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- reorder evaluation for 'if' statements to handle the condition first.
Otherwise this won't emit errors if a bad condition is used with an empty conditional part.
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1 changed files with 2 additions and 2 deletions
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@ -9823,6 +9823,8 @@ FxExpression *FxIfStatement::Resolve(FCompileContext &ctx)
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{
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CHECKRESOLVED();
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SAFE_RESOLVE(Condition, ctx);
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if (WhenTrue == nullptr && WhenFalse == nullptr)
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{ // We don't do anything either way, so disappear
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delete this;
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@ -9830,8 +9832,6 @@ FxExpression *FxIfStatement::Resolve(FCompileContext &ctx)
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return new FxNop(ScriptPosition);
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}
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SAFE_RESOLVE(Condition, ctx);
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if (Condition->ValueType != TypeBool)
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{
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Condition = new FxBoolCast(Condition, false);
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