- fixed last commit.

This commit is contained in:
Christoph Oelckers 2018-04-01 17:16:53 +02:00
parent 0ae371f3ce
commit 0127a71974
7 changed files with 20 additions and 33 deletions

View File

@ -625,7 +625,7 @@ void FGLRenderer::CreateTonemapPalette()
}
}
mTonemapPalette = new FHardwareTexture(512, 512, true);
mTonemapPalette = new FHardwareTexture(true);
mTonemapPalette->CreateTexture(&lut[0], 512, 512, 0, false, 0, "mTonemapPalette");
}
}

View File

@ -6,7 +6,6 @@
#include <limits.h>
#include <stdlib.h>
#include <stdio.h>
//#include <direct.h>
#include <stddef.h>
#include <string.h>
#include <ctype.h>
@ -20,20 +19,12 @@
#endif
#include <time.h>
#ifdef _MSC_VER
#define F_OK 0 /* Check for file existence */
#define W_OK 2 /* Check for write permission */
#define R_OK 4 /* Check for read permission */
#include <io.h>
#else
#include <unistd.h>
#endif
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
//GL headers
#include "gl_load.h"
#include "gl_load/gl_load.h"
#if defined(__APPLE__)
#include <OpenGL/OpenGL.h>

View File

@ -120,7 +120,7 @@ bool OpenGLFrameBuffer::WipeStartScreen(int type)
}
const auto &viewport = GLRenderer->mScreenViewport;
wipestartscreen = new FHardwareTexture(viewport.width, viewport.height, true);
wipestartscreen = new FHardwareTexture(true);
wipestartscreen->CreateTexture(NULL, viewport.width, viewport.height, 0, false, 0, "WipeStartScreen");
GLRenderer->mSamplerManager->Bind(0, CLAMP_NOFILTER, -1);
GLRenderer->mSamplerManager->Bind(1, CLAMP_NONE, -1);
@ -167,7 +167,7 @@ bool OpenGLFrameBuffer::WipeStartScreen(int type)
void OpenGLFrameBuffer::WipeEndScreen()
{
const auto &viewport = GLRenderer->mScreenViewport;
wipeendscreen = new FHardwareTexture(viewport.width, viewport.height, true);
wipeendscreen = new FHardwareTexture(true);
wipeendscreen->CreateTexture(NULL, viewport.width, viewport.height, 0, false, 0, "WipeEndScreen");
GLRenderer->mSamplerManager->Bind(0, CLAMP_NOFILTER, -1);
glFinish();
@ -511,7 +511,7 @@ bool OpenGLFrameBuffer::Wiper_Burn::Run(int ticks, OpenGLFrameBuffer *fb)
}
if (BurnTexture != NULL) delete BurnTexture;
BurnTexture = new FHardwareTexture(WIDTH, HEIGHT, true);
BurnTexture = new FHardwareTexture(true);
// Update the burn texture with the new burn data
uint8_t rgb_buffer[WIDTH*HEIGHT*4];

