gzdoom-gles/src/sc_man.cpp

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//**************************************************************************
//**
//** sc_man.c : Heretic 2 : Raven Software, Corp.
//**
//** $RCSfile: sc_man.c,v $
//** $Revision: 1.3 $
//** $Date: 96/01/06 03:23:43 $
//** $Author: bgokey $
//**
//**************************************************************************
// HEADER FILES ------------------------------------------------------------
#include <string.h>
#include <stdlib.h>
#include "doomtype.h"
#include "i_system.h"
#include "sc_man.h"
#include "w_wad.h"
#include "cmdlib.h"
#include "m_misc.h"
// MACROS ------------------------------------------------------------------
#define MAX_STRING_SIZE 4096
#define ASCII_COMMENT (';')
#define CPP_COMMENT ('/')
#define C_COMMENT ('*')
#define ASCII_QUOTE ('"')
#define LUMP_SCRIPT 1
#define FILE_ZONE_SCRIPT 2
#define NORMAL_STOPCHARS "{}|="
#define CMODE_STOPCHARS "`~!@#$%^&*(){}[]/=\?+|;:<>,."
#define CMODE_STOPCHARS_NODECIMAL "`~!@#$%^&*(){}[]/=\?+|;:<>,"
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static void SC_PrepareScript (void);
static void CheckOpen (void);
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
char *sc_String;
int sc_StringLen;
int sc_Number;
float sc_Float;
int sc_Line;
BOOL sc_End;
BOOL sc_Crossed;
BOOL sc_FileScripts = false;
char *sc_ScriptsDir = "";
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static FString ScriptName;
static char *ScriptBuffer;
static char *ScriptPtr;
static char *ScriptEndPtr;
static char StringBuffer[MAX_STRING_SIZE];
static bool ScriptOpen = false;
static int ScriptSize;
static bool AlreadyGot = false;
static bool FreeScript = false;
static char *SavedScriptPtr;
static int SavedScriptLine;
static bool CMode;
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static bool Escape=true;
// CODE --------------------------------------------------------------------
//==========================================================================
//
// SC_Open
//
//==========================================================================
void SC_Open (const char *name)
{
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int lump = Wads.CheckNumForFullName(name);
if (lump==-1) lump = Wads.GetNumForName(name);
SC_OpenLumpNum(lump, name);
}
//==========================================================================
//
// SC_OpenFile
//
// Loads a script (from a file). Uses the new/delete memory allocator for
// memory allocation and de-allocation.
//
//==========================================================================
void SC_OpenFile (const char *name)
{
byte *filebuf;
SC_Close ();
ScriptSize = M_ReadFile (name, &filebuf);
ScriptBuffer = (char *)filebuf;
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ScriptName = name; // This is used for error messages so the full file name is preferable
//ExtractFileBase (name, ScriptName);
FreeScript = true;
SC_PrepareScript ();
}
//==========================================================================
//
// SC_OpenMem
//
// Prepares a script that is already in memory for parsing. The caller is
// responsible for freeing it, if needed.
//
//==========================================================================
void SC_OpenMem (const char *name, char *buffer, int size)
{
SC_Close ();
ScriptSize = size;
ScriptBuffer = buffer;
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ScriptName = name;
FreeScript = false;
SC_PrepareScript ();
}
//==========================================================================
//
// SC_OpenLumpNum
//
// Loads a script (from the WAD files).
//
//==========================================================================
void SC_OpenLumpNum (int lump, const char *name)
{
SC_Close ();
ScriptSize = Wads.LumpLength (lump);
ScriptBuffer = new char[ScriptSize];
Wads.ReadLump (lump, ScriptBuffer);
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ScriptName = name;
FreeScript = true;
SC_PrepareScript ();
}
//==========================================================================
//
// SC_PrepareScript
//
// Prepares a script for parsing.
