gzdoom-gles/src/swrenderer/line/r_fogboundary.h

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//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
#pragma once
#include "swrenderer/viewport/r_spandrawer.h"
namespace swrenderer
{
class RenderThread;
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class RenderFogBoundary
{
public:
void Render(RenderThread *thread, int x1, int x2, short *uclip, short *dclip, int wallshade, float lightleft, float lightstep, FDynamicColormap *basecolormap);
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private:
void RenderSection(RenderThread *thread, int y, int y2, int x1);
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short spanend[MAXHEIGHT];
SpanDrawerArgs drawerargs;
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};
}