View File

@ -85,7 +85,7 @@ static void ResampleBoxPrecalc(TArray<BoxPrecalc>& boxes, int oldDim)
}
}
void FHardwareTexture::Resize(int width, int height, unsigned char *src_data, unsigned char *dst_data)
void FHardwareTexture::Resize(int swidth, int sheight, int width, int height, unsigned char *src_data, unsigned char *dst_data)
{
// This function implements a simple pre-blur/box averaging method for
@ -96,8 +96,8 @@ void FHardwareTexture::Resize(int width, int height, unsigned char *src_data, un
TArray<BoxPrecalc> vPrecalcs(height, true);
TArray<BoxPrecalc> hPrecalcs(width, true);
ResampleBoxPrecalc(vPrecalcs, texheight);
ResampleBoxPrecalc(hPrecalcs, texwidth);
ResampleBoxPrecalc(vPrecalcs, sheight);
ResampleBoxPrecalc(hPrecalcs, swidth);
int averaged_pixels, averaged_alpha, src_pixel_index;
double sum_r, sum_g, sum_b, sum_a;
@ -122,7 +122,7 @@ void FHardwareTexture::Resize(int width, int height, unsigned char *src_data, un
for (int i = hPrecalc.boxStart; i <= hPrecalc.boxEnd; ++i)
{
// Calculate the actual index in our source pixels
src_pixel_index = j * texwidth + i;
src_pixel_index = j * swidth + i;
int a = src_data[src_pixel_index * 4 + 3];
if (a > 0) // do not use color from fully transparent pixels
@ -179,8 +179,6 @@ unsigned int FHardwareTexture::CreateTexture(unsigned char * buffer, int w, int
if (!buffer)
{
w=texwidth;
h=abs(texheight);
rw = GetTexDimension (w);
rh = GetTexDimension (h);
@ -201,12 +199,15 @@ unsigned int FHardwareTexture::CreateTexture(unsigned char * buffer, int w, int
unsigned char * scaledbuffer=(unsigned char *)calloc(4,rw * (rh+1));
if (scaledbuffer)
{
Resize(rw, rh, buffer, scaledbuffer);
Resize(w, h, rw, rh, buffer, scaledbuffer);
deletebuffer=true;
buffer=scaledbuffer;
}
}
}
// store the physical size.
texwidth = rw;
texheight = rh;
glTexImage2D(GL_TEXTURE_2D, 0, texformat, rw, rh, 0, GL_BGRA, GL_UNSIGNED_BYTE, buffer);
if (deletebuffer) free(buffer);
@ -227,11 +228,9 @@ unsigned int FHardwareTexture::CreateTexture(unsigned char * buffer, int w, int
// Creates a texture
//
//===========================================================================
FHardwareTexture::FHardwareTexture(int _width, int _height, bool nocompression)
FHardwareTexture::FHardwareTexture(bool nocompression)
{
forcenocompression = nocompression;
texwidth=_width;
texheight=_height;
glDefTex.glTexID = 0;
glDefTex.translation = 0;

View File

@ -60,7 +60,7 @@ public:
private:
short texwidth, texheight;
short texwidth = 0, texheight = 0;
bool forcenocompression;
TranslatedTexture glDefTex;
@ -70,10 +70,10 @@ private:
TranslatedTexture * GetTexID(int translation);
int GetDepthBuffer();
void Resize(int width, int height, unsigned char *src_data, unsigned char *dst_data);
void Resize(int swidth, int sheight, int width, int height, unsigned char *src_data, unsigned char *dst_data);
public:
FHardwareTexture(int w, int h, bool nocompress);
FHardwareTexture(bool nocompress);
~FHardwareTexture();
static void Unbind(int texunit);

View File

@ -69,7 +69,6 @@ FGLTexture::FGLTexture(FTexture * tx, bool expandpatches)
tex = tx;
mHwTexture = NULL;
bExpandFlag = expandpatches;
lastSampler = 254;
lastTranslation = -1;
tex->gl_info.SystemTexture[expandpatches] = this;
@ -131,7 +130,7 @@ FHardwareTexture *FGLTexture::CreateHwTexture()
if (tex->UseType==ETextureType::Null) return NULL; // Cannot register a NULL texture
if (mHwTexture == NULL)
{
mHwTexture = new FHardwareTexture(tex->GetWidth() + bExpandFlag*2, tex->GetHeight() + bExpandFlag*2, tex->gl_info.bNoCompress);
mHwTexture = new FHardwareTexture(tex->gl_info.bNoCompress);
}
return mHwTexture;
}
@ -627,7 +626,7 @@ void FMaterial::Bind(int clampmode, int translation)
{
layer = mTextureLayers[i].texture;
}
layer->gl_info.SystemTexture[mExpanded]->Bind(i+1, clampmode, 0, NULL);
layer->gl_info.SystemTexture[mExpanded]->Bind(i+1, clampmode, 0, 0);
maxbound = i+1;
}
}
@ -738,7 +737,7 @@ void FMaterial::BindToFrameBuffer()
if (mBaseLayer->mHwTexture == NULL)
{
// must create the hardware texture first
mBaseLayer->Bind(0, 0, 0, NULL);
mBaseLayer->Bind(0, 0, 0, 0);
FHardwareTexture::Unbind(0);
ClearLastTexture();
}

View File

@ -1353,8 +1353,6 @@ unsigned char * FTexture::CreateTexBuffer(int translation, int & w, int & h, int
int isTransparent = -1;
// Textures that are already scaled in the texture lump will not get replaced
// by hires textures
if ((flags & CTF_CheckHires) && translation != STRange_AlphaTexture)
{
buffer = LoadHiresTexture(&w, &h);