//
//==========================================================================
static void SC_PrepareScript (void)
{
ScriptPtr = ScriptBuffer;
ScriptEndPtr = ScriptPtr + ScriptSize;
sc_Line = 1;
sc_End = false;
ScriptOpen = true;
sc_String = StringBuffer;
AlreadyGot = false;
SavedScriptPtr = NULL;
CMode = false;
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Escape = true;
}
//==========================================================================
//
// SC_Close
//
//==========================================================================
void SC_Close (void)
{
if (ScriptOpen)
{
if (ScriptBuffer)
{
if (FreeScript)
{
delete[] ScriptBuffer;
}
}
ScriptBuffer = NULL;
ScriptOpen = false;
}
}
//==========================================================================
//
// SC_SavePos
//
// Saves the current script location for restoration later
//
//==========================================================================
void SC_SavePos (void)
{
CheckOpen ();
if (sc_End)
{
SavedScriptPtr = NULL;
}
else
{
SavedScriptPtr = ScriptPtr;
SavedScriptLine = sc_Line;
}
}
//==========================================================================
//
// SC_RestorePos
//
// Restores the previously saved script location
//
//==========================================================================
void SC_RestorePos (void)
{
if (SavedScriptPtr)
{
ScriptPtr = SavedScriptPtr;
sc_Line = SavedScriptLine;
sc_End = false;
AlreadyGot = false;
}
}
//==========================================================================
//
// SC_SetCMode
//
// Enables/disables C mode. In C mode, more characters are considered to
// be whole words than in non-C mode.
//
//==========================================================================
void SC_SetCMode (bool cmode)
{
CMode = cmode;
}
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void SC_SetEscape (bool esc)
{
Escape = esc;
}
//==========================================================================
//
// SC_GetString
//
//==========================================================================
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BOOL SC_GetString ()
{
char *text;
BOOL foundToken;
CheckOpen();
if (AlreadyGot)
{
AlreadyGot = false;
return true;
}
foundToken = false;
sc_Crossed = false;
if (ScriptPtr >= ScriptEndPtr)
{
sc_End = true;
return false;
}
while (foundToken == false)
{
while (ScriptPtr < ScriptEndPtr && *ScriptPtr <= ' ')
{
if (*ScriptPtr++ == '\n')
{
sc_Line++;
sc_Crossed = true;
}
}
if (ScriptPtr >= ScriptEndPtr)
{
sc_End = true;
return false;
}
if ((CMode || *ScriptPtr != ASCII_COMMENT) &&
!(ScriptPtr[0] == CPP_COMMENT && ScriptPtr < ScriptEndPtr - 1 &&
(ScriptPtr[1] == CPP_COMMENT || ScriptPtr[1] == C_COMMENT)))
{ // Found a token
foundToken = true;
}
else
{ // Skip comment
if (ScriptPtr[0] == CPP_COMMENT && ScriptPtr[1] == C_COMMENT)
{ // C comment
while (ScriptPtr[0] != C_COMMENT || ScriptPtr[1] != CPP_COMMENT)
{
if (ScriptPtr[0] == '\n')
{
sc_Line++;
sc_Crossed = true;
}
ScriptPtr++;
if (ScriptPtr >= ScriptEndPtr - 1)
{
sc_End = true;
return false;
}
}
ScriptPtr += 2;
}
else
{ // C++ comment
while (*ScriptPtr++ != '\n')
{
if (ScriptPtr >= ScriptEndPtr)
{
sc_End = true;
return false;
}
}
sc_Line++;
sc_Crossed = true;
}
}
}
text = sc_String;
if (*ScriptPtr == ASCII_QUOTE)
{ // Quoted string
ScriptPtr++;
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while (*ScriptPtr != ASCII_QUOTE)
{
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// Hack alert: Do not allow escaped quotation marks when parsing DECORATE!
