2016-03-01 15:47:10 +00:00
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/*
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** texturemanager.cpp
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** The texture manager class
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**
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**---------------------------------------------------------------------------
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** Copyright 2004-2008 Randy Heit
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** Copyright 2006-2008 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include "doomtype.h"
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#include "doomstat.h"
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#include "w_wad.h"
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#include "templates.h"
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#include "i_system.h"
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#include "r_data/r_translate.h"
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2016-09-21 22:48:22 +00:00
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#include "r_data/sprites.h"
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2016-03-01 15:47:10 +00:00
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#include "c_dispatch.h"
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#include "v_text.h"
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#include "sc_man.h"
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#include "gi.h"
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#include "st_start.h"
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#include "cmdlib.h"
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#include "g_level.h"
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#include "v_video.h"
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#include "r_renderer.h"
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#include "r_sky.h"
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2017-04-12 23:12:04 +00:00
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#include "vm.h"
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2018-12-09 14:25:56 +00:00
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#include "image.h"
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#include "formats/multipatchtexture.h"
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2016-03-01 15:47:10 +00:00
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FTextureManager TexMan;
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CUSTOM_CVAR(Bool, vid_nopalsubstitutions, false, CVAR_ARCHIVE)
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{
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// This is in case the sky texture has been substituted.
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R_InitSkyMap ();
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}
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//==========================================================================
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//
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// FTextureManager :: FTextureManager
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//
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//==========================================================================
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FTextureManager::FTextureManager ()
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{
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memset (HashFirst, -1, sizeof(HashFirst));
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2016-04-28 13:59:37 +00:00
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for (int i = 0; i < 2048; ++i)
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{
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sintable[i] = short(sin(i*(M_PI / 1024)) * 16384);
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}
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2016-03-01 15:47:10 +00:00
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}
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//==========================================================================
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//
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// FTextureManager :: ~FTextureManager
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//
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//==========================================================================
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FTextureManager::~FTextureManager ()
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{
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DeleteAll();
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}
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//==========================================================================
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//
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// FTextureManager :: DeleteAll
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//
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//==========================================================================
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void FTextureManager::DeleteAll()
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{
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2018-12-09 14:25:56 +00:00
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FImageSource::ClearImages();
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2016-03-01 15:47:10 +00:00
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for (unsigned int i = 0; i < Textures.Size(); ++i)
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{
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delete Textures[i].Texture;
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}
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Textures.Clear();
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Translation.Clear();
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FirstTextureForFile.Clear();
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memset (HashFirst, -1, sizeof(HashFirst));
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DefaultTexture.SetInvalid();
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for (unsigned i = 0; i < mAnimations.Size(); i++)
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{
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if (mAnimations[i] != NULL)
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{
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M_Free (mAnimations[i]);
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mAnimations[i] = NULL;
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}
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}
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mAnimations.Clear();
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for (unsigned i = 0; i < mSwitchDefs.Size(); i++)
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{
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if (mSwitchDefs[i] != NULL)
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{
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M_Free (mSwitchDefs[i]);
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mSwitchDefs[i] = NULL;
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}
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}
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mSwitchDefs.Clear();
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for (unsigned i = 0; i < mAnimatedDoors.Size(); i++)
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{
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if (mAnimatedDoors[i].TextureFrames != NULL)
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{
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delete[] mAnimatedDoors[i].TextureFrames;
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mAnimatedDoors[i].TextureFrames = NULL;
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}
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}
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mAnimatedDoors.Clear();
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2018-03-19 19:02:38 +00:00
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BuildTileData.Clear();
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2016-03-01 15:47:10 +00:00
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}
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//==========================================================================
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//
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// FTextureManager :: CheckForTexture
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//
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//==========================================================================
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2018-03-25 18:26:16 +00:00
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FTextureID FTextureManager::CheckForTexture (const char *name, ETextureType usetype, BITFIELD flags)
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2016-03-01 15:47:10 +00:00
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{
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int i;
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int firstfound = -1;
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2018-03-25 18:26:16 +00:00
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auto firsttype = ETextureType::Null;
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2016-03-01 15:47:10 +00:00
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if (name == NULL || name[0] == '\0')
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{
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return FTextureID(-1);
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}
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// [RH] Doom counted anything beginning with '-' as "no texture".
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// Hopefully nobody made use of that and had textures like "-EMPTY",
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// because -NOFLAT- is a valid graphic for ZDoom.
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if (name[0] == '-' && name[1] == '\0')
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{
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return FTextureID(0);
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}
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2018-03-31 17:20:59 +00:00
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for(i = HashFirst[MakeKey(name) % HASH_SIZE]; i != HASH_END; i = Textures[i].HashNext)
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2016-03-01 15:47:10 +00:00
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{
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const FTexture *tex = Textures[i].Texture;
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2018-03-31 17:20:59 +00:00
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if (stricmp (tex->Name, name) == 0 )
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2016-03-01 15:47:10 +00:00
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{
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2018-03-31 17:20:59 +00:00
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// If we look for short names, we must ignore any long name texture.
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2018-04-08 17:16:46 +00:00
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if ((flags & TEXMAN_ShortNameOnly) && tex->bFullNameTexture)
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2018-03-31 17:20:59 +00:00
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{
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continue;
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}
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2016-03-01 15:47:10 +00:00
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// The name matches, so check the texture type
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2018-03-25 18:26:16 +00:00
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if (usetype == ETextureType::Any)
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2016-03-01 15:47:10 +00:00
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{
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// All NULL textures should actually return 0
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2018-03-25 18:26:16 +00:00
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if (tex->UseType == ETextureType::FirstDefined && !(flags & TEXMAN_ReturnFirst)) return 0;
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if (tex->UseType == ETextureType::SkinGraphic && !(flags & TEXMAN_AllowSkins)) return 0;
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return FTextureID(tex->UseType==ETextureType::Null ? 0 : i);
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2016-03-01 15:47:10 +00:00
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}
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2018-03-25 18:26:16 +00:00
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else if ((flags & TEXMAN_Overridable) && tex->UseType == ETextureType::Override)
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2016-03-01 15:47:10 +00:00
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{
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return FTextureID(i);
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}
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else if (tex->UseType == usetype)
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{
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return FTextureID(i);
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}
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2018-03-25 18:26:16 +00:00
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else if (tex->UseType == ETextureType::FirstDefined && usetype == ETextureType::Wall)
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2016-03-01 15:47:10 +00:00
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{
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if (!(flags & TEXMAN_ReturnFirst)) return FTextureID(0);
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else return FTextureID(i);
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}
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2018-03-25 18:26:16 +00:00
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else if (tex->UseType == ETextureType::Null && usetype == ETextureType::Wall)
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2016-03-01 15:47:10 +00:00
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{
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// We found a NULL texture on a wall -> return 0
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return FTextureID(0);
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}
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else
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{
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2018-03-25 18:26:16 +00:00
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if (firsttype == ETextureType::Null ||
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(firsttype == ETextureType::MiscPatch &&
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2016-03-01 15:47:10 +00:00
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tex->UseType != firsttype &&
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2018-03-25 18:26:16 +00:00
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tex->UseType != ETextureType::Null)
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2016-03-01 15:47:10 +00:00
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)
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{
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firstfound = i;
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firsttype = tex->UseType;
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}
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}
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}
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}
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2018-03-25 18:26:16 +00:00
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if ((flags & TEXMAN_TryAny) && usetype != ETextureType::Any)
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2016-03-01 15:47:10 +00:00
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{
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// Never return the index of NULL textures.
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if (firstfound != -1)
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{
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2018-03-25 18:26:16 +00:00
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if (firsttype == ETextureType::Null) return FTextureID(0);
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if (firsttype == ETextureType::FirstDefined && !(flags & TEXMAN_ReturnFirst)) return FTextureID(0);
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2016-03-01 15:47:10 +00:00
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return FTextureID(firstfound);
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}
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}
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if (!(flags & TEXMAN_ShortNameOnly))
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{
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// We intentionally only look for textures in subdirectories.
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// Any graphic being placed in the zip's root directory can not be found by this.
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if (strchr(name, '/'))
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{
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FTexture *const NO_TEXTURE = (FTexture*)-1;
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int lump = Wads.CheckNumForFullName(name);
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if (lump >= 0)
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{
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FTexture *tex = Wads.GetLinkedTexture(lump);
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if (tex == NO_TEXTURE) return FTextureID(-1);
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if (tex != NULL) return tex->id;
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if (flags & TEXMAN_DontCreate) return FTextureID(-1); // we only want to check, there's no need to create a texture if we don't have one yet.
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2018-03-25 18:26:16 +00:00
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tex = FTexture::CreateTexture("", lump, ETextureType::Override);
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2016-03-01 15:47:10 +00:00
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if (tex != NULL)
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{
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2018-03-31 17:20:59 +00:00
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tex->AddAutoMaterials();
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2016-03-01 15:47:10 +00:00
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Wads.SetLinkedTexture(lump, tex);
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return AddTexture(tex);
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}
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else
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{
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// mark this lump as having no valid texture so that we don't have to retry creating one later.
