2016-03-01 15:47:10 +00:00
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//
|
2017-04-17 11:33:19 +00:00
|
|
|
// Copyright 1993-1996 id Software
|
|
|
|
// Copyright 1999-2016 Randy Heit
|
|
|
|
// Copyright 2002-2016 Christoph Oelckers
|
2016-03-01 15:47:10 +00:00
|
|
|
//
|
2017-04-17 11:33:19 +00:00
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU General Public License as published by
|
|
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
|
|
// (at your option) any later version.
|
2016-03-01 15:47:10 +00:00
|
|
|
//
|
2017-04-17 11:33:19 +00:00
|
|
|
// This program is distributed in the hope that it will be useful,
|
2016-03-01 15:47:10 +00:00
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
2017-04-17 11:33:19 +00:00
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU General Public License for more details.
|
|
|
|
//
|
|
|
|
// You should have received a copy of the GNU General Public License
|
|
|
|
// along with this program. If not, see http://www.gnu.org/licenses/
|
|
|
|
//
|
|
|
|
//-----------------------------------------------------------------------------
|
2016-03-01 15:47:10 +00:00
|
|
|
//
|
|
|
|
// DESCRIPTION:
|
|
|
|
// Duh.
|
|
|
|
//
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef __G_GAME__
|
|
|
|
#define __G_GAME__
|
|
|
|
|
|
|
|
struct event_t;
|
|
|
|
|
2018-11-19 17:13:23 +00:00
|
|
|
#include "dobjgc.h"
|
2016-03-01 15:47:10 +00:00
|
|
|
|
2019-01-30 23:28:43 +00:00
|
|
|
// The current state of the game: whether we are
|
|
|
|
// playing, gazing at the intermission screen,
|
|
|
|
// the game final animation, or a demo.
|
|
|
|
enum gamestate_t : int
|
|
|
|
{
|
|
|
|
GS_LEVEL,
|
|
|
|
GS_INTERMISSION,
|
|
|
|
GS_FINALE,
|
|
|
|
GS_DEMOSCREEN,
|
|
|
|
GS_FULLCONSOLE, // [RH] Fullscreen console
|
|
|
|
GS_HIDECONSOLE, // [RH] The menu just did something that should hide fs console
|
|
|
|
GS_STARTUP, // [RH] Console is fullscreen, and game is just starting
|
|
|
|
GS_TITLELEVEL, // [RH] A combination of GS_LEVEL and GS_DEMOSCREEN
|
|
|
|
|
|
|
|
GS_FORCEWIPE = -1,
|
|
|
|
GS_FORCEWIPEFADE = -2,
|
|
|
|
GS_FORCEWIPEBURN = -3,
|
|
|
|
GS_FORCEWIPEMELT = -4
|
|
|
|
};
|
|
|
|
|
|
|
|
extern gamestate_t gamestate;
|
|
|
|
|
|
|
|
// wipegamestate can be set to -1
|
|
|
|
// to force a wipe on the next draw
|
|
|
|
extern gamestate_t wipegamestate;
|
|
|
|
|
|
|
|
|
2018-12-04 16:00:48 +00:00
|
|
|
|
|
|
|
class AActor;
|
2019-01-29 15:06:17 +00:00
|
|
|
struct FLevelLocals;
|
2018-12-04 16:00:48 +00:00
|
|
|
|
2016-03-01 15:47:10 +00:00
|
|
|
//
|
|
|
|
// GAME
|
|
|
|
//
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
PPS_FORCERANDOM = 1,
|
|
|
|
PPS_NOBLOCKINGCHECK = 2,
|
|
|
|
};
|
|
|
|
|
|
|
|
void G_DeferedPlayDemo (const char* demo);
|
|
|
|
|
|
|
|
// Can be called by the startup code or M_Responder,
|
|
|
|
// calls P_SetupLevel or W_EnterWorld.
|
|
|
|
void G_LoadGame (const char* name, bool hidecon=false);
|
|
|
|
|
|
|
|
void G_DoLoadGame (void);
|
|
|
|
|
|
|
|
// Called by M_Responder.
|
|
|
|
void G_SaveGame (const char *filename, const char *description);
|
2019-07-13 20:38:44 +00:00
|
|
|
// Called by messagebox
|
|
|
|
void G_DoQuickSave ();
|
2016-03-01 15:47:10 +00:00
|
|
|
|
|
|
|
// Only called by startup code.
|
|
|
|
void G_RecordDemo (const char* name);
|
|
|
|
|
|
|
|
void G_BeginRecording (const char *startmap);
|
|
|
|
|
|
|
|
void G_PlayDemo (char* name);
|
|
|
|
void G_TimeDemo (const char* name);
|
|
|
|
bool G_CheckDemoStatus (void);
|
|
|
|
|
|
|
|
void G_Ticker (void);
|
|
|
|
bool G_Responder (event_t* ev);
|
|
|
|
|
2019-03-03 05:01:00 +00:00
|
|
|
void G_ScreenShot (const char* filename);
|
2019-01-29 03:17:58 +00:00
|
|
|
void G_StartSlideshow(FLevelLocals *Level, FName whichone);
|
2016-03-01 15:47:10 +00:00
|
|
|
|
|
|
|
FString G_BuildSaveName (const char *prefix, int slot);
|
|
|
|
|
2016-09-21 19:57:24 +00:00
|
|
|
class FSerializer;
|
|
|
|
bool G_CheckSaveGameWads (FSerializer &arc, bool printwarn);
|
2016-03-01 15:47:10 +00:00
|
|
|
|
|
|
|
enum EFinishLevelType
|
|
|
|
{
|
|
|
|
FINISH_SameHub,
|
|
|
|
FINISH_NextHub,
|
|
|
|
FINISH_NoHub
|
|
|
|
};
|
|
|
|
|
|
|
|
void G_PlayerFinishLevel (int player, EFinishLevelType mode, int flags);
|
|
|
|
|
|
|
|
void G_DoPlayerPop(int playernum);
|
|
|
|
|
|
|
|
// Adds pitch to consoleplayer's viewpitch and clamps it
|
2017-10-11 15:22:22 +00:00
|
|
|
void G_AddViewPitch (int look, bool mouse = false);
|
2016-03-01 15:47:10 +00:00
|
|
|
|
|
|
|
// Adds to consoleplayer's viewangle if allowed
|
2017-10-11 15:22:22 +00:00
|
|
|
void G_AddViewAngle (int yaw, bool mouse = false);
|
2016-03-01 15:47:10 +00:00
|
|
|
|
2018-12-04 16:00:48 +00:00
|
|
|
extern const AActor *SendItemUse, *SendItemDrop;
|
2017-02-23 19:18:02 +00:00
|
|
|
extern int SendItemDropAmount;
|
2016-03-01 15:47:10 +00:00
|
|
|
|
2018-06-03 11:59:40 +00:00
|
|
|
const int SAVEPICWIDTH = 216;
|
|
|
|
const int SAVEPICHEIGHT = 162;
|
2016-03-01 15:47:10 +00:00
|
|
|
|
|
|
|
#endif
|