if (*ScriptPtr=='\\' && ScriptPtr[1]=='"' && Escape)
{
*text++ = '"';
ScriptPtr+=2;
}
else
{
*text++ = *ScriptPtr++;
}
if (ScriptPtr == ScriptEndPtr
|| text == &sc_String[MAX_STRING_SIZE-1])
{
break;
}
}
ScriptPtr++;
}
else
{ // Normal string
static const char *stopchars;
if (CMode)
{
stopchars = CMODE_STOPCHARS;
// '-' can be its own token, or it can be part of a negative number
if (*ScriptPtr == '-')
{
*text++ = '-';
ScriptPtr++;
if (ScriptPtr < ScriptEndPtr && *ScriptPtr >= '0' && *ScriptPtr <= '9')
{
stopchars = CMODE_STOPCHARS_NODECIMAL;
goto grabtoken;
}
goto gottoken;
}
else if (*ScriptPtr >= '0' && *ScriptPtr <= '9')
{
stopchars = CMODE_STOPCHARS_NODECIMAL;
}
else if (*ScriptPtr == '.' && ScriptPtr[1] >= '0' && ScriptPtr[1] <= '9')
{
stopchars = CMODE_STOPCHARS_NODECIMAL;
}
}
else
{
stopchars = NORMAL_STOPCHARS;
}
if (strchr (stopchars, *ScriptPtr))
{
*text++ = *ScriptPtr++;
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// [GRB] Allow 2-char operators
if (CMode && strchr ("&=|<>", *ScriptPtr))
*text++ = *ScriptPtr++;
}
else
{
grabtoken:
while ((*ScriptPtr > ' ') && (strchr (stopchars, *ScriptPtr) == NULL)
&& (CMode || *ScriptPtr != ASCII_COMMENT)
&& !(ScriptPtr[0] == CPP_COMMENT && (ScriptPtr < ScriptEndPtr - 1) &&
(ScriptPtr[1] == CPP_COMMENT || ScriptPtr[1] == C_COMMENT)))
{
*text++ = *ScriptPtr++;
if (ScriptPtr == ScriptEndPtr
|| text == &sc_String[MAX_STRING_SIZE-1])
{
break;
}
}
}
}
gottoken:
*text = 0;
sc_StringLen = text - sc_String;
return true;
}
//==========================================================================
//
// SC_MustGetString
//
//==========================================================================
void SC_MustGetString (void)
{
if (SC_GetString () == false)
{
SC_ScriptError ("Missing string (unexpected end of file).");
}
}
//==========================================================================
//
// SC_MustGetStringName
//
//==========================================================================
void SC_MustGetStringName (const char *name)
{
SC_MustGetString ();
if (SC_Compare (name) == false)
{
SC_ScriptError ("Expected '%s', got '%s'.", name, sc_String);
}
}
//==========================================================================
//
// SC_CheckString
//
// Checks if the next token matches the specified string. Returns true if
// it does. If it doesn't, it ungets it and returns false.
//==========================================================================
bool SC_CheckString (const char *name)
{
if (SC_GetString ())
{
if (SC_Compare (name))
{
return true;
}
SC_UnGet ();
}
return false;
}
//==========================================================================
//
// SC_GetNumber
//
//==========================================================================
BOOL SC_GetNumber (void)
{
char *stopper;
CheckOpen ();
if (SC_GetString())
{
if (strcmp (sc_String, "MAXINT") == 0)
{
sc_Number = INT_MAX;
}
else
{
sc_Number = strtol (sc_String, &stopper, 0);
if (*stopper != 0)
{
SC_ScriptError ("SC_GetNumber: Bad numeric constant \"%s\".", sc_String);
}
}
sc_Float = (float)sc_Number;
return true;
}
else
{
return false;
}
}
//==========================================================================
//
// SC_MustGetNumber
//
//==========================================================================
void SC_MustGetNumber (void)
{
if (SC_GetNumber() == false)
{
SC_ScriptError ("Missing integer (unexpected end of file).");
}
}
//==========================================================================
//
// SC_CheckNumber
// similar to SC_GetNumber but ungets the token if it isn't a number
// and does not print an error
//
//==========================================================================
BOOL SC_CheckNumber (void)
{
char *stopper;
//CheckOpen ();
if (SC_GetString())
{
if (strcmp (sc_String, "MAXINT") == 0)
{
sc_Number = INT_MAX;
}
else
{
sc_Number = strtol (sc_String, &stopper, 0);
if (*stopper != 0)
{
SC_UnGet();
return false;
}
}
sc_Float = (float)sc_Number;
return true;
}
else
{
return false;
}
}
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//==========================================================================