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Wads.SetLinkedTexture(lump, NO_TEXTURE);
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}
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}
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}
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}
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return FTextureID(-1);
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}
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2018-11-29 18:41:03 +00:00
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static int CheckForTexture(const FString &name, int type, int flags)
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{
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return TexMan.CheckForTexture(name, static_cast<ETextureType>(type), flags).GetIndex();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, CheckForTexture, CheckForTexture)
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2017-01-15 22:21:38 +00:00
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{
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PARAM_PROLOGUE;
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PARAM_STRING(name);
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PARAM_INT(type);
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2018-11-17 09:03:40 +00:00
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PARAM_INT(flags);
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2018-11-29 18:41:03 +00:00
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ACTION_RETURN_INT(CheckForTexture(name, type, flags));
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2017-01-15 22:21:38 +00:00
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}
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2016-03-01 15:47:10 +00:00
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//==========================================================================
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//
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// FTextureManager :: ListTextures
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//
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//==========================================================================
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2016-10-26 09:56:15 +00:00
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int FTextureManager::ListTextures (const char *name, TArray<FTextureID> &list, bool listall)
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2016-03-01 15:47:10 +00:00
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{
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int i;
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if (name == NULL || name[0] == '\0')
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{
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return 0;
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}
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// [RH] Doom counted anything beginning with '-' as "no texture".
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// Hopefully nobody made use of that and had textures like "-EMPTY",
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// because -NOFLAT- is a valid graphic for ZDoom.
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if (name[0] == '-' && name[1] == '\0')
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{
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return 0;
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}
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i = HashFirst[MakeKey (name) % HASH_SIZE];
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while (i != HASH_END)
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{
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const FTexture *tex = Textures[i].Texture;
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if (stricmp (tex->Name, name) == 0)
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{
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// NULL textures must be ignored.
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2018-03-25 18:26:16 +00:00
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if (tex->UseType!=ETextureType::Null)
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2016-03-01 15:47:10 +00:00
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{
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2016-10-26 09:56:15 +00:00
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unsigned int j = list.Size();
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if (!listall)
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2016-03-01 15:47:10 +00:00
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{
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2016-10-26 09:56:15 +00:00
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for (j = 0; j < list.Size(); j++)
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{
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// Check for overriding definitions from newer WADs
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if (Textures[list[j].GetIndex()].Texture->UseType == tex->UseType) break;
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}
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2016-03-01 15:47:10 +00:00
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}
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if (j==list.Size()) list.Push(FTextureID(i));
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}
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}
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i = Textures[i].HashNext;
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}
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return list.Size();
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}
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//==========================================================================
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//
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// FTextureManager :: GetTextures
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//
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//==========================================================================
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2018-12-07 01:31:30 +00:00
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FTextureID FTextureManager::GetTextureID (const char *name, ETextureType usetype, BITFIELD flags)
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2016-03-01 15:47:10 +00:00
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{
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FTextureID i;
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if (name == NULL || name[0] == 0)
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{
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return FTextureID(0);
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}
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else
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{
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i = CheckForTexture (name, usetype, flags | TEXMAN_TryAny);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!i.Exists())
|
|
|
|
{
|
|
|
|
// Use a default texture instead of aborting like Doom did
|
|
|
|
Printf ("Unknown texture: \"%s\"\n", name);
|
|
|
|
i = DefaultTexture;
|
|
|
|
}
|
|
|
|
return FTextureID(i);
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FTextureManager :: FindTexture
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
2018-03-25 18:26:16 +00:00
|
|
|
FTexture *FTextureManager::FindTexture(const char *texname, ETextureType usetype, BITFIELD flags)
|
2016-03-01 15:47:10 +00:00
|
|
|
{
|
|
|
|
FTextureID texnum = CheckForTexture (texname, usetype, flags);
|
|
|
|
return !texnum.isValid()? NULL : Textures[texnum.GetIndex()].Texture;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FTextureManager :: AddTexture
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FTextureID FTextureManager::AddTexture (FTexture *texture)
|
|
|
|
{
|
|
|
|
int bucket;
|
|
|
|
int hash;
|
|
|
|
|
|
|
|
if (texture == NULL) return FTextureID(-1);
|
|
|
|
|
|
|
|
// Later textures take precedence over earlier ones
|
|
|
|
|
|
|
|
// Textures without name can't be looked for
|
|
|
|
if (texture->Name[0] != '\0')
|
|
|
|
{
|
|
|
|
bucket = int(MakeKey (texture->Name) % HASH_SIZE);
|
|
|
|
hash = HashFirst[bucket];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
bucket = -1;
|
|
|
|
hash = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
TextureHash hasher = { texture, hash };
|
|
|
|
int trans = Textures.Push (hasher);
|
|
|
|
Translation.Push (trans);
|
|
|
|
if (bucket >= 0) HashFirst[bucket] = trans;
|
|
|
|
return (texture->id = FTextureID(trans));
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FTextureManager :: CreateTexture
|
|
|
|
//
|
|
|
|
// Calls FTexture::CreateTexture and adds the texture to the manager.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
2018-03-25 18:26:16 +00:00
|
|
|
FTextureID FTextureManager::CreateTexture (int lumpnum, ETextureType usetype)
|
2016-03-01 15:47:10 +00:00
|
|
|
{
|
|
|
|
if (lumpnum != -1)
|
|
|
|
{
|
2018-12-09 16:10:51 +00:00
|
|
|
FString str;
|
|
|
|
Wads.GetLumpName(str, lumpnum);
|
|
|
|
FTexture *out = FTexture::CreateTexture(str, lumpnum, usetype);
|
2016-03-01 15:47:10 +00:00
|
|
|
|
|
|
|
if (out != NULL) return AddTexture (out);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Printf (TEXTCOLOR_ORANGE "Invalid data encountered for texture %s\n", Wads.GetLumpFullPath(lumpnum).GetChars());
|
|
|
|
return FTextureID(-1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return FTextureID(-1);
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FTextureManager :: ReplaceTexture
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FTextureManager::ReplaceTexture (FTextureID picnum, FTexture *newtexture, bool free)
|
|
|
|
{
|
|
|
|
int index = picnum.GetIndex();
|
|
|
|
if (unsigned(index) >= Textures.Size())
|
|
|
|
return;
|
|
|
|
|
|
|
|
FTexture *oldtexture = Textures[index].Texture;
|
|
|
|
|
|
|
|
newtexture->Name = oldtexture->Name;
|
|
|
|
newtexture->UseType = oldtexture->UseType;
|
|
|
|
Textures[index].Texture = newtexture;
|
|
|
|
|
|
|
|
newtexture->id = oldtexture->id;
|
|
|
|
if (free && !oldtexture->bKeepAround)
|
|
|
|
{
|
|
|
|
delete oldtexture;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
oldtexture->id.SetInvalid();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FTextureManager :: AreTexturesCompatible
|
|
|
|
//
|
|
|
|
// Checks if 2 textures are compatible for a ranged animation
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
bool FTextureManager::AreTexturesCompatible (FTextureID picnum1, FTextureID picnum2)
|
|
|
|
{
|
|
|
|
int index1 = picnum1.GetIndex();
|
|
|
|
int index2 = picnum2.GetIndex();
|
|
|
|
if (unsigned(index1) >= Textures.Size() || unsigned(index2) >= Textures.Size())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
FTexture *texture1 = Textures[index1].Texture;
|
|
|
|
FTexture *texture2 = Textures[index2].Texture;
|
|
|
|
|
|
|
|
// both textures must be the same type.
|
|
|
|
if (texture1 == NULL || texture2 == NULL || texture1->UseType != texture2->UseType)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// both textures must be from the same file
|
|
|
|
for(unsigned i = 0; i < FirstTextureForFile.Size() - 1; i++)
|
|
|
|
{
|
|
|
|
if (index1 >= FirstTextureForFile[i] && index1 < FirstTextureForFile[i+1])
|
|
|
|
{
|
|
|
|
return (index2 >= FirstTextureForFile[i] && index2 < FirstTextureForFile[i+1]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FTextureManager :: AddGroup
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
2018-03-25 18:26:16 +00:00
|
|
|
void FTextureManager::AddGroup(int wadnum, int ns, ETextureType usetype)
|
2016-03-01 15:47:10 +00:00
|
|
|
{
|
|
|
|
int firsttx = Wads.GetFirstLump(wadnum);
|
|
|
|
int lasttx = Wads.GetLastLump(wadnum);
|
|
|
|
FString Name;
|
|
|
|
|
|
|
|
// Go from first to last so that ANIMDEFS work as expected. However,
|
|
|
|
// to avoid duplicates (and to keep earlier entries from overriding
|
|
|
|
// later ones), the texture is only inserted if it is the one returned
|
|
|
|
// by doing a check by name in the list of wads.
