gzdoom-gles/src/g_strife/a_templar.cpp

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/*
#include "actor.h"
#include "m_random.h"
#include "a_action.h"
#include "p_local.h"
#include "p_enemy.h"
#include "s_sound.h"
#include "a_strifeglobal.h"
#include "thingdef/thingdef.h"
*/
static FRandom pr_templar ("Templar");
DEFINE_ACTION_FUNCTION(AActor, A_TemplarAttack)
{
int damage;
angle_t angle;
int pitch;
int pitchdiff;
if (self->target == NULL)
return;
S_Sound (self, CHAN_WEAPON, "templar/shoot", 1, ATTN_NORM);
A_FaceTarget (self);
pitch = P_AimLineAttack (self, self->angle, MISSILERANGE);
for (int i = 0; i < 10; ++i)
{
damage = (pr_templar() & 4) * 2;
angle = self->angle + (pr_templar.Random2() << 19);
pitchdiff = pr_templar.Random2() * 332063;
P_LineAttack (self, angle, MISSILERANGE+64*FRACUNIT, pitch+pitchdiff, damage, NAME_Hitscan, NAME_MaulerPuff);
}
}