gzdoom-gles/src/r_data/r_canvastexture.h

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#pragma once
class FCanvasTexture;
// This list keeps track of the cameras that draw into canvas textures.
struct FCanvasTextureEntry
{
FCanvasTextureInfo *Next;
TObjPtr<AActor*> Viewpoint;
FCanvasTexture *Texture;
FTextureID PicNum;
double FOV;
};
struct FCanvasTextureInfo
{
TArray<FCanvasTextureEntry> List;
void Add (AActor *viewpoint, FTextureID picnum, double fov);
void UpdateAll (std::function<void(AActor *, FCanvasTexture *, double fov)> callback);
void EmptyList ();
void Serialize(FSerializer &arc);
void Mark();
};