|
|
|
|
|
|
|
|
for (; firsttx <= lasttx; ++firsttx)
|
|
|
|
{
|
|
|
|
if (Wads.GetLumpNamespace(firsttx) == ns)
|
|
|
|
{
|
|
|
|
Wads.GetLumpName (Name, firsttx);
|
|
|
|
|
|
|
|
if (Wads.CheckNumForName (Name, ns) == firsttx)
|
|
|
|
{
|
|
|
|
CreateTexture (firsttx, usetype);
|
|
|
|
}
|
|
|
|
StartScreen->Progress();
|
|
|
|
}
|
|
|
|
else if (ns == ns_flats && Wads.GetLumpFlags(firsttx) & LUMPF_MAYBEFLAT)
|
|
|
|
{
|
|
|
|
if (Wads.CheckNumForName (Name, ns) < firsttx)
|
|
|
|
{
|
|
|
|
CreateTexture (firsttx, usetype);
|
|
|
|
}
|
|
|
|
StartScreen->Progress();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// Adds all hires texture definitions.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FTextureManager::AddHiresTextures (int wadnum)
|
|
|
|
{
|
|
|
|
int firsttx = Wads.GetFirstLump(wadnum);
|
|
|
|
int lasttx = Wads.GetLastLump(wadnum);
|
|
|
|
|
|
|
|
FString Name;
|
|
|
|
TArray<FTextureID> tlist;
|
|
|
|
|
|
|
|
if (firsttx == -1 || lasttx == -1)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (;firsttx <= lasttx; ++firsttx)
|
|
|
|
{
|
|
|
|
if (Wads.GetLumpNamespace(firsttx) == ns_hires)
|
|
|
|
{
|
|
|
|
Wads.GetLumpName (Name, firsttx);
|
|
|
|
|
|
|
|
if (Wads.CheckNumForName (Name, ns_hires) == firsttx)
|
|
|
|
{
|
|
|
|
tlist.Clear();
|
|
|
|
int amount = ListTextures(Name, tlist);
|
|
|
|
if (amount == 0)
|
|
|
|
{
|
|
|
|
// A texture with this name does not yet exist
|
2018-12-09 16:10:51 +00:00
|
|
|
FTexture * newtex = FTexture::CreateTexture (Name, firsttx, ETextureType::Any);
|
2016-03-01 15:47:10 +00:00
|
|
|
if (newtex != NULL)
|
|
|
|
{
|
2018-03-25 18:26:16 +00:00
|
|
|
newtex->UseType=ETextureType::Override;
|
2016-03-01 15:47:10 +00:00
|
|
|
AddTexture(newtex);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for(unsigned int i = 0; i < tlist.Size(); i++)
|
|
|
|
{
|
2018-12-09 16:10:51 +00:00
|
|
|
FTexture * newtex = FTexture::CreateTexture ("", firsttx, ETextureType::Any);
|
2016-03-01 15:47:10 +00:00
|
|
|
if (newtex != NULL)
|
|
|
|
{
|
|
|
|
FTexture * oldtex = Textures[tlist[i].GetIndex()].Texture;
|
|
|
|
|
|
|
|
// Replace the entire texture and adjust the scaling and offset factors.
|
|
|
|
newtex->bWorldPanning = true;
|
|
|
|
newtex->SetScaledSize(oldtex->GetScaledWidth(), oldtex->GetScaledHeight());
|
2018-03-31 08:37:46 +00:00
|
|
|
newtex->_LeftOffset[0] = int(oldtex->GetScaledLeftOffset(0) * newtex->Scale.X);
|
|
|
|
newtex->_LeftOffset[1] = int(oldtex->GetScaledLeftOffset(1) * newtex->Scale.X);
|
|
|
|
newtex->_TopOffset[0] = int(oldtex->GetScaledTopOffset(0) * newtex->Scale.Y);
|
|
|
|
newtex->_TopOffset[1] = int(oldtex->GetScaledTopOffset(1) * newtex->Scale.Y);
|
2016-03-01 15:47:10 +00:00
|
|
|
ReplaceTexture(tlist[i], newtex, true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
StartScreen->Progress();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// Loads the HIRESTEX lumps
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
2018-12-09 14:25:56 +00:00
|
|
|
void FTextureManager::LoadTextureDefs(int wadnum, const char *lumpname, FMultipatchTextureBuilder &build)
|
2016-03-01 15:47:10 +00:00
|
|
|
{
|
|
|
|
int remapLump, lastLump;
|
|
|
|
|
|
|
|
lastLump = 0;
|
|
|
|
|
|
|
|
while ((remapLump = Wads.FindLump(lumpname, &lastLump)) != -1)
|
|
|
|
{
|
|
|
|
if (Wads.GetLumpFile(remapLump) == wadnum)
|
|
|
|
{
|
2018-12-09 14:25:56 +00:00
|
|
|
ParseTextureDef(remapLump, build);
|
2018-05-24 19:18:20 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-12-09 14:25:56 +00:00
|
|
|
void FTextureManager::ParseTextureDef(int lump, FMultipatchTextureBuilder &build)
|
2018-05-24 19:18:20 +00:00
|
|
|
{
|
|
|
|
TArray<FTextureID> tlist;
|
|
|
|
|
|
|
|
FScanner sc(lump);
|
|
|
|
while (sc.GetString())
|
|
|
|
{
|
|
|
|
if (sc.Compare("remap")) // remap an existing texture
|
|
|
|
{
|
|
|
|
sc.MustGetString();
|
2016-03-01 15:47:10 +00:00
|
|
|
|
2018-05-24 19:18:20 +00:00
|
|
|
// allow selection by type
|
|
|
|
int mode;
|
|
|
|
ETextureType type;
|
|
|
|
if (sc.Compare("wall")) type=ETextureType::Wall, mode=FTextureManager::TEXMAN_Overridable;
|
|
|
|
else if (sc.Compare("flat")) type=ETextureType::Flat, mode=FTextureManager::TEXMAN_Overridable;
|
|
|
|
else if (sc.Compare("sprite")) type=ETextureType::Sprite, mode=0;
|
|
|
|
else type = ETextureType::Any, mode = 0;
|
2016-03-01 15:47:10 +00:00
|
|
|
|
2018-05-24 19:18:20 +00:00
|
|
|
if (type != ETextureType::Any) sc.MustGetString();
|
2016-03-01 15:47:10 +00:00
|
|
|
|
2018-05-24 19:18:20 +00:00
|
|
|
sc.String[8]=0;
|
2016-03-01 15:47:10 +00:00
|
|
|
|
2018-05-24 19:18:20 +00:00
|
|
|
tlist.Clear();
|
|
|
|
int amount = ListTextures(sc.String, tlist);
|
|
|
|
FName texname = sc.String;
|
2016-03-01 15:47:10 +00:00
|
|
|
|
2018-05-24 19:18:20 +00:00
|
|
|
sc.MustGetString();
|
|
|
|
int lumpnum = Wads.CheckNumForFullName(sc.String, true, ns_patches);
|
|
|
|
if (lumpnum == -1) lumpnum = Wads.CheckNumForFullName(sc.String, true, ns_graphics);
|
2016-03-01 15:47:10 +00:00
|
|
|
|
2018-05-24 19:18:20 +00:00
|
|
|
if (tlist.Size() == 0)
|
|
|
|
{
|
|
|
|
Printf("Attempting to remap non-existent texture %s to %s\n",
|
|
|
|
texname.GetChars(), sc.String);
|
|
|
|
}
|
|
|
|
else if (lumpnum == -1)
|
|
|
|
{
|
|
|
|
Printf("Attempting to remap texture %s to non-existent lump %s\n",
|
|
|
|
texname.GetChars(), sc.String);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for(unsigned int i = 0; i < tlist.Size(); i++)
|
|
|
|
{
|
|
|
|
FTexture * oldtex = Textures[tlist[i].GetIndex()].Texture;
|
|
|
|
int sl;
|
|
|
|
|
|
|
|
// only replace matching types. For sprites also replace any MiscPatches
|
|
|
|
// based on the same lump. These can be created for icons.
|
|
|
|
if (oldtex->UseType == type || type == ETextureType::Any ||
|
|
|
|
(mode == TEXMAN_Overridable && oldtex->UseType == ETextureType::Override) ||
|
|
|
|
(type == ETextureType::Sprite && oldtex->UseType == ETextureType::MiscPatch &&
|
|
|
|
(sl=oldtex->GetSourceLump()) >= 0 && Wads.GetLumpNamespace(sl) == ns_sprites)
|
|
|
|
)
|
2016-03-01 15:47:10 +00:00
|
|
|
{
|
2018-12-09 16:10:51 +00:00
|
|
|
FTexture * newtex = FTexture::CreateTexture ("", lumpnum, ETextureType::Any);
|
2018-05-24 19:18:20 +00:00
|
|
|
if (newtex != NULL)
|
2016-03-01 15:47:10 +00:00
|
|
|
{
|
2018-05-24 19:18:20 +00:00
|
|
|
// Replace the entire texture and adjust the scaling and offset factors.
