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- fixed leaking full VM frames
https://forum.zdoom.org/viewtopic.php?t=69055
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1 changed files with 1 additions and 1 deletions
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@ -390,7 +390,7 @@ static void PopFullVMFrame(VMFrameStack *stack)
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void JitCompiler::EmitPopFrame()
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{
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if (sfunc->SpecialInits.Size() != 0 || sfunc->NumRegS != 0)
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if (sfunc->SpecialInits.Size() != 0 || sfunc->NumRegS != 0 || sfunc->ExtraSpace != 0)
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{
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auto popFrame = CreateCall<void, VMFrameStack *>(PopFullVMFrame);
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popFrame->setArg(0, stack);
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