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Fixed crash when menu item uses non-existent texture
See http://forum.zdoom.org/viewtopic.php?t=49696
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@ -385,6 +385,11 @@ FListMenuItemStaticPatch::FListMenuItemStaticPatch(int x, int y, FTextureID patc
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void FListMenuItemStaticPatch::Drawer(bool selected)
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{
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if (!mTexture.Exists())
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{
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return;
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}
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int x = mXpos;
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FTexture *tex = TexMan(mTexture);
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if (mYpos >= 0)
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