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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
Fixed mouse input in event handlers. Added RequireMouse field in event handler to signify that native mouse should be turned on for certain handlers.
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parent
08f1731ded
commit
03f7c39ea7
6 changed files with 25 additions and 9 deletions
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@ -310,8 +310,7 @@ void D_PostEvent (const event_t *ev)
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return;
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}
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events[eventhead] = *ev;
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if (ev->type == EV_Mouse && !paused && menuactive == MENU_Off && ConsoleState != c_down && ConsoleState != c_falling
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)
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if (ev->type == EV_Mouse && !paused && menuactive == MENU_Off && ConsoleState != c_down && ConsoleState != c_falling && !E_CheckUiProcessors())
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{
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if (Button_Mlook.bDown || freelook)
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{
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@ -386,7 +386,7 @@ bool E_Responder(event_t* ev)
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// not sure if we want to handle device changes, but whatevs.
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for (DStaticEventHandler* handler = E_LastEventHandler; handler; handler = handler->prev)
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{
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if (!handler->IsUiProcessor && handler->InputProcess(ev))
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if (handler->InputProcess(ev))
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return true; // event was processed
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}
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}
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@ -397,15 +397,18 @@ bool E_Responder(event_t* ev)
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bool E_CheckUiProcessors()
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{
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for (DStaticEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next)
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{
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if (handler->IsUiProcessor)
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{
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//Printf("E_CheckUiProcessors = true\n");
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return true;
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}
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}
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//Printf("E_CheckUiProcessors = false\n");
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return false;
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}
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bool E_CheckRequireMouse()
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{
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for (DStaticEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next)
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if (handler->IsUiProcessor && handler->RequireMouse)
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return true;
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return false;
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}
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@ -427,6 +430,7 @@ IMPLEMENT_CLASS(DInputEvent, false, false)
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DEFINE_FIELD_X(StaticEventHandler, DStaticEventHandler, Order);
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DEFINE_FIELD_X(StaticEventHandler, DStaticEventHandler, IsUiProcessor);
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DEFINE_FIELD_X(StaticEventHandler, DStaticEventHandler, RequireMouse);
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DEFINE_FIELD_X(RenderEvent, DRenderEvent, ViewPos);
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DEFINE_FIELD_X(RenderEvent, DRenderEvent, ViewAngle);
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@ -60,6 +60,8 @@ bool E_Responder(event_t* ev); // splits events into InputProcess and UiProcess
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// check if there is anything that should receive GUI events
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bool E_CheckUiProcessors();
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// check if we need native mouse due to UiProcessors
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bool E_CheckRequireMouse();
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// serialization stuff
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void E_SerializeEvents(FSerializer& arc);
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@ -89,6 +91,7 @@ public:
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//
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int Order;
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bool IsUiProcessor;
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bool RequireMouse;
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// serialization handler. let's keep it here so that I don't get lost in serialized/not serialized fields
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void Serialize(FSerializer& arc) override
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@ -105,6 +108,7 @@ public:
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arc("Order", Order);
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arc("IsUiProcessor", IsUiProcessor);
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arc("RequireMouse", RequireMouse);
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}
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// destroy handler. this unlinks EventHandler from the list automatically.
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@ -186,6 +186,9 @@ void CheckNativeMouse()
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&& (MENU_On == menuactive || MENU_OnNoPause == menuactive);
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}
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if (!wantNative && E_CheckRequireMouse())
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wantNative = true;
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I_SetNativeMouse(wantNative);
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}
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@ -18,6 +18,7 @@
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#include "win32iface.h"
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#include "rawinput.h"
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#include "menu/menu.h"
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#include "events.h"
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// MACROS ------------------------------------------------------------------
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@ -282,6 +283,9 @@ void I_CheckNativeMouse(bool preferNative)
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}
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}
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if (!want_native && E_CheckRequireMouse())
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want_native = true;
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//Printf ("%d %d %d\n", wantNative, preferNative, NativeMouse);
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if (want_native != NativeMouse)
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@ -317,6 +317,8 @@ class StaticEventHandler : Object native
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native int Order;
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// this value will be queried on user input to decide whether to send UiProcess to this handler.
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native bool IsUiProcessor;
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// this value determines whether mouse input is required.
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native bool RequireMouse;
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}
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class EventHandler : StaticEventHandler native
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