2016-08-08 14:06:02 +00:00
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2018-06-13 06:40:04 +00:00
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layout (location = 0) in vec4 PositionInProjection;
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layout (location = 1) in vec2 UV;
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2016-08-08 14:06:02 +00:00
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out vec2 TexCoord;
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void main()
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{
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gl_Position = PositionInProjection;
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TexCoord = UV * UVScale;
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}
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