|
|
|
|
newtex->bWorldPanning = true;
|
|
|
|
newtex->SetScaledSize(oldtex->GetScaledWidth(), oldtex->GetScaledHeight());
|
|
|
|
newtex->_LeftOffset[0] = int(oldtex->GetScaledLeftOffset(0) * newtex->Scale.X);
|
|
|
|
newtex->_LeftOffset[1] = int(oldtex->GetScaledLeftOffset(1) * newtex->Scale.X);
|
|
|
|
newtex->_TopOffset[0] = int(oldtex->GetScaledTopOffset(0) * newtex->Scale.Y);
|
|
|
|
newtex->_TopOffset[1] = int(oldtex->GetScaledTopOffset(1) * newtex->Scale.Y);
|
|
|
|
ReplaceTexture(tlist[i], newtex, true);
|
2016-03-01 15:47:10 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2018-05-24 19:18:20 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (sc.Compare("define")) // define a new "fake" texture
|
|
|
|
{
|
|
|
|
sc.GetString();
|
2016-03-01 15:47:10 +00:00
|
|
|
|
2018-05-24 19:18:20 +00:00
|
|
|
FString base = ExtractFileBase(sc.String, false);
|
|
|
|
if (!base.IsEmpty())
|
|
|
|
{
|
|
|
|
FString src = base.Left(8);
|
2016-03-01 15:47:10 +00:00
|
|
|
|
2018-05-24 19:18:20 +00:00
|
|
|
int lumpnum = Wads.CheckNumForFullName(sc.String, true, ns_patches);
|
|
|
|
if (lumpnum == -1) lumpnum = Wads.CheckNumForFullName(sc.String, true, ns_graphics);
|
2016-03-01 15:47:10 +00:00
|
|
|
|
2018-05-24 19:18:20 +00:00
|
|
|
sc.GetString();
|
|
|
|
bool is32bit = !!sc.Compare("force32bit");
|
|
|
|
if (!is32bit) sc.UnGet();
|
2016-03-01 15:47:10 +00:00
|
|
|
|
2018-05-24 19:18:20 +00:00
|
|
|
sc.MustGetNumber();
|
|
|
|
int width = sc.Number;
|
|
|
|
sc.MustGetNumber();
|
|
|
|
int height = sc.Number;
|
2016-03-01 15:47:10 +00:00
|
|
|
|
2018-05-24 19:18:20 +00:00
|
|
|
if (lumpnum>=0)
|
|
|
|
{
|
2018-12-09 16:10:51 +00:00
|
|
|
FTexture *newtex = FTexture::CreateTexture(src, lumpnum, ETextureType::Override);
|
2018-05-24 19:18:20 +00:00
|
|
|
|
|
|
|
if (newtex != NULL)
|
|
|
|
{
|
|
|
|
// Replace the entire texture and adjust the scaling and offset factors.
|
|
|
|
newtex->bWorldPanning = true;
|
|
|
|
newtex->SetScaledSize(width, height);
|
|
|
|
|
|
|
|
FTextureID oldtex = TexMan.CheckForTexture(src, ETextureType::MiscPatch);
|
|
|
|
if (oldtex.isValid())
|
2016-03-01 15:47:10 +00:00
|
|
|
{
|
2018-05-24 19:18:20 +00:00
|
|
|
ReplaceTexture(oldtex, newtex, true);
|
|
|
|
newtex->UseType = ETextureType::Override;
|
2016-03-01 15:47:10 +00:00
|
|
|
}
|
2018-05-24 19:18:20 +00:00
|
|
|
else AddTexture(newtex);
|
|
|
|
}
|
2016-03-01 15:47:10 +00:00
|
|
|
}
|
2018-05-24 19:18:20 +00:00
|
|
|
}
|
|
|
|
//else Printf("Unable to define hires texture '%s'\n", tex->Name);
|
|
|
|
}
|
|
|
|
else if (sc.Compare("texture"))
|
|
|
|
{
|
2018-12-09 14:25:56 +00:00
|
|
|
build.ParseTexture(sc, ETextureType::Override);
|
2018-05-24 19:18:20 +00:00
|
|
|
}
|
|
|
|
else if (sc.Compare("sprite"))
|
|
|
|
{
|
2018-12-09 14:25:56 +00:00
|
|
|
build.ParseTexture(sc, ETextureType::Sprite);
|
2018-05-24 19:18:20 +00:00
|
|
|
}
|
|
|
|
else if (sc.Compare("walltexture"))
|
|
|
|
{
|
2018-12-09 14:25:56 +00:00
|
|
|
build.ParseTexture(sc, ETextureType::Wall);
|
2018-05-24 19:18:20 +00:00
|
|
|
}
|
|
|
|
else if (sc.Compare("flat"))
|
|
|
|
{
|
2018-12-09 14:25:56 +00:00
|
|
|
build.ParseTexture(sc, ETextureType::Flat);
|
2018-05-24 19:18:20 +00:00
|
|
|
}
|
|
|
|
else if (sc.Compare("graphic"))
|
|
|
|
{
|
2018-12-09 14:25:56 +00:00
|
|
|
build.ParseTexture(sc, ETextureType::MiscPatch);
|
2018-05-24 19:18:20 +00:00
|
|
|
}
|
|
|
|
else if (sc.Compare("#include"))
|
|
|
|
{
|
|
|
|
sc.MustGetString();
|
|
|
|
|
|
|
|
// This is not using sc.Open because it can print a more useful error message when done here
|
|
|
|
int includelump = Wads.CheckNumForFullName(sc.String, true);
|
|
|
|
if (includelump == -1)
|
|
|
|
{
|
|
|
|
sc.ScriptError("Lump '%s' not found", sc.String);
|
2016-03-01 15:47:10 +00:00
|
|
|
}
|
2018-05-24 19:18:20 +00:00
|
|
|
else
|
|
|
|
{
|
2018-12-09 14:25:56 +00:00
|
|
|
ParseTextureDef(includelump, build);
|
2018-05-24 19:18:20 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sc.ScriptError("Texture definition expected, found '%s'", sc.String);
|
2016-03-01 15:47:10 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FTextureManager :: AddPatches
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FTextureManager::AddPatches (int lumpnum)
|
|
|
|
{
|
2018-03-10 17:45:11 +00:00
|
|
|
auto file = Wads.ReopenLumpReader (lumpnum, true);
|
2017-03-08 17:44:37 +00:00
|
|
|
uint32_t numpatches, i;
|
2016-03-01 15:47:10 +00:00
|
|
|
char name[9];
|
|
|
|
|
2018-03-11 17:20:49 +00:00
|
|
|
numpatches = file.ReadUInt32();
|
2016-03-01 15:47:10 +00:00
|
|
|
name[8] = '\0';
|
|
|
|
|
|
|
|
for (i = 0; i < numpatches; ++i)
|
|
|
|
{
|
2018-03-10 17:45:11 +00:00
|
|
|
file.Read (name, 8);
|
2016-03-01 15:47:10 +00:00
|
|
|
|
2018-03-25 18:26:16 +00:00
|
|
|
if (CheckForTexture (name, ETextureType::WallPatch, 0) == -1)
|
2016-03-01 15:47:10 +00:00
|
|
|
{
|
2018-03-25 18:26:16 +00:00
|
|
|
CreateTexture (Wads.CheckNumForName (name, ns_patches), ETextureType::WallPatch);
|
2016-03-01 15:47:10 +00:00
|
|
|
}
|
|
|
|
StartScreen->Progress();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FTextureManager :: LoadTexturesX
|
|
|
|
//
|
|
|
|
// Initializes the texture list with the textures from the world map.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
2018-12-09 14:25:56 +00:00
|
|
|
void FTextureManager::LoadTextureX(int wadnum, FMultipatchTextureBuilder &build)
|
2016-03-01 15:47:10 +00:00
|
|
|
{
|
|
|
|
// Use the most recent PNAMES for this WAD.
|
|
|
|
// Multiple PNAMES in a WAD will be ignored.
|
|
|
|
int pnames = Wads.CheckNumForName("PNAMES", ns_global, wadnum, false);
|
|
|
|
|
|
|
|
if (pnames < 0)
|
|
|
|
{
|
|
|
|
// should never happen except for zdoom.pk3
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Only add the patches if the PNAMES come from the current file
|
|
|
|
// Otherwise they have already been processed.
