mirror of
https://github.com/ZDoom/gzdoom-gles.git
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68 lines
1.2 KiB
Text
68 lines
1.2 KiB
Text
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// Poison Bag (Flechette used by Cleric) ------------------------------------
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ACTOR PoisonBag
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{
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Game Hexen
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Radius 5
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Height 5
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+NOBLOCKMAP +NOGRAVITY
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action native A_PoisonBagInit();
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States
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{
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Spawn:
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PSBG A 18 Bright
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PSBG B 4 Bright
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PSBG C 3
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PSBG C 1 A_PoisonBagInit
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Stop
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}
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}
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// Throwing Bomb (Flechette used by Fighter) --------------------------------
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ACTOR ThrowingBomb
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{
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Game Hexen
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Health 48
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Speed 12
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Radius 8
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Height 10
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DamageType "Fire"
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+NOBLOCKMAP +DROPOFF +MISSILE
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+HEXENBOUNCE
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SeeSound "FlechetteBounce"
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DeathSound "FlechetteExplode"
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action native A_CheckThrowBomb();
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action native A_CheckThrowBomb2();
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States
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{
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Spawn:
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THRW A 4 A_CheckThrowBomb
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THRW BCDE 3 A_CheckThrowBomb
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THRW F 3 A_CheckThrowBomb2
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Loop
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THRW G 6 A_CheckThrowBomb
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THRW F 4 A_CheckThrowBomb
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THRW H 6 A_CheckThrowBomb
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THRW F 4 A_CheckThrowBomb
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THRW G 6 A_CheckThrowBomb
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THRW F 3 A_CheckThrowBomb
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Wait
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Death:
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CFCF Q 4 Bright A_NoGravity
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CFCF R 3 Bright A_Scream
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CFCF S 4 Bright A_Explode
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CFCF T 3 Bright
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CFCF U 4 Bright
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CFCF W 3 Bright
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CFCF X 4 Bright
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CFCF Z 3 Bright
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Stop
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}
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}
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