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- fixed: The P_DamageMobj call for damaging sectors should be skipped completely if godmode is on, so that instant damage sectors don't kill an invulnerable player.
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1 changed files with 1 additions and 1 deletions
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@ -463,7 +463,7 @@ void P_PlayerInSpecialSector (player_t *player, sector_t * sector)
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}
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else if (level.time % sector->damageinterval == 0)
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{
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P_DamageMobj(player->mo, NULL, NULL, sector->damageamount, sector->damagetype);
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if (!(player->cheats & (CF_GODMODE|CF_GODMODE2))) P_DamageMobj(player->mo, NULL, NULL, sector->damageamount, sector->damagetype);
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if ((sector->Flags & SECF_ENDLEVEL) && player->health <= 10 && (!deathmatch || !(dmflags & DF_NO_EXIT)))
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{
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G_ExitLevel(0, false);
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