|
|
|
|
if (Wads.GetLumpFile(pnames) == wadnum) TexMan.AddPatches (pnames);
|
|
|
|
|
|
|
|
int texlump1 = Wads.CheckNumForName ("TEXTURE1", ns_global, wadnum);
|
|
|
|
int texlump2 = Wads.CheckNumForName ("TEXTURE2", ns_global, wadnum);
|
2018-12-09 14:25:56 +00:00
|
|
|
build.AddTexturesLumps (texlump1, texlump2, pnames);
|
2016-03-01 15:47:10 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FTextureManager :: AddTexturesForWad
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
2018-12-09 14:25:56 +00:00
|
|
|
void FTextureManager::AddTexturesForWad(int wadnum, FMultipatchTextureBuilder &build)
|
2016-03-01 15:47:10 +00:00
|
|
|
{
|
|
|
|
int firsttexture = Textures.Size();
|
|
|
|
int lumpcount = Wads.GetNumLumps();
|
|
|
|
|
|
|
|
FirstTextureForFile.Push(firsttexture);
|
|
|
|
|
|
|
|
// First step: Load sprites
|
2018-03-25 18:26:16 +00:00
|
|
|
AddGroup(wadnum, ns_sprites, ETextureType::Sprite);
|
2016-03-01 15:47:10 +00:00
|
|
|
|
|
|
|
// When loading a Zip, all graphics in the patches/ directory should be
|
|
|
|
// added as well.
|
2018-03-25 18:26:16 +00:00
|
|
|
AddGroup(wadnum, ns_patches, ETextureType::WallPatch);
|
2016-03-01 15:47:10 +00:00
|
|
|
|
|
|
|
// Second step: TEXTUREx lumps
|
2018-12-09 14:25:56 +00:00
|
|
|
LoadTextureX(wadnum, build);
|
2016-03-01 15:47:10 +00:00
|
|
|
|
|
|
|
// Third step: Flats
|
2018-03-25 18:26:16 +00:00
|
|
|
AddGroup(wadnum, ns_flats, ETextureType::Flat);
|
2016-03-01 15:47:10 +00:00
|
|
|
|
|
|
|
// Fourth step: Textures (TX_)
|
2018-03-25 18:26:16 +00:00
|
|
|
AddGroup(wadnum, ns_newtextures, ETextureType::Override);
|
2016-03-01 15:47:10 +00:00
|
|
|
|
|
|
|
// Sixth step: Try to find any lump in the WAD that may be a texture and load as a TEX_MiscPatch
|
|
|
|
int firsttx = Wads.GetFirstLump(wadnum);
|
|
|
|
int lasttx = Wads.GetLastLump(wadnum);
|
|
|
|
|
|
|
|
for (int i= firsttx; i <= lasttx; i++)
|
|
|
|
{
|
|
|
|
bool skin = false;
|
|
|
|
FString Name;
|
|
|
|
Wads.GetLumpName(Name, i);
|
|
|
|
|
|
|
|
// Ignore anything not in the global namespace
|
|
|
|
int ns = Wads.GetLumpNamespace(i);
|
|
|
|
if (ns == ns_global)
|
|
|
|
{
|
|
|
|
// In Zips all graphics must be in a separate namespace.
|
|
|
|
if (Wads.GetLumpFlags(i) & LUMPF_ZIPFILE) continue;
|
|
|
|
|
|
|
|
// Ignore lumps with empty names.
|
|
|
|
if (Wads.CheckLumpName(i, "")) continue;
|
|
|
|
|
|
|
|
// Ignore anything belonging to a map
|
|
|
|
if (Wads.CheckLumpName(i, "THINGS")) continue;
|
|
|
|
if (Wads.CheckLumpName(i, "LINEDEFS")) continue;
|
|
|
|
if (Wads.CheckLumpName(i, "SIDEDEFS")) continue;
|
|
|
|
if (Wads.CheckLumpName(i, "VERTEXES")) continue;
|
|
|
|
if (Wads.CheckLumpName(i, "SEGS")) continue;
|
|
|
|
if (Wads.CheckLumpName(i, "SSECTORS")) continue;
|
|
|
|
if (Wads.CheckLumpName(i, "NODES")) continue;
|
|
|
|
if (Wads.CheckLumpName(i, "SECTORS")) continue;
|
|
|
|
if (Wads.CheckLumpName(i, "REJECT")) continue;
|
|
|
|
if (Wads.CheckLumpName(i, "BLOCKMAP")) continue;
|
|
|
|
if (Wads.CheckLumpName(i, "BEHAVIOR")) continue;
|
|
|
|
|
|
|
|
// Don't bother looking at this lump if something later overrides it.
|
|
|
|
if (Wads.CheckNumForName(Name, ns_graphics) != i) continue;
|
|
|
|
|
|
|
|
// skip this if it has already been added as a wall patch.
|
2018-03-25 18:26:16 +00:00
|
|
|
if (CheckForTexture(Name, ETextureType::WallPatch, 0).Exists()) continue;
|
2016-03-01 15:47:10 +00:00
|
|
|
}
|
|
|
|
else if (ns == ns_graphics)
|
|
|
|
{
|
|
|
|
// Don't bother looking this lump if something later overrides it.
|
|
|
|
if (Wads.CheckNumForName(Name, ns_graphics) != i) continue;
|
|
|
|
}
|
|
|
|
else if (ns >= ns_firstskin)
|
|
|
|
{
|
|
|
|
// Don't bother looking this lump if something later overrides it.
|
|
|
|
if (Wads.CheckNumForName(Name, ns) != i) continue;
|
|
|
|
skin = true;
|
|
|
|
}
|
|
|
|
else continue;
|
|
|
|
|
|
|
|
// Try to create a texture from this lump and add it.
|
|
|
|
// Unfortunately we have to look at everything that comes through here...
|
2018-12-09 16:10:51 +00:00
|
|
|
FTexture *out = FTexture::CreateTexture(Name, i, skin ? ETextureType::SkinGraphic : ETextureType::MiscPatch);
|
2016-03-01 15:47:10 +00:00
|
|
|
|
|
|
|
if (out != NULL)
|
|
|
|
{
|
|
|
|
AddTexture (out);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Check for text based texture definitions
|
2018-12-09 14:25:56 +00:00
|
|
|
LoadTextureDefs(wadnum, "TEXTURES", build);
|
|
|
|
LoadTextureDefs(wadnum, "HIRESTEX", build);
|
2016-03-01 15:47:10 +00:00
|
|
|
|
|
|
|
// Seventh step: Check for hires replacements.
|
|
|
|
AddHiresTextures(wadnum);
|
|
|
|
|
|
|
|
SortTexturesByType(firsttexture, Textures.Size());
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FTextureManager :: SortTexturesByType
|
|
|
|
// sorts newly added textures by UseType so that anything defined
|
|
|
|
// in TEXTURES and HIRESTEX gets in its proper place.
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FTextureManager::SortTexturesByType(int start, int end)
|
|
|
|
{
|
|
|
|
TArray<FTexture *> newtextures;
|
|
|
|
|
|
|
|
// First unlink all newly added textures from the hash chain
|
|
|
|
for (int i = 0; i < HASH_SIZE; i++)
|
|
|
|
{
|
|
|
|
while (HashFirst[i] >= start && HashFirst[i] != HASH_END)
|
|
|
|
{
|
|
|
|
HashFirst[i] = Textures[HashFirst[i]].HashNext;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
newtextures.Resize(end-start);
|
|
|
|
for(int i=start; i<end; i++)
|
|
|
|
{
|
|
|
|
newtextures[i-start] = Textures[i].Texture;
|
|
|
|
}
|
|
|
|
Textures.Resize(start);
|
|
|
|
Translation.Resize(start);
|
|
|
|
|
2018-03-25 18:26:16 +00:00
|
|
|
static ETextureType texturetypes[] = {
|
|
|
|
ETextureType::Sprite, ETextureType::Null, ETextureType::FirstDefined,
|
|
|
|
ETextureType::WallPatch, ETextureType::Wall, ETextureType::Flat,
|
|
|
|
ETextureType::Override, ETextureType::MiscPatch, ETextureType::SkinGraphic
|
2016-03-01 15:47:10 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
for(unsigned int i=0;i<countof(texturetypes);i++)
|
|
|
|
{
|
|
|
|
for(unsigned j = 0; j<newtextures.Size(); j++)
|
|
|
|
{
|
|
|
|
if (newtextures[j] != NULL && newtextures[j]->UseType == texturetypes[i])
|
|
|
|
{
|
|
|
|
AddTexture(newtextures[j]);
|
|
|
|
newtextures[j] = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// This should never happen. All other UseTypes are only used outside
|
|
|
|
for(unsigned j = 0; j<newtextures.Size(); j++)
|
|
|
|
{
|
|
|
|
if (newtextures[j] != NULL)
|
|
|
|
{
|
|
|
|
Printf("Texture %s has unknown type!\n", newtextures[j]->Name.GetChars());
|
|
|
|
AddTexture(newtextures[j]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FTextureManager :: Init
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2017-02-10 13:07:21 +00:00
|
|
|
FTexture *GetBackdropTexture();
|
2017-03-26 23:55:47 +00:00
|
|
|
FTexture *CreateShaderTexture(bool, bool);
|
2016-03-01 15:47:10 +00:00
|
|
|
|
|
|
|
void FTextureManager::Init()
|
|
|
|
{
|
|
|
|
DeleteAll();
|
2018-03-31 17:20:59 +00:00
|
|
|
GenerateGlobalBrightmapFromColormap();
|
2016-03-01 15:47:10 +00:00
|
|
|
SpriteFrames.Clear();
|
2018-03-19 19:02:38 +00:00
|
|
|
//if (BuildTileFiles.Size() == 0) CountBuildTiles ();
|
2016-03-01 15:47:10 +00:00
|
|
|
FTexture::InitGrayMap();
|
|
|
|
|
|
|
|
// Texture 0 is a dummy texture used to indicate "no texture"
|
2018-12-10 01:50:22 +00:00
|
|
|
auto nulltex = new FImageTexture(nullptr);
|
|
|
|
nulltex->SetUseType(ETextureType::Null);
|
|
|
|
AddTexture (nulltex);
|
2017-03-26 23:55:47 +00:00
|
|
|
// some special textures used in the game.