//
// SC_CheckFloat
// [GRB] Same as SC_CheckNumber, only for floats
//
//==========================================================================
BOOL SC_CheckFloat (void)
{
char *stopper;
//CheckOpen ();
if (SC_GetString())
{
sc_Float = strtod (sc_String, &stopper);
if (*stopper != 0)
{
SC_UnGet();
return false;
}
return true;
}
else
{
return false;
}
}
//==========================================================================
//
// SC_GetFloat
//
//==========================================================================
BOOL SC_GetFloat (void)
{
char *stopper;
CheckOpen ();
if (SC_GetString())
{
sc_Float = (float)strtod (sc_String, &stopper);
if (*stopper != 0)
{
I_Error ("SC_GetFloat: Bad numeric constant \"%s\".\n"
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"Script %s, Line %d\n", sc_String, ScriptName.GetChars(), sc_Line);
}
sc_Number = (int)sc_Float;
return true;
}
else
{
return false;
}
}
//==========================================================================
//
// SC_MustGetFloat
//
//==========================================================================
void SC_MustGetFloat (void)
{
if (SC_GetFloat() == false)
{
SC_ScriptError ("Missing floating-point number (unexpected end of file).");
}
}
//==========================================================================
//
// SC_UnGet
//
// Assumes there is a valid string in sc_String.
//
//==========================================================================
void SC_UnGet (void)
{
AlreadyGot = true;
}
//==========================================================================
//
// SC_Check
//
// Returns true if another token is on the current line.
//
//==========================================================================
/*
BOOL SC_Check(void)
{
char *text;
CheckOpen();
text = ScriptPtr;
if(text >= ScriptEndPtr)
{
return false;
}
while(*text <= 32)
{
if(*text == '\n')
{
return false;
}
text++;
if(text == ScriptEndPtr)
{
return false;
}
}
if(*text == ASCII_COMMENT)
{
return false;
}
return true;
}
*/
//==========================================================================
//
// SC_MatchString
//
// Returns the index of the first match to sc_String from the passed
// array of strings, or -1 if not found.
//
//==========================================================================
int SC_MatchString (const char **strings)
{
int i;
for (i = 0; *strings != NULL; i++)
{
if (SC_Compare (*strings++))
{
return i;
}
}
return -1;
}
//==========================================================================
//
// SC_MustMatchString
//
//==========================================================================
int SC_MustMatchString (const char **strings)
{
int i;
i = SC_MatchString (strings);
if (i == -1)
{
SC_ScriptError (NULL);
}
return i;
}
//==========================================================================
//
// SC_Compare
//
//==========================================================================
BOOL SC_Compare (const char *text)
{
return (stricmp (text, sc_String) == 0);
}
//==========================================================================
//
// SC_ScriptError
//
//==========================================================================
void STACK_ARGS SC_ScriptError (const char *message, ...)
{
FString composed;
if (message == NULL)
{
composed = "Bad syntax.";
}
else
{
va_list arglist;
va_start (arglist, message);
composed.VFormat (message, arglist);
va_end (arglist);
}
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I_Error ("Script error, \"%s\" line %d:\n%s\n", ScriptName.GetChars(),
sc_Line, composed.GetChars());
}
//==========================================================================
//
// CheckOpen
//
//==========================================================================
static void CheckOpen(void)
{
if (ScriptOpen == false)
{
I_FatalError ("SC_ call before SC_Open().");
}
}
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//==========================================================================
//
// Script state saving
// This allows recursive script execution
// This does not save the last token!
