- removed InitPalette call from VulkanFrameBuffer constructor.

It is as wrong here as in OpenGL because it destroys already set up data.
This commit is contained in:
Christoph Oelckers 2019-04-22 11:00:40 +02:00
parent ec13d0e4c1
commit 0640a86c1e
1 changed files with 0 additions and 2 deletions

View File

@ -89,8 +89,6 @@ VulkanFrameBuffer::VulkanFrameBuffer(void *hMonitor, bool fullscreen, VulkanDevi
for (int i = 0; i < maxConcurrentSubmitCount; i++) for (int i = 0; i < maxConcurrentSubmitCount; i++)
mSubmitWaitFences[i] = mSubmitFence[i]->fence; mSubmitWaitFences[i] = mSubmitFence[i]->fence;
InitPalette();
} }
VulkanFrameBuffer::~VulkanFrameBuffer() VulkanFrameBuffer::~VulkanFrameBuffer()