|
|
|
|
AddTexture(CreateShaderTexture(false, false));
|
|
|
|
AddTexture(CreateShaderTexture(false, true));
|
|
|
|
AddTexture(CreateShaderTexture(true, false));
|
|
|
|
AddTexture(CreateShaderTexture(true, true));
|
2016-03-01 15:47:10 +00:00
|
|
|
|
|
|
|
int wadcnt = Wads.GetNumWads();
|
2018-12-09 14:25:56 +00:00
|
|
|
|
|
|
|
FMultipatchTextureBuilder build(*this);
|
|
|
|
|
2016-03-01 15:47:10 +00:00
|
|
|
for(int i = 0; i< wadcnt; i++)
|
|
|
|
{
|
2018-12-09 14:25:56 +00:00
|
|
|
AddTexturesForWad(i, build);
|
2016-10-24 21:35:18 +00:00
|
|
|
}
|
2018-12-09 14:25:56 +00:00
|
|
|
build.ResolveAllPatches();
|
2016-03-01 15:47:10 +00:00
|
|
|
|
|
|
|
// Add one marker so that the last WAD is easier to handle and treat
|
|
|
|
// Build tiles as a completely separate block.
|
|
|
|
FirstTextureForFile.Push(Textures.Size());
|
|
|
|
InitBuildTiles ();
|
|
|
|
FirstTextureForFile.Push(Textures.Size());
|
|
|
|
|
2018-03-25 18:26:16 +00:00
|
|
|
DefaultTexture = CheckForTexture ("-NOFLAT-", ETextureType::Override, 0);
|
2016-03-01 15:47:10 +00:00
|
|
|
|
|
|
|
// The Hexen scripts use BLANK as a blank texture, even though it's really not.
|
|
|
|
// I guess the Doom renderer must have clipped away the line at the bottom of
|
|
|
|
// the texture so it wasn't visible. I'll just map it to 0, so it really is blank.
|
|
|
|
if (gameinfo.gametype == GAME_Hexen)
|
|
|
|
{
|
2018-03-25 18:26:16 +00:00
|
|
|
FTextureID tex = CheckForTexture ("BLANK", ETextureType::Wall, false);
|
2016-03-01 15:47:10 +00:00
|
|
|
if (tex.Exists())
|
|
|
|
{
|
|
|
|
SetTranslation (tex, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Hexen parallax skies use color 0 to indicate transparency on the front
|
|
|
|
// layer, so we must not remap color 0 on these textures. Unfortunately,
|
|
|
|
// the only way to identify these textures is to check the MAPINFO.
|
|
|
|
for (unsigned int i = 0; i < wadlevelinfos.Size(); ++i)
|
|
|
|
{
|
|
|
|
if (wadlevelinfos[i].flags & LEVEL_DOUBLESKY)
|
|
|
|
{
|
2018-03-25 18:26:16 +00:00
|
|
|
FTextureID picnum = CheckForTexture (wadlevelinfos[i].SkyPic1, ETextureType::Wall, false);
|
2016-03-01 15:47:10 +00:00
|
|
|
if (picnum.isValid())
|
|
|
|
{
|
|
|
|
Textures[picnum.GetIndex()].Texture->SetFrontSkyLayer ();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
InitAnimated();
|
|
|
|
InitAnimDefs();
|
|
|
|
FixAnimations();
|
|
|
|
InitSwitchList();
|
|
|
|
InitPalettedVersions();
|
2018-03-31 08:37:46 +00:00
|
|
|
AdjustSpriteOffsets();
|
2018-03-31 17:20:59 +00:00
|
|
|
// Add auto materials to each texture after everything has been set up.
|
2018-05-10 15:01:29 +00:00
|
|
|
// Textures array can be reallocated in process, so ranged for loop is not suitable.
|
|
|
|
// There is no need to process discovered material textures here,
|
|
|
|
// CheckForTexture() did this already.
|
|
|
|
for (unsigned int i = 0, count = Textures.Size(); i < count; ++i)
|
2018-03-31 17:20:59 +00:00
|
|
|
{
|
2018-05-10 15:01:29 +00:00
|
|
|
Textures[i].Texture->AddAutoMaterials();
|
2018-03-31 17:20:59 +00:00
|
|
|
}
|
2018-04-28 22:09:44 +00:00
|
|
|
|
|
|
|
glLight = TexMan.CheckForTexture("glstuff/gllight.png", ETextureType::MiscPatch);
|
|
|
|
glPart2 = TexMan.CheckForTexture("glstuff/glpart2.png", ETextureType::MiscPatch);
|
|
|
|
glPart = TexMan.CheckForTexture("glstuff/glpart.png", ETextureType::MiscPatch);
|
|
|
|
mirrorTexture = TexMan.CheckForTexture("glstuff/mirror.png", ETextureType::MiscPatch);
|
|
|
|
|
2016-03-01 15:47:10 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FTextureManager :: InitPalettedVersions
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FTextureManager::InitPalettedVersions()
|
|
|
|
{
|
|
|
|
int lump, lastlump = 0;
|
|
|
|
|
|
|
|
while ((lump = Wads.FindLump("PALVERS", &lastlump)) != -1)
|
|
|
|
{
|
|
|
|
FScanner sc(lump);
|
|
|
|
|
|
|
|
while (sc.GetString())
|
|
|
|
{
|
2018-03-25 18:26:16 +00:00
|
|
|
FTextureID pic1 = CheckForTexture(sc.String, ETextureType::Any);
|
2016-03-01 15:47:10 +00:00
|
|
|
if (!pic1.isValid())
|
|
|
|
{
|
|
|
|
sc.ScriptMessage("Unknown texture %s to replace", sc.String);
|
|
|
|
}
|
|
|
|
sc.MustGetString();
|
2018-03-25 18:26:16 +00:00
|
|
|
FTextureID pic2 = CheckForTexture(sc.String, ETextureType::Any);
|
2016-03-01 15:47:10 +00:00
|
|
|
if (!pic2.isValid())
|
|
|
|
{
|
|
|
|
sc.ScriptMessage("Unknown texture %s to use as replacement", sc.String);
|
|
|
|
}
|
|
|
|
if (pic1.isValid() && pic2.isValid())
|
|
|
|
{
|
2018-12-07 02:01:40 +00:00
|
|
|
FTexture *owner = GetTexture(pic1);
|
|
|
|
FTexture *owned = GetTexture(pic2);
|
2018-03-31 17:20:59 +00:00
|
|
|
|
|
|
|
if (owner && owned) owner->PalVersion = owned;
|
2016-03-01 15:47:10 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FTextureManager :: PalCheck
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FTextureID FTextureManager::PalCheck(FTextureID tex)
|
|
|
|
{
|
2018-12-07 01:53:50 +00:00
|
|
|
// In any true color mode this shouldn't do anything.
|
|
|
|
if (vid_nopalsubstitutions || V_IsTrueColor()) return tex;
|
2018-12-07 02:01:40 +00:00
|
|
|
auto ftex = GetTexture(tex);
|
2018-03-31 17:20:59 +00:00
|
|
|
if (ftex != nullptr && ftex->PalVersion != nullptr) return ftex->PalVersion->id;
|
|
|
|
return tex;
|
2016-03-01 15:47:10 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
//
|
|
|
|
// R_GuesstimateNumTextures
|
|
|
|
//
|
|
|
|
// Returns an estimate of the number of textures R_InitData will have to
|
|
|
|
// process. Used by D_DoomMain() when it calls ST_Init().
