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Fixed empty canvas in kdizd intermission screen
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3089043b07
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000008e04d
1 changed files with 24 additions and 1 deletions
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@ -370,7 +370,30 @@ void FSoftwareRenderer::RenderTextureView (FCanvasTexture *tex, AActor *viewpoin
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FTexture::FlipNonSquareBlockRemap(Pixels, Canvas->GetBuffer(), tex->GetWidth(), tex->GetHeight(), Canvas->GetPitch(), GPalette.Remap);
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FTexture::FlipNonSquareBlockRemap(Pixels, Canvas->GetBuffer(), tex->GetWidth(), tex->GetHeight(), Canvas->GetPitch(), GPalette.Remap);
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}
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}
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}
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}
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tex->SetUpdated();
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if (r_swtruecolor)
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{
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// True color render still sometimes uses palette textures (for sprites, mostly).
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// We need to make sure that both pixel buffers contain data:
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int width = tex->GetWidth();
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int height = tex->GetHeight();
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BYTE *palbuffer = (BYTE *)tex->GetPixels();
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uint32_t *bgrabuffer = (uint32_t*)tex->GetPixelsBgra();
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for (int x = 0; x < width; x++)
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{
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for (int y = 0; y < height; y++)
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{
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uint32_t color = bgrabuffer[y];
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int r = RPART(color);
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int g = GPART(color);
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int b = BPART(color);
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palbuffer[y] = RGB32k.RGB[r >> 3][g >> 3][b >> 3];
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}
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palbuffer += height;
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bgrabuffer += height;
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}
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}
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fixedcolormap = savecolormap;
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fixedcolormap = savecolormap;
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realfixedcolormap = savecm;
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realfixedcolormap = savecm;
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}
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}
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