diff --git a/src/am_map.cpp b/src/am_map.cpp index 11ecf74af..1c5415a99 100644 --- a/src/am_map.cpp +++ b/src/am_map.cpp @@ -1917,13 +1917,13 @@ bool AM_Check3DFloors(line_t *line) //============================================================================= void AM_drawWalls (bool allmap) -{ - int i; - static mline_t l; - int lock, color; - - for (i = 0; i < numlines; i++) - { +{ + int i; + static mline_t l; + int lock, color; + + for (i = 0; i < numlines; i++) + { l.a.x = lines[i].v1->x >> FRACTOMAPBITS; l.a.y = lines[i].v1->y >> FRACTOMAPBITS; l.b.x = lines[i].v2->x >> FRACTOMAPBITS; @@ -1953,22 +1953,22 @@ void AM_drawWalls (bool allmap) else if (lines[i].flags & ML_SECRET) { // secret door if (am_cheat != 0 && lines[i].backsector != NULL) - AM_drawMline(&l, SecretWallColor); - else - AM_drawMline(&l, WallColor); - } else if (lines[i].locknumber > 0) { // [Dusk] specials w/ locknumbers - lock = lines[i].locknumber; - color = P_GetMapColorForLock(lock); - - AMColor c; - if (color >= 0) c.FromRGB(RPART(color), GPART(color), BPART(color)); - else c = LockedColor; - - AM_drawMline (&l, c); - } else if ((lines[i].special == Teleport || - lines[i].special == Teleport_NoFog || - lines[i].special == Teleport_ZombieChanger || - lines[i].special == Teleport_Line) && + AM_drawMline(&l, SecretWallColor); + else + AM_drawMline(&l, WallColor); + } else if (lines[i].locknumber > 0) { // [Dusk] specials w/ locknumbers + lock = lines[i].locknumber; + color = P_GetMapColorForLock(lock); + + AMColor c; + if (color >= 0) c.FromRGB(RPART(color), GPART(color), BPART(color)); + else c = LockedColor; + + AM_drawMline (&l, c); + } else if ((lines[i].special == Teleport || + lines[i].special == Teleport_NoFog || + lines[i].special == Teleport_ZombieChanger || + lines[i].special == Teleport_Line) && (lines[i].activation & SPAC_PlayerActivate) && am_colorset == 0) { // intra-level teleporters @@ -1988,18 +1988,18 @@ void AM_drawWalls (bool allmap) (lines[i].special == Door_Animated && lines[i].args[3] != 0) || (lines[i].special == Generic_Door && lines[i].args[4] != 0)) { - if (am_colorset == 0 || am_colorset == 3) // Raven games show door colors - { - int P_GetMapColorForLock(int lock); - - if (lines[i].special==Door_LockedRaise || lines[i].special==Door_Animated) - lock=lines[i].args[3]; - else lock=lines[i].args[4]; - - color = P_GetMapColorForLock(lock); - - AMColor c; - + if (am_colorset == 0 || am_colorset == 3) // Raven games show door colors + { + int P_GetMapColorForLock(int lock); + + if (lines[i].special==Door_LockedRaise || lines[i].special==Door_Animated) + lock=lines[i].args[3]; + else lock=lines[i].args[4]; + + color = P_GetMapColorForLock(lock); + + AMColor c; + if (color >= 0) c.FromRGB(RPART(color), GPART(color), BPART(color)); else c = LockedColor; diff --git a/src/c_bind.cpp b/src/c_bind.cpp index 0aa8ddc19..0744efeee 100644 --- a/src/c_bind.cpp +++ b/src/c_bind.cpp @@ -829,6 +829,7 @@ bool C_DoKey (event_t *ev, FKeyBindings *binds, FKeyBindings *doublebinds) bool dclick; int dclickspot; BYTE dclickmask; + unsigned int nowtime; if (ev->type != EV_KeyDown && ev->type != EV_KeyUp) return false; @@ -841,10 +842,11 @@ bool C_DoKey (event_t *ev, FKeyBindings *binds, FKeyBindings *doublebinds) dclick = false; // This used level.time which didn't work outside a level. - if (DClickTime[ev->data1] > I_MSTime() && ev->type == EV_KeyDown) + nowtime = I_MSTime(); + if (doublebinds != NULL && DClickTime[ev->data1] > nowtime && ev->type == EV_KeyDown) { // Key pressed for a double click - if (doublebinds != NULL) binding = doublebinds->GetBinding(ev->data1); + binding = doublebinds->GetBinding(ev->data1); DClicked[dclickspot] |= dclickmask; dclick = true; } @@ -853,11 +855,11 @@ bool C_DoKey (event_t *ev, FKeyBindings *binds, FKeyBindings *doublebinds) if (ev->type == EV_KeyDown) { // Key pressed for a normal press binding = binds->GetBinding(ev->data1); - DClickTime[ev->data1] = I_MSTime() + 571; + DClickTime[ev->data1] = nowtime + 571; } - else if (DClicked[dclickspot] & dclickmask) + else if (doublebinds != NULL && DClicked[dclickspot] & dclickmask) { // Key released from a double click - if (doublebinds != NULL) binding = doublebinds->GetBinding(ev->data1); + binding = doublebinds->GetBinding(ev->data1); DClicked[dclickspot] &= ~dclickmask; DClickTime[ev->data1] = 0; dclick = true;