gzdoom-gles/wadsrc/static/zscript/hexen/blastradius.txt

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class ArtiBlastRadius : CustomInventory
{
Default
{
+FLOATBOB
Inventory.DefMaxAmount;
Inventory.PickupFlash "PickupFlash";
+INVENTORY.INVBAR +INVENTORY.FANCYPICKUPSOUND
Inventory.Icon "ARTIBLST";
Inventory.PickupSound "misc/p_pkup";
Inventory.PickupMessage "$TXT_ARTIBLASTRADIUS";
Tag "$TAG_ARTIBLASTRADIUS";
}
States
{
Spawn:
BLST ABCDEFGH 4 Bright;
Loop;
Use:
TNT1 A 0 A_Blast;
}
}
// Blast Effect -------------------------------------------------------------
class BlastEffect : Actor
{
Default
{
+NOBLOCKMAP +NOGRAVITY +NOCLIP
+NOTELEPORT
RenderStyle "Translucent";
Alpha 0.666;
}
States
{
Spawn:
RADE ABCDEFGHI 4;
Stop;
}
}