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- missed one definition for adding a direct native call.
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2 changed files with 9 additions and 9 deletions
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@ -87,14 +87,6 @@ void A_Unblock(AActor *self, bool drop)
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}
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}
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DEFINE_ACTION_FUNCTION(AActor, A_NoBlocking)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_BOOL(drop);
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A_Unblock(self, drop);
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return 0;
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}
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//----------------------------------------------------------------------------
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//
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// CorpseQueue Routines (used by Hexen)
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@ -1290,7 +1290,7 @@ static void SetOrigin(AActor *self, double x, double y, double z, bool moving)
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self->SetOrigin(x, y, z, moving);
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}
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DEFINE_ACTION_FUNCTION(AActor, SetOrigin)
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DEFINE_ACTION_FUNCTION_NATIVE(AActor, SetOrigin, SetOrigin)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_FLOAT(x);
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@ -1540,6 +1540,14 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, GetSpawnableType, P_GetSpawnableType)
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ACTION_RETURN_POINTER(P_GetSpawnableType(num));
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}
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DEFINE_ACTION_FUNCTION_NATIVE(AActor, A_NoBlocking, A_Unblock)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_BOOL(drop);
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A_Unblock(self, drop);
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return 0;
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}
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//=====================================================================================
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//
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// Inventory exports
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