Fixed: A_SetInventory with an amount of 0 was not truly eliminating the actor.

This commit is contained in:
Major Cooke 2016-11-13 19:27:59 -06:00
parent 472f35d2ce
commit 02435b46a0

View file

@ -2665,8 +2665,12 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetInventory)
}
else if (amount <= 0)
{
//Remove it all.
res = (mobj->TakeInventory(itemtype, item->Amount, true, false));
// Remove it all.
if (item)
{
item->DepleteOrDestroy();
res = true;
}
ACTION_RETURN_BOOL(res);
}
else if (amount < item->Amount)