gzdoom-gles/src/swrenderer/things/r_playersprite.h

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//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
#pragma once
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#include "r_visiblesprite.h"
#define BASEXCENTER (160)
#define BASEYCENTER (100)
namespace swrenderer
{
void R_SetupPlayerSpriteScale();
void R_DrawPlayerSprites();
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void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double wx, double wy, double ticfrac, int spriteshade);
void R_DrawRemainingPlayerSprites();
}