gzdoom-gles/src/swrenderer/segments/r_drawsegment.h

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//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
#pragma once
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#include "swrenderer/line/r_line.h"
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namespace swrenderer
{
struct drawseg_t
{
seg_t *curline;
float light, lightstep;
float iscale, iscalestep;
short x1, x2; // Same as sx1 and sx2, but clipped to the drawseg
short sx1, sx2; // left, right of parent seg on screen
float sz1, sz2; // z for left, right of parent seg on screen
float siz1, siz2; // 1/z for left, right of parent seg on screen
float cx, cy, cdx, cdy;
float yscale;
uint8_t silhouette; // 0=none, 1=bottom, 2=top, 3=both
uint8_t bFogBoundary;
uint8_t bFakeBoundary; // for fake walls
int shade;
// Pointers to lists for sprite clipping, all three adjusted so [x1] is first value.
ptrdiff_t sprtopclip; // type short
ptrdiff_t sprbottomclip; // type short
ptrdiff_t maskedtexturecol; // type short
ptrdiff_t swall; // type float
ptrdiff_t bkup; // sprtopclip backup, for mid and fake textures
FWallTmapVals tmapvals;
int fake; // ident fake drawseg, don't draw and clip sprites backups
int CurrentPortalUniq; // [ZZ] to identify the portal that this drawseg is in. used for sprite clipping.
};
extern drawseg_t *firstdrawseg;
extern drawseg_t *ds_p;
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extern drawseg_t *drawsegs;
extern TArray<size_t> InterestingDrawsegs; // drawsegs that have something drawn on them
extern size_t FirstInterestingDrawseg;
void R_ClearDrawSegs();
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void R_FreeDrawSegs();
drawseg_t *R_AddDrawSegment();
void ClipMidtex(int x1, int x2);
void R_RenderMaskedSegRange(drawseg_t *ds, int x1, int x2);
void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover, int wallshade);
void R_RenderFakeWallRange(drawseg_t *ds, int x1, int x2, int wallshade);
}