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- Made texture indices in FSwitchDef full integers. Since that required
some data restructuring I also eliminated the MAX_FRAMES limit of 128 per switch. SVN r828 (trunk)
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2 changed files with 33 additions and 34 deletions
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@ -1,3 +1,8 @@
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March 21, 2008 (Changes by Graf Zahl)
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- Made texture indices in FSwitchDef full integers. Since that required
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some data restructuring I also eliminated the MAX_FRAMES limit of 128
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per switch.
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March 20, 2008
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- Removed some debug output from SBarInfo::ParseSBarInfo().
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- Fixed: Heretic linetype translations included the wrong file.
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@ -95,16 +95,16 @@ protected:
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struct FSwitchDef
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{
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SWORD PreTexture; // texture to switch from
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int PreTexture; // texture to switch from
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WORD PairIndex; // switch def to use to return to PreTexture
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SWORD Sound; // sound to play at start of animation
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WORD NumFrames; // # of animation frames
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bool QuestPanel; // Special texture for Strife mission
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union // Array of times followed by array of textures
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struct frame // Array of times followed by array of textures
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{ // actual length of each array is <NumFrames>
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DWORD Times[1];
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SWORD Textures[3];
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} u;
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DWORD Time;
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int Texture;
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} u[1];
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};
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static int STACK_ARGS SortSwitchDefs (const void *a, const void *b);
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@ -167,11 +167,11 @@ void P_InitSwitchList ()
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{
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def1 = (FSwitchDef *)M_Malloc (sizeof(FSwitchDef));
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def2 = (FSwitchDef *)M_Malloc (sizeof(FSwitchDef));
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def1->PreTexture = def2->u.Textures[2] = TexMan.CheckForTexture (list_p /* .name1 */, FTexture::TEX_Wall, texflags);
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def2->PreTexture = def1->u.Textures[2] = TexMan.CheckForTexture (list_p + 9, FTexture::TEX_Wall, texflags);
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def1->PreTexture = def2->u[0].Texture = TexMan.CheckForTexture (list_p /* .name1 */, FTexture::TEX_Wall, texflags);
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def2->PreTexture = def1->u[0].Texture = TexMan.CheckForTexture (list_p + 9, FTexture::TEX_Wall, texflags);
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def1->Sound = def2->Sound = 0;
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def1->NumFrames = def2->NumFrames = 1;
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def1->u.Times[0] = def2->u.Times[0] = 0;
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def1->u[0].Time = def2->u[0].Time = 0;
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def2->PairIndex = AddSwitchDef (def1);
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def1->PairIndex = AddSwitchDef (def2);
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}
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@ -317,12 +317,12 @@ void P_ProcessSwitchDef (FScanner &sc)
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def2 = (FSwitchDef *)M_Malloc (sizeof(FSwitchDef));
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def2->Sound = def1->Sound;
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def2->NumFrames = 1;
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def2->u.Times[0] = 0;
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def2->u.Textures[2] = picnum;
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def2->u[0].Time = 0;
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def2->u[0].Texture = picnum;
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}
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def1->PreTexture = picnum;
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def2->PreTexture = def1->u.Textures[def1->NumFrames*2+def1->NumFrames-1];
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def2->PreTexture = def1->u[def1->NumFrames-1].Texture;
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if (def1->PreTexture == def2->PreTexture)
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{
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sc.ScriptError ("The on state for switch %s must end with a texture other than %s", picname.GetChars(), picname.GetChars());
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@ -336,14 +336,12 @@ FSwitchDef *ParseSwitchDef (FScanner &sc, bool ignoreBad)
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{
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const BITFIELD texflags = FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_TryAny;
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FSwitchDef *def;
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SWORD pics[MAX_FRAMES];
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DWORD times[MAX_FRAMES];
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int numframes;
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TArray<FSwitchDef::frame> frames;
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FSwitchDef::frame thisframe;
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int picnum;
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bool bad;
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SWORD sound;
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numframes = 0;
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sound = 0;
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bad = false;
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@ -360,10 +358,6 @@ FSwitchDef *ParseSwitchDef (FScanner &sc, bool ignoreBad)
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}
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else if (sc.Compare ("pic"))
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{
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if (numframes == MAX_FRAMES)
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{
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sc.ScriptError ("Switch has too many frames");
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}
