This commit is contained in:
Christoph Oelckers 2016-01-11 15:30:04 +01:00
commit 011385a20e
3 changed files with 91 additions and 7 deletions

View file

@ -119,7 +119,7 @@ Rect SkylineBinPack::Insert(int width, int height)
return newNode;
}
return InsertMinWaste(width, height);
return InsertBottomLeft(width, height);
}
bool SkylineBinPack::RectangleFits(int skylineNodeIndex, int width, int height, int &y) const
@ -254,6 +254,73 @@ void SkylineBinPack::MergeSkylines()
}
}
Rect SkylineBinPack::InsertBottomLeft(int width, int height)
{
int bestHeight;
int bestWidth;
int bestIndex;
Rect newNode = FindPositionForNewNodeBottomLeft(width, height, bestHeight, bestWidth, bestIndex);
if (bestIndex != -1)
{
assert(disjointRects.Disjoint(newNode));
// Perform the actual packing.
AddSkylineLevel(bestIndex, newNode);
usedSurfaceArea += width * height;
#ifdef _DEBUG
disjointRects.Add(newNode);
#endif
}
else
memset(&newNode, 0, sizeof(Rect));
return newNode;
}
Rect SkylineBinPack::FindPositionForNewNodeBottomLeft(int width, int height, int &bestHeight, int &bestWidth, int &bestIndex) const
{
bestHeight = INT_MAX;
bestIndex = -1;
// Used to break ties if there are nodes at the same level. Then pick the narrowest one.
bestWidth = INT_MAX;
Rect newNode = { 0, 0, 0, 0 };
for(unsigned i = 0; i < skyLine.Size(); ++i)
{
int y;
if (RectangleFits(i, width, height, y))
{
if (y + height < bestHeight || (y + height == bestHeight && skyLine[i].width < bestWidth))
{
bestHeight = y + height;
bestIndex = i;
bestWidth = skyLine[i].width;
newNode.x = skyLine[i].x;
newNode.y = y;
newNode.width = width;
newNode.height = height;
assert(disjointRects.Disjoint(newNode));
}
}
/* if (RectangleFits(i, height, width, y))
{
if (y + width < bestHeight || (y + width == bestHeight && skyLine[i].width < bestWidth))
{
bestHeight = y + width;
bestIndex = i;
bestWidth = skyLine[i].width;
newNode.x = skyLine[i].x;
newNode.y = y;
newNode.width = height;
newNode.height = width;
assert(disjointRects.Disjoint(newNode));
}
}
*/ }
return newNode;
}
Rect SkylineBinPack::InsertMinWaste(int width, int height)
{
int bestHeight;

View file

@ -72,7 +72,10 @@ private:
bool useWasteMap;
GuillotineBinPack wasteMap;
Rect InsertBottomLeft(int width, int height);
Rect InsertMinWaste(int width, int height);
Rect FindPositionForNewNodeBottomLeft(int width, int height, int &bestHeight, int &bestWidth, int &bestIndex) const;
Rect FindPositionForNewNodeMinWaste(int width, int height, int &bestHeight, int &bestWastedArea, int &bestIndex) const;
bool RectangleFits(int skylineNodeIndex, int width, int height, int &y) const;

View file

@ -85,6 +85,10 @@
// The number of quads we can batch together.
#define MAX_QUAD_BATCH (NUM_INDEXES / 6)
// The default size for a texture atlas.
#define DEF_ATLAS_WIDTH 512
#define DEF_ATLAS_HEIGHT 512
// TYPES -------------------------------------------------------------------
IMPLEMENT_CLASS(D3DFB)
@ -1833,8 +1837,8 @@ void D3DFB::DrawPackedTextures(int packnum)
{
D3DCOLOR empty_colors[8] =
{
0xFFFF9999, 0xFF99FF99, 0xFF9999FF, 0xFFFFFF99,
0xFFFF99FF, 0xFF99FFFF, 0xFFFFCC99, 0xFF99CCFF
0x50FF0000, 0x5000FF00, 0x500000FF, 0x50FFFF00,
0x50FF00FF, 0x5000FFFF, 0x50FF8000, 0x500080FF
};
Atlas *pack;
int x = 8, y = 8;
@ -1869,7 +1873,17 @@ void D3DFB::DrawPackedTextures(int packnum)
}
AddColorOnlyRect(x-1, y-1-LBOffsetI, 258, 258, D3DCOLOR_XRGB(255,255,0));
AddColorOnlyQuad(x, y-LBOffsetI, 256, 256, D3DCOLOR_ARGB(180,0,0,0));
int back = 0;
for (PackedTexture *box = pack->UsedList; box != NULL; box = box->Next)
{
AddColorOnlyQuad(
x + box->Area.left * 256 / pack->Width,
y + box->Area.top * 256 / pack->Height,
(box->Area.right - box->Area.left) * 256 / pack->Width,
(box->Area.bottom - box->Area.top) * 256 / pack->Height, empty_colors[back]);
back = (back + 1) & 7;
}
// AddColorOnlyQuad(x, y-LBOffsetI, 256, 256, D3DCOLOR_ARGB(180,0,0,0));
CheckQuadBatch();
@ -1973,8 +1987,8 @@ D3DFB::PackedTexture *D3DFB::AllocPackedTexture(int w, int h, bool wrapping, D3D
Rect box;
bool padded;
// check for 254 to account for padding
if (w > 254 || h > 254 || wrapping)
// The - 2 to account for padding
if (w > 256 - 2 || h > 256 - 2 || wrapping)
{ // Create a new texture atlas.
pack = new Atlas(this, w, h, format);
pack->OneUse = true;
@ -1999,7 +2013,7 @@ D3DFB::PackedTexture *D3DFB::AllocPackedTexture(int w, int h, bool wrapping, D3D
}
if (pack == NULL)
{ // Create a new texture atlas.
pack = new Atlas(this, 256, 256, format);
pack = new Atlas(this, DEF_ATLAS_WIDTH, DEF_ATLAS_HEIGHT, format);
box = pack->Packer.Insert(w, h);
}
padded = true;