0
0
Fork 0
mirror of https://github.com/ZDoom/gzdoom-gles.git synced 2024-12-14 22:31:57 +00:00
gzdoom-gles/wadsrc/static/shaders/glsl/fuzz_smoothtranslucent.fp

19 lines
394 B
Text
Raw Normal View History

//created by Evil Space Tomato
vec4 ProcessTexel()
{
vec2 texCoord = vTexCoord.st;
vec4 basicColor = getTexel(texCoord);
float texX = sin(texCoord.x * 100.0 + timer*5.0);
float texY = cos(texCoord.x * 100.0 + timer*5.0);
float vX = (texX/texY)*21.0;
float vY = (texY/texX)*13.0;
float test = mod(timer*2.0+(vX + vY), 0.5);
basicColor.a = basicColor.a * test;
return basicColor;
}