//
//==========================================================================
struct SavedScript
{
int sc_Line;
BOOL sc_End;
BOOL sc_Crossed;
BOOL sc_FileScripts;
FString *ScriptName;
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char *ScriptBuffer;
char *ScriptPtr;
char *ScriptEndPtr;
bool ScriptOpen;
int ScriptSize;
bool FreeScript;
char *SavedScriptPtr;
int SavedScriptLine;
bool CMode;
bool Escape;
};
static TArray<SavedScript> SavedScripts;
void SC_SaveScriptState()
{
SavedScript ss;
ss.sc_Line = sc_Line;
ss.sc_End = sc_End;
ss.sc_Crossed = sc_Crossed;
ss.sc_FileScripts = sc_FileScripts;
ss.ScriptName = ::new FString(ScriptName);
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ss.ScriptBuffer = ScriptBuffer;
ss.ScriptPtr = ScriptPtr;
ss.ScriptEndPtr = ScriptEndPtr;
ss.ScriptOpen = ScriptOpen;
ss.ScriptSize = ScriptSize;
ss.FreeScript = FreeScript;
ss.SavedScriptPtr = SavedScriptPtr;
ss.SavedScriptLine = SavedScriptLine;
ss.CMode = CMode;
ss.Escape = Escape;
SavedScripts.Push(ss);
ScriptOpen = false;
}
void SC_RestoreScriptState()
{
if (SavedScripts.Size()>0)
{
SavedScript ss;
SavedScripts.Pop(ss);
sc_Line = ss.sc_Line;
sc_End = ss.sc_End;
sc_Crossed = ss.sc_Crossed;
sc_FileScripts = ss.sc_FileScripts;
ScriptName = *ss.ScriptName;
May 3, 2006 (Changes by Graf Zahl) - Removed doom.x, heretic.x and strife.x from the SVN repository. These are generated files. - Fixed: A_PainDie has to check whether a valid target exists before calling IsFriend. - Fixed: FDecalLib::FindAnimator needs a signed counter to work properly. May 1, 2006 (Changes by Graf Zahl) - Added support for game specific pickup messages, if only to be able to define Raven's invulnerability item in DECORATE. - Removed A_TreeDeath because it is no longer used. - Fixed: When picking up a PowerupGiver for an active powerup the blend color and the duration were transferred to a temorary item and never took effect. They have to be trnasferred to the newly created powerup item before trying to give it to the player, not afterward. - Made the colormap of the InvulnerabilitySphere item specific. The base power class still needs to have its color adjusted per game though and since Raven's invulnerability item is used in both Hexen and Heretic it can't define its own colormap/blend. - Separated the invulnerability colormaps from the game being played and made them item specific. They can also be specified as regular blend colors in DECORATE now. - Converted a_hereticarmor.cpp and most of a_doomartifacts.cpp, a_hereticartifacts.cpp and a_heretickeys.cpp to DECORATE. - Changed the Soulsphere to be a real health item with the Dehacked modifications made in d_dehacked.cpp as for most other items which need to be adjusted. - Added IF_BIGPOWERUP flag to AInventory to expose the RESPAWN_SUPER dmflag to DECORATE. Also removed the now obsolete ShouldRespawn methods from AInvulnerabilitySphere and ABlurSphere. - Converted a_splashes.cpp to DECORATE. - Converted most of a_debris.cpp to DECORATE. SVN r73 (trunk)
2006-05-03 14:54:48 +00:00
::delete ss.ScriptName;
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ScriptBuffer = ss.ScriptBuffer;
ScriptPtr = ss.ScriptPtr;
ScriptEndPtr = ss.ScriptEndPtr;
ScriptOpen = ss.ScriptOpen;
ScriptSize = ss.ScriptSize;
FreeScript = ss.FreeScript;
SavedScriptPtr = ss.SavedScriptPtr;
SavedScriptLine = ss.SavedScriptLine;
CMode = ss.CMode;
Escape = ss.Escape;
SavedScripts.ShrinkToFit();
AlreadyGot = false;
}
}