From 04c103811caf61e212f1063faed357796b9119f6 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 24 Mar 2019 12:52:03 +0100 Subject: [PATCH] - changed Strife dialogue setup so that STRIFE00 is being processed and the random texts explicitly excluded. This fixes the stray "Peasant" in this file. --- src/maploader/strifedialogue.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/src/maploader/strifedialogue.cpp b/src/maploader/strifedialogue.cpp index ea018b6d5..837e90243 100644 --- a/src/maploader/strifedialogue.cpp +++ b/src/maploader/strifedialogue.cpp @@ -157,7 +157,6 @@ bool MapLoader::LoadScriptFile (const char *name, bool include, int type) auto fn = Wads.GetLumpFile(lumpnum); auto wadname = Wads.GetWadName(fn); if (stricmp(wadname, "STRIFE0.WAD") && stricmp(wadname, "STRIFE1.WAD") && stricmp(wadname, "SVE.WAD")) name = nullptr; // Only localize IWAD content. - if (name && !stricmp(name, "SCRIPT00")) name = nullptr; // This only contains random string references which already use the string table. bool res = LoadScriptFile(name, lumpnum, lump, Wads.LumpLength(lumpnum), include, type); return res; @@ -285,7 +284,7 @@ FStrifeDialogueNode *MapLoader::ReadRetailNode (const char *name, FileReader &lu // Convert the rest of the data to our own internal format. - if (name) + if (name && strncmp(speech.Dialogue, "RANDOM_", 7)) { FStringf label("$TXT_DLG_%s_d%d_%s", name, int(pos), TokenFromString(speech.Dialogue).GetChars()); node->Dialogue = GStrings.exists(label.GetChars()+1)? label : FString(speech.Dialogue); @@ -381,7 +380,7 @@ FStrifeDialogueNode *MapLoader::ReadTeaserNode (const char *name, FileReader &lu } // Convert the rest of the data to our own internal format. - if (name) + if (name && strncmp(speech.Dialogue, "RANDOM_", 7)) { FStringf label("$TXT_DLG_%s_d%d_%s", name, pos, TokenFromString(speech.Dialogue).GetChars()); node->Dialogue = GStrings.exists(label.GetChars() + 1)? label : FString(speech.Dialogue); @@ -407,7 +406,7 @@ FStrifeDialogueNode *MapLoader::ReadTeaserNode (const char *name, FileReader &lu // The speaker's name, if any. speech.Dialogue[0] = 0; //speech.Name[16] = 0; - if (name && speech.Name[0]) + if ((name && speech.Name[0])) { FString label = speech.Name; label.ReplaceChars(' ', '_');