gzdoom-gles/src/swrenderer/segments/r_drawsegment.cpp

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//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
#include <stdlib.h>
#include "templates.h"
#include "doomdef.h"
#include "m_bbox.h"
#include "i_system.h"
#include "p_lnspec.h"
#include "p_setup.h"
#include "a_sharedglobal.h"
#include "g_level.h"
#include "p_effect.h"
#include "doomstat.h"
#include "r_state.h"
#include "v_palette.h"
#include "r_sky.h"
#include "po_man.h"
#include "r_data/colormaps.h"
#include "d_net.h"
#include "swrenderer/r_memory.h"
#include "swrenderer/drawers/r_draw.h"
#include "swrenderer/scene/r_3dfloors.h"
#include "swrenderer/scene/r_opaque_pass.h"
#include "swrenderer/scene/r_portal.h"
#include "swrenderer/line/r_wallsetup.h"
#include "swrenderer/line/r_walldraw.h"
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#include "swrenderer/line/r_fogboundary.h"
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#include "swrenderer/segments/r_drawsegment.h"
#include "swrenderer/things/r_visiblesprite.h"
#include "swrenderer/scene/r_light.h"
#include "swrenderer/viewport/r_viewport.h"
namespace swrenderer
{
DrawSegmentList::DrawSegmentList(RenderThread *thread)
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{
Thread = thread;
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}
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void DrawSegmentList::Clear()
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{
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Segments.Clear();
StartIndices.Clear();
StartIndices.Push(0);
InterestingSegments.Clear();
StartInterestingIndices.Clear();
StartInterestingIndices.Push(0);
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}
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void DrawSegmentList::PushPortal()
{
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StartIndices.Push(Segments.Size());
StartInterestingIndices.Push(InterestingSegments.Size());
}
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void DrawSegmentList::PopPortal()
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{
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Segments.Resize(StartIndices.Last());
StartIndices.Pop();
StartInterestingIndices.Resize(StartInterestingIndices.Last());
StartInterestingIndices.Pop();
}
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void DrawSegmentList::Push(DrawSegment *segment)
{
Segments.Push(segment);
}
void DrawSegmentList::PushInteresting(DrawSegment *segment)
{
InterestingSegments.Push(segment);
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}
}