2016-10-02 16:24:37 +00:00
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//
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//---------------------------------------------------------------------------
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//
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// Copyright(C) 2015 Christopher Bruns
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// All rights reserved.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//--------------------------------------------------------------------------
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//
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/*
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** gl_present3dRowshader.h
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** Final composition and present shader for row-interleaved stereoscopic 3D mode
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**
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*/
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#ifndef GL_PRESENT3DROWSHADER_H_
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#define GL_PRESENT3DROWSHADER_H_
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#include "gl_shaderprogram.h"
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2016-10-09 17:05:50 +00:00
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#include "gl_presentshader.h"
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2016-10-02 16:24:37 +00:00
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2016-10-09 17:05:50 +00:00
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class FPresentStereoShaderBase : public FPresentShaderBase
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2016-10-02 16:24:37 +00:00
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{
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public:
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FBufferedUniformSampler LeftEyeTexture;
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FBufferedUniformSampler RightEyeTexture;
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2016-10-09 17:05:50 +00:00
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FBufferedUniform1i WindowPositionParity;
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protected:
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void Init(const char * vtx_shader_name, const char * program_name) override;
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};
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class FPresent3DCheckerShader : public FPresentStereoShaderBase
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{
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public:
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void Bind() override;
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};
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class FPresent3DColumnShader : public FPresentStereoShaderBase
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{
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public:
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void Bind() override;
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};
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class FPresent3DRowShader : public FPresentStereoShaderBase
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{
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public:
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void Bind() override;
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2016-10-02 16:24:37 +00:00
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};
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// GL_PRESENT3DROWSHADER_H_
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#endif
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