|
|
|
|
//
|
|
|
|
//===========================================================================
|
|
|
|
|
|
|
|
int FTextureManager::GuesstimateNumTextures ()
|
|
|
|
{
|
|
|
|
int numtex = 0;
|
|
|
|
|
|
|
|
for(int i = Wads.GetNumLumps()-1; i>=0; i--)
|
|
|
|
{
|
|
|
|
int space = Wads.GetLumpNamespace(i);
|
|
|
|
switch(space)
|
|
|
|
{
|
|
|
|
case ns_flats:
|
|
|
|
case ns_sprites:
|
|
|
|
case ns_newtextures:
|
|
|
|
case ns_hires:
|
|
|
|
case ns_patches:
|
|
|
|
case ns_graphics:
|
|
|
|
numtex++;
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
if (Wads.GetLumpFlags(i) & LUMPF_MAYBEFLAT) numtex++;
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-03-19 19:02:38 +00:00
|
|
|
//numtex += CountBuildTiles (); // this cannot be done with a lot of overhead so just leave it out.
|
2016-03-01 15:47:10 +00:00
|
|
|
numtex += CountTexturesX ();
|
|
|
|
return numtex;
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
//
|
|
|
|
// R_CountTexturesX
|
|
|
|
//
|
|
|
|
// See R_InitTextures() for the logic in deciding what lumps to check.
|
|
|
|
//
|
|
|
|
//===========================================================================
|
|
|
|
|
|
|
|
int FTextureManager::CountTexturesX ()
|
|
|
|
{
|
|
|
|
int count = 0;
|
|
|
|
int wadcount = Wads.GetNumWads();
|
|
|
|
for (int wadnum = 0; wadnum < wadcount; wadnum++)
|
|
|
|
{
|
|
|
|
// Use the most recent PNAMES for this WAD.
|
|
|
|
// Multiple PNAMES in a WAD will be ignored.
|
|
|
|
int pnames = Wads.CheckNumForName("PNAMES", ns_global, wadnum, false);
|
|
|
|
|
|
|
|
// should never happen except for zdoom.pk3
|
|
|
|
if (pnames < 0) continue;
|
|
|
|
|
|
|
|
// Only count the patches if the PNAMES come from the current file
|
|
|
|
// Otherwise they have already been counted.
|
|
|
|
if (Wads.GetLumpFile(pnames) == wadnum)
|
|
|
|
{
|
|
|
|
count += CountLumpTextures (pnames);
|
|
|
|
}
|
|
|
|
|
|
|
|
int texlump1 = Wads.CheckNumForName ("TEXTURE1", ns_global, wadnum);
|
|
|
|
int texlump2 = Wads.CheckNumForName ("TEXTURE2", ns_global, wadnum);
|
|
|
|
|
|
|
|
count += CountLumpTextures (texlump1) - 1;
|
|
|
|
count += CountLumpTextures (texlump2) - 1;
|
|
|
|
}
|
|
|
|
return count;
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
//
|
|
|
|
// R_CountLumpTextures
|
|
|
|
//
|
|
|
|
// Returns the number of patches in a PNAMES/TEXTURE1/TEXTURE2 lump.
|
|
|
|
//
|
|
|
|
//===========================================================================
|
|
|
|
|
|
|
|
int FTextureManager::CountLumpTextures (int lumpnum)
|
|
|
|
{
|
|
|
|
if (lumpnum >= 0)
|
|
|
|
{
|
2018-03-10 17:45:11 +00:00
|
|
|
auto file = Wads.OpenLumpReader (lumpnum);
|
2018-03-11 17:20:49 +00:00
|
|
|
uint32_t numtex = file.ReadUInt32();;
|
2016-03-01 15:47:10 +00:00
|
|
|
|
|
|
|
return int(numtex) >= 0 ? numtex : 0;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2018-03-31 08:37:46 +00:00
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Adjust sprite offsets for GL rendering (IWAD resources only)
|
|
|
|
//
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
void FTextureManager::AdjustSpriteOffsets()
|
|
|
|
{
|
|
|
|
int lump, lastlump = 0;
|
|
|
|
int sprid;
|
|
|
|
TMap<int, bool> donotprocess;
|
|
|
|
|
|
|
|
int numtex = Wads.GetNumLumps();
|
|
|
|
|
|
|
|
for (int i = 0; i < numtex; i++)
|
|
|
|
{
|
|
|
|
if (Wads.GetLumpFile(i) > Wads.GetIwadNum()) break; // we are past the IWAD
|
|
|
|
if (Wads.GetLumpNamespace(i) == ns_sprites && Wads.GetLumpFile(i) == Wads.GetIwadNum())
|
|
|
|
{
|
|
|
|
char str[9];
|
|
|
|
Wads.GetLumpName(str, i);
|
|
|
|
str[8] = 0;
|
|
|
|
FTextureID texid = TexMan.CheckForTexture(str, ETextureType::Sprite, 0);
|
2018-12-07 02:01:40 +00:00
|
|
|
if (texid.isValid() && Wads.GetLumpFile(GetTexture(texid)->SourceLump) > Wads.GetIwadNum())
|
2018-03-31 08:37:46 +00:00
|
|
|
{
|
|
|
|
// This texture has been replaced by some PWAD.
|
|
|
|
memcpy(&sprid, str, 4);
|
|
|
|
donotprocess[sprid] = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
while ((lump = Wads.FindLump("SPROFS", &lastlump, false)) != -1)
|
|
|
|
{
|
|
|
|
FScanner sc;
|
|
|
|
sc.OpenLumpNum(lump);
|
|
|
|
sc.SetCMode(true);
|
|
|
|
int ofslumpno = Wads.GetLumpFile(lump);
|
|
|
|
while (sc.GetString())
|
|
|
|
{
|
|
|
|
int x, y;
|
|
|
|
bool iwadonly = false;
|
|
|
|
bool forced = false;
|
|
|
|
FTextureID texno = TexMan.CheckForTexture(sc.String, ETextureType::Sprite);
|
|
|
|
sc.MustGetStringName(",");
|
|
|
|
sc.MustGetNumber();
|
|
|
|
x = sc.Number;
|
|
|
|
sc.MustGetStringName(",");
|
|
|
|
sc.MustGetNumber();
|
|
|
|
y = sc.Number;
|
|
|
|
if (sc.CheckString(","))
|
|
|
|
{
|
|
|
|
sc.MustGetString();
|
|
|
|
if (sc.Compare("iwad")) iwadonly = true;
|
|
|
|
if (sc.Compare("iwadforced")) forced = iwadonly = true;
|
|
|
|
}
|
|
|
|
if (texno.isValid())
|
|
|
|
{
|
2018-12-07 02:01:40 +00:00
|
|
|
FTexture * tex = GetTexture(texno);
|
2018-03-31 08:37:46 +00:00
|
|
|
|
|
|
|
int lumpnum = tex->GetSourceLump();
|
|
|
|
// We only want to change texture offsets for sprites in the IWAD or the file this lump originated from.
|
|
|
|
if (lumpnum >= 0 && lumpnum < Wads.GetNumLumps())
|
|
|
|
{
|
|
|
|
int wadno = Wads.GetLumpFile(lumpnum);
|
|
|
|
if ((iwadonly && wadno == Wads.GetIwadNum()) || (!iwadonly && wadno == ofslumpno))
|
|
|
|
{
|
|
|
|
if (wadno == Wads.GetIwadNum() && !forced && iwadonly)
|
|
|
|
{
|
|
|
|
memcpy(&sprid, &tex->Name[0], 4);
|
|
|
|
if (donotprocess.CheckKey(sprid)) continue; // do not alter sprites that only get partially replaced.
|
|
|
|
}
|
|
|
|
tex->_LeftOffset[1] = x;
|
|
|
|
tex->_TopOffset[1] = y;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
void FTextureManager::SpriteAdjustChanged()
|
|
|
|
{
|
|
|
|
for (auto &texi : Textures)
|
|
|
|
{
|
|
|
|
auto tex = texi.Texture;
|
|
|
|
if (tex->GetLeftOffset(0) != tex->GetLeftOffset(1) || tex->GetTopOffset(0) != tex->GetTopOffset(1))
|
|
|
|
{
|
|
|
|
tex->SetSpriteAdjust();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-03-31 17:20:59 +00:00
|
|
|
//===========================================================================
|
|
|
|
//
|
|
|
|
// Examines the colormap to see if some of the colors have to be
|
|
|
|
// considered fullbright all the time.
