From 01bed0527539c3d1cc97061aef19667ae41e0c1d Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Fri, 12 Feb 2016 16:27:47 -0600 Subject: [PATCH] Do not use fast math for the node builder - The node builder generates data used by the playsim, so should be as consistant as we can manage across compilers and architectures. --- src/CMakeLists.txt | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 47351a1f7..6b5f66a3e 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -865,12 +865,6 @@ set( NOT_COMPILED_SOURCE_FILES ) set( FASTMATH_SOURCES - nodebuild.cpp - nodebuild_classify_nosse2.cpp - nodebuild_events.cpp - nodebuild_extract.cpp - nodebuild_gl.cpp - nodebuild_utility.cpp r_swrenderer.cpp r_3dfloors.cpp r_bsp.cpp @@ -1026,6 +1020,12 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE memarena.cpp md5.cpp name.cpp + nodebuild.cpp + nodebuild_classify_nosse2.cpp + nodebuild_events.cpp + nodebuild_extract.cpp + nodebuild_gl.cpp + nodebuild_utility.cpp pathexpander.cpp p_3dfloors.cpp p_3dmidtex.cpp