gzdoom-gles/src/swrenderer/things/r_playersprite.h

12 lines
251 B
C
Raw Normal View History

#pragma once
2016-12-31 11:45:07 +00:00
#include "r_visiblesprite.h"
namespace swrenderer
{
void R_DrawPlayerSprites();
void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double wx, double wy, double ticfrac);
void R_DrawRemainingPlayerSprites();
}