|
|
|
|
//
|
|
|
|
//===========================================================================
|
|
|
|
|
|
|
|
void FTextureManager::GenerateGlobalBrightmapFromColormap()
|
|
|
|
{
|
|
|
|
Wads.CheckNumForFullName("textures/tgapal", false, 0, true);
|
|
|
|
HasGlobalBrightmap = false;
|
|
|
|
int lump = Wads.CheckNumForName("COLORMAP");
|
|
|
|
if (lump == -1) lump = Wads.CheckNumForName("COLORMAP", ns_colormaps);
|
|
|
|
if (lump == -1) return;
|
|
|
|
FMemLump cmap = Wads.ReadLump(lump);
|
|
|
|
uint8_t palbuffer[768];
|
|
|
|
ReadPalette(Wads.CheckNumForName("PLAYPAL"), palbuffer);
|
|
|
|
|
|
|
|
const unsigned char *cmapdata = (const unsigned char *)cmap.GetMem();
|
|
|
|
const uint8_t *paldata = palbuffer;
|
|
|
|
|
|
|
|
const int black = 0;
|
|
|
|
const int white = ColorMatcher.Pick(255, 255, 255);
|
|
|
|
|
|
|
|
|
|
|
|
GlobalBrightmap.MakeIdentity();
|
|
|
|
memset(GlobalBrightmap.Remap, white, 256);
|
|
|
|
for (int i = 0; i<256; i++) GlobalBrightmap.Palette[i] = PalEntry(255, 255, 255, 255);
|
|
|
|
for (int j = 0; j<32; j++)
|
|
|
|
{
|
|
|
|
for (int i = 0; i<256; i++)
|
|
|
|
{
|
|
|
|
// the palette comparison should be for ==0 but that gives false positives with Heretic
|
|
|
|
// and Hexen.
|
|
|
|
if (cmapdata[i + j * 256] != i || (paldata[3 * i]<10 && paldata[3 * i + 1]<10 && paldata[3 * i + 2]<10))
|
|
|
|
{
|
|
|
|
GlobalBrightmap.Remap[i] = black;
|
|
|
|
GlobalBrightmap.Palette[i] = PalEntry(255, 0, 0, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for (int i = 0; i<256; i++)
|
|
|
|
{
|
|
|
|
HasGlobalBrightmap |= GlobalBrightmap.Remap[i] == white;
|
|
|
|
if (GlobalBrightmap.Remap[i] == white) DPrintf(DMSG_NOTIFY, "Marked color %d as fullbright\n", i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2017-02-11 15:11:48 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2017-10-24 08:11:33 +00:00
|
|
|
|
|
|
|
DEFINE_ACTION_FUNCTION(_TexMan, GetName)
|
|
|
|
{
|
|
|
|
PARAM_PROLOGUE;
|
|
|
|
PARAM_INT(texid);
|
2018-01-28 10:51:39 +00:00
|
|
|
auto tex = TexMan.ByIndex(texid);
|
|
|
|
FString retval;
|
|
|
|
|
|
|
|
if (tex != nullptr)
|
|
|
|
{
|
2018-12-06 19:12:15 +00:00
|
|
|
if (tex->GetName().IsNotEmpty()) retval = tex->GetName();
|
2018-01-28 10:51:39 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
// Textures for full path names do not have their own name, they merely link to the source lump.
|
|
|
|
auto lump = tex->GetSourceLump();
|
|
|
|
if (Wads.GetLinkedTexture(lump) == tex)
|
|
|
|
retval = Wads.GetLumpFullName(lump);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ACTION_RETURN_STRING(retval);
|
2017-10-24 08:11:33 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2017-02-11 15:11:48 +00:00
|
|
|
|
2018-11-30 18:28:24 +00:00
|
|
|
static int GetTextureSize(int texid, int *py)
|
2017-02-11 15:11:48 +00:00
|
|
|
{
|
2017-03-18 11:16:44 +00:00
|
|
|
auto tex = TexMan.ByIndex(texid);
|
2017-02-11 15:11:48 +00:00
|
|
|
int x, y;
|
|
|
|
if (tex != nullptr)
|
|
|
|
{
|
2018-12-06 19:12:15 +00:00
|
|
|
x = tex->GetDisplayWidth();
|
|
|
|
y = tex->GetDisplayHeight();
|
2017-02-11 15:11:48 +00:00
|
|
|
}
|
|
|
|
else x = y = -1;
|
2018-11-29 18:41:03 +00:00
|
|
|
if (py) *py = y;
|
2018-11-30 18:28:24 +00:00
|
|
|
return x;
|
2018-11-29 18:41:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, GetSize, GetTextureSize)
|
|
|
|
{
|
|
|
|
PARAM_PROLOGUE;
|
|
|
|
PARAM_INT(texid);
|
|
|
|
int x, y;
|
2018-11-30 18:28:24 +00:00
|
|
|
x = GetTextureSize(texid, &y);
|
2017-02-11 15:11:48 +00:00
|
|
|
if (numret > 0) ret[0].SetInt(x);
|
2017-03-04 23:28:15 +00:00
|
|
|
if (numret > 1) ret[1].SetInt(y);
|
2017-02-11 15:11:48 +00:00
|
|
|
return MIN(numret, 2);
|
|
|
|
}
|
|
|
|
|
2017-03-18 11:16:44 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2018-11-29 18:41:03 +00:00
|
|
|
static void GetScaledSize(int texid, DVector2 *pvec)
|
2017-02-11 15:11:48 +00:00
|
|
|
{
|
2017-03-18 11:16:44 +00:00
|
|
|
auto tex = TexMan.ByIndex(texid);
|
2018-11-29 19:11:28 +00:00
|
|
|
double x, y;
|
2017-02-11 15:11:48 +00:00
|
|
|
if (tex != nullptr)
|
|
|
|
{
|
2018-12-06 19:12:15 +00:00
|
|
|
x = tex->GetDisplayWidthDouble();
|
|
|
|
y = tex->GetDisplayHeightDouble();
|
2018-11-29 18:41:03 +00:00
|
|
|
}
|
|
|
|
else x = y = -1;
|
|
|
|
if (pvec)
|
|
|
|
{
|
|
|
|
pvec->X = x;
|
|
|
|
pvec->Y = y;
|
2017-02-11 15:11:48 +00:00
|
|
|
}
|
2018-11-29 18:41:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, GetScaledSize, GetScaledSize)
|
|
|
|
{
|
|
|
|
PARAM_PROLOGUE;
|
|
|
|
PARAM_INT(texid);
|
|
|
|
DVector2 vec;
|
|
|
|
GetScaledSize(texid, &vec);
|
|
|
|
ACTION_RETURN_VEC2(vec);
|
2017-02-11 15:11:48 +00:00
|
|
|
}
|
2016-03-01 15:47:10 +00:00
|
|
|
|
2017-03-18 11:16:44 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
2018-11-29 18:41:03 +00:00
|
|
|
static void GetScaledOffset(int texid, DVector2 *pvec)
|
2017-03-18 18:34:03 +00:00
|
|
|
{
|
|
|
|
auto tex = TexMan.ByIndex(texid);
|
2018-11-29 19:11:28 +00:00
|
|
|
double x, y;
|
2017-03-18 18:34:03 +00:00
|
|
|
if (tex != nullptr)
|
|
|
|
{
|
2018-12-06 19:12:15 +00:00
|
|
|
x = tex->GetDisplayLeftOffsetDouble();
|
|
|
|
y = tex->GetDisplayTopOffsetDouble();
|
2018-11-29 18:41:03 +00:00
|
|
|
}
|
|
|
|
else x = y = -1;
|
|
|
|
if (pvec)
|
|
|
|
{
|
|
|
|
pvec->X = x;
|
|
|
|
pvec->Y = y;
|
2017-03-18 18:34:03 +00:00
|
|
|
}
|
2018-11-29 18:41:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, GetScaledOffset, GetScaledOffset)
|
|
|
|
{
|
|
|
|
PARAM_PROLOGUE;
|
|
|
|
PARAM_INT(texid);
|
|
|
|
DVector2 vec;
|
|
|
|
GetScaledOffset(texid, &vec);
|
|
|
|
ACTION_RETURN_VEC2(vec);
|
2017-03-18 18:34:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
2018-11-29 18:41:03 +00:00
|
|
|
static int CheckRealHeight(int texid)
|
|
|
|
{
|
|
|
|
auto tex = TexMan.ByIndex(texid);
|
|
|
|
if (tex != nullptr) return tex->CheckRealHeight();
|
|
|
|
else return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, CheckRealHeight, CheckRealHeight)
|
2017-03-18 11:16:44 +00:00
|
|
|
{
|
|
|
|
PARAM_PROLOGUE;
|
|
|
|
PARAM_INT(texid);
|
2018-11-29 18:41:03 +00:00
|
|
|
ACTION_RETURN_INT(CheckRealHeight(texid));
|
2017-03-18 11:16:44 +00:00
|
|
|
}
|
|
|
|
|
2016-03-01 15:47:10 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// FTextureID::operator+
|
|
|
|
// Does not return invalid texture IDs
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
FTextureID FTextureID::operator +(int offset) throw()
|
|
|
|
{
|
|
|
|
if (!isValid()) return *this;
|
|
|
|
if (texnum + offset >= TexMan.NumTextures()) return FTextureID(-1);
|
|
|
|
return FTextureID(texnum + offset);
|
|
|
|
}
|