2018-12-08 22:28:35 +00:00
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#pragma once
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#include <stdint.h>
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#include "tarray.h"
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#include "textures/bitmap.h"
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2018-12-09 14:25:56 +00:00
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#include "memarena.h"
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2018-12-08 22:28:35 +00:00
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// This represents a naked image. It has no high level logic attached to it.
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// All it can do is provide raw image data to its users.
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class FImageSource
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{
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friend class FBrightmapImage;
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protected:
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2018-12-09 14:25:56 +00:00
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static FMemArena ImageArena;
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2018-12-08 22:28:35 +00:00
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int SourceLump;
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int Width = 0, Height = 0;
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int LeftOffset = 0, TopOffset = 0; // Offsets stored in the image.
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bool bUseGamePalette = false; // true if this is an image without its own color set.
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public:
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2018-12-09 14:25:56 +00:00
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// Images are statically allocated and freed in bulk. None of the subclasses may hold any destructible data.
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void *operator new(size_t block) { return ImageArena.Alloc(block); }
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void operator delete(void *block) {}
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2018-12-08 22:28:35 +00:00
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bool bMasked = true; // Image (might) have holes (Assume true unless proven otherwise!)
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int8_t bTranslucent = -1; // Image has pixels with a non-0/1 value. (-1 means the user needs to do a real check)
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// Returns the whole texture, paletted and true color versions respectively.
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2018-12-09 07:15:05 +00:00
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virtual TArray<uint8_t> GetPalettedPixels(int conversion); // 'noremap0' will only be looked at by FPatchTexture and forwarded by FMultipatchTexture.
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virtual int CopyPixels(FBitmap *bmp, int conversion); // This will always ignore 'luminance'.
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2018-12-08 22:28:35 +00:00
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int CopyTranslatedPixels(FBitmap *bmp, PalEntry *remap);
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2018-12-09 14:25:56 +00:00
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static void ClearImages() { ImageArena.FreeAll(); }
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2018-12-08 22:28:35 +00:00
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// Conversion option
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enum EType
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{
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normal = 0,
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luminance = 1,
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noremap0 = 2
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};
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FImageSource(int sourcelump = -1) : SourceLump(sourcelump) {}
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virtual ~FImageSource() {}
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// Creates an image from the given lump.
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static FImageSource *CreateImageSource(int lumpnum);
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int GetWidth() const
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{
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return Width;
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}
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int GetHeight() const
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{
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return Height;
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}
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std::pair<int, int> GetSize() const
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{
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return std::make_pair(Width, Height);
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}
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std::pair<int, int> GetOffsets() const
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{
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return std::make_pair(LeftOffset, TopOffset);
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}
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int LumpNum() const
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{
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return SourceLump;
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}
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bool UseGamePalette() const
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{
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return bUseGamePalette;
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}
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};
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//==========================================================================
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//
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// a TGA texture
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//
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//==========================================================================
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2018-12-09 06:39:05 +00:00
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class FImageTexture : public FTexture
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2018-12-08 22:28:35 +00:00
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{
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FImageSource *mImage;
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public:
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2018-12-09 06:39:05 +00:00
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FImageTexture (FImageSource *image, const char *name = nullptr);
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2018-12-08 22:28:35 +00:00
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virtual TArray<uint8_t> Get8BitPixels(bool alphatex);
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2018-12-09 14:25:56 +00:00
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void SetImage(FImageSource *img) // This is only for the multipatch texture builder!
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{
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mImage = img;
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}
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FImageSource *GetImage() const override { return mImage; }
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2018-12-08 22:28:35 +00:00
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protected:
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int CopyPixels(FBitmap *bmp) override;
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};
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