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sc.MustGetString ();
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picnum = TexMan.CheckForTexture (sc.String, FTexture::TEX_Wall, texflags);
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if (picnum < 0 && !ignoreBad)
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@ -371,12 +365,12 @@ FSwitchDef *ParseSwitchDef (FScanner &sc, bool ignoreBad)
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//Printf ("Unknown switch texture %s\n", sc.String);
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bad = true;
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}
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pics[numframes] = picnum;
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thisframe.Texture = picnum;
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sc.MustGetString ();
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if (sc.Compare ("tics"))
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{
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sc.MustGetNumber ();
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times[numframes] = sc.Number & 65535;
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thisframe.Time = sc.Number & 65535;
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}
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else if (sc.Compare ("rand"))
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{
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@ -390,13 +384,13 @@ FSwitchDef *ParseSwitchDef (FScanner &sc, bool ignoreBad)
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{
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swap (min, max);
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}
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times[numframes] = ((max - min + 1) << 16) | min;
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thisframe.Time = ((max - min + 1) << 16) | min;
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}
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else
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{
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sc.ScriptError ("Must specify a duration for switch frame");
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}
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numframes++;
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frames.Push(thisframe);
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}
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else
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{
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@ -404,7 +398,7 @@ FSwitchDef *ParseSwitchDef (FScanner &sc, bool ignoreBad)
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break;
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}
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}
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if (numframes == 0)
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if (frames.Size() == 0)
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{
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sc.ScriptError ("Switch state needs at least one frame");
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}
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@ -412,11 +406,11 @@ FSwitchDef *ParseSwitchDef (FScanner &sc, bool ignoreBad)
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{
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return NULL;
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}
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def = (FSwitchDef *)M_Malloc (myoffsetof (FSwitchDef, u.Times[0]) + numframes * 6);
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def = (FSwitchDef *)M_Malloc (myoffsetof (FSwitchDef, u[0]) + frames.Size()*sizeof(frames[0]));
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def->Sound = sound;
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def->NumFrames = numframes;
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memcpy (&def->u.Times[0], times, numframes * 4);
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memcpy (&def->u.Textures[numframes*2], pics, numframes * 2);
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def->NumFrames = frames.Size();
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memcpy (&def->u[0], &frames[0], frames.Size() * sizeof(frames[0]));
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def->PairIndex = 65535;
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return def;
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}
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@ -606,7 +600,7 @@ bool P_ChangeSwitchTexture (side_t *side, int useAgain, BYTE special, bool *ques
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pt[0] = line->v1->x + (line->dx >> 1);
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pt[1] = line->v1->y + (line->dy >> 1);
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*texture = SwitchList[i]->u.Textures[SwitchList[i]->NumFrames*2];
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*texture = SwitchList[i]->u[0].Texture;
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if (useAgain || SwitchList[i]->NumFrames > 1)
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playsound = P_StartButton (side, Where, i, pt[0], pt[1], !!useAgain);
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else
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@ -691,7 +685,7 @@ void DActiveButton::Tick ()
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}
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bool killme = AdvanceFrame ();
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StoreTexture (def->u.Textures[def->NumFrames*2+m_Frame]);
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StoreTexture (def->u[m_Frame].Texture);
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if (killme)
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{
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@ -718,17 +712,17 @@ bool DActiveButton::AdvanceFrame ()
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}
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else
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{
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if (def->u.Times[m_Frame] & 0xffff0000)
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if (def->u[m_Frame].Time & 0xffff0000)
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{
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int t = pr_switchanim();
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m_Timer = (WORD)((((t | (pr_switchanim() << 8))
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% def->u.Times[m_Frame]) >> 16)
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+ (def->u.Times[m_Frame] & 0xffff));
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% def->u[m_Frame].Time) >> 16)
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+ (def->u[m_Frame].Time & 0xffff));
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}
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else
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{
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m_Timer = (WORD)def->u.Times[m_Frame];
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m_Timer = (WORD)def->u[m_Frame].Time;
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}
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}
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return ret;
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