uint8_t **stream, int player)
} }
} }
if (DoAddBot ((uint8_t *)info, skill)) if (DoAddBot (Level,(uint8_t *)info, skill))
{ {
//Increment this. //Increment this.
botnum++; botnum++;
@ -384,7 +384,7 @@ void FCajunMaster::TryAddBot (uint8_t **stream, int player)
delete[] info; delete[] info;
} }
bool FCajunMaster::DoAddBot (uint8_t *info, botskill_t skill) bool FCajunMaster::DoAddBot (FLevelLocals *Level, uint8_t *info, botskill_t skill)
{ {
int bnum; int bnum;
@ -405,7 +405,7 @@ bool FCajunMaster::DoAddBot (uint8_t *info, botskill_t skill)
D_ReadUserInfoStrings (bnum, &info, false); D_ReadUserInfoStrings (bnum, &info, false);
multiplayer = true; //Prevents cheating and so on; emulates real netgame (almost). multiplayer = true; //Prevents cheating and so on; emulates real netgame (almost).
players[bnum].Bot = level.CreateThinker<DBot>(); players[bnum].Bot = Level->CreateThinker<DBot>();
players[bnum].Bot->player = &players[bnum]; players[bnum].Bot->player = &players[bnum];
players[bnum].Bot->skill = skill; players[bnum].Bot->skill = skill;
playeringame[bnum] = true; playeringame[bnum] = true;
@ -417,11 +417,11 @@ bool FCajunMaster::DoAddBot (uint8_t *info, botskill_t skill)
else else
Printf ("%s joined the game\n", players[bnum].userinfo.GetName()); Printf ("%s joined the game\n", players[bnum].userinfo.GetName());
level.DoReborn (bnum, true); Level->DoReborn (bnum, true);
return true; return true;
} }
void FCajunMaster::RemoveAllBots (bool fromlist) void FCajunMaster::RemoveAllBots (FLevelLocals *Level, bool fromlist)
{ {
int i, j; int i, j;

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@ -954,7 +954,7 @@ void D_Display ()
void D_ErrorCleanup () void D_ErrorCleanup ()
{ {
savegamerestore = false; savegamerestore = false;
bglobal.RemoveAllBots (true); bglobal.RemoveAllBots (&level, true);
D_QuitNetGame (); D_QuitNetGame ();
if (demorecording || demoplayback) if (demorecording || demoplayback)
G_CheckDemoStatus (); G_CheckDemoStatus ();

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@ -2230,11 +2230,11 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
break; break;
case DEM_ADDBOT: case DEM_ADDBOT:
bglobal.TryAddBot (stream, player); bglobal.TryAddBot (&level, stream, player);
break; break;
case DEM_KILLBOTS: case DEM_KILLBOTS:
bglobal.RemoveAllBots (true); bglobal.RemoveAllBots (&level, true);
Printf ("Removed all bots\n"); Printf ("Removed all bots\n");
break; break;

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@ -1893,7 +1893,7 @@ void G_DoLoadGame ()
// Read intermission data for hubs // Read intermission data for hubs
G_SerializeHub(arc); G_SerializeHub(arc);
bglobal.RemoveAllBots(true); bglobal.RemoveAllBots(&level, true);
FString cvar; FString cvar;
arc("importantcvars", cvar); arc("importantcvars", cvar);

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@ -1161,7 +1161,7 @@ void FLevelLocals::WorldDone (void)
//Added by mc //Added by mc
if (deathmatch) if (deathmatch)
{ {
bglobal.RemoveAllBots(consoleplayer != Net_Arbitrator); bglobal.RemoveAllBots(this, consoleplayer != Net_Arbitrator);
} }
if (flags & LEVEL_CHANGEMAPCHEAT) if (flags & LEVEL_CHANGEMAPCHEAT)