2016-03-01 15:47:10 +00:00
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/*
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** hardware.cpp
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** Somewhat OS-independant interface to the screen, mouse, keyboard, and stick
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include "hardware.h"
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#include "c_dispatch.h"
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#include "v_text.h"
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#include "doomstat.h"
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#include "m_argv.h"
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#include "version.h"
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2016-12-27 05:31:55 +00:00
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#include "swrenderer/r_swrenderer.h"
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2016-03-01 15:47:10 +00:00
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EXTERN_CVAR (Bool, fullscreen)
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CVAR(Int, win_x, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, win_y, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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2017-07-09 13:12:31 +00:00
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CVAR(Bool, win_maximized, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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2016-03-01 15:47:10 +00:00
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extern HWND Window;
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IVideo *Video;
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2016-03-01 17:50:45 +00:00
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// do not include GL headers here, only declare the necessary functions.
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IVideo *gl_CreateVideo();
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void I_RestartRenderer();
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2016-10-11 21:10:54 +00:00
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int currentcanvas = -1;
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2017-03-01 14:46:31 +00:00
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int currentgpuswitch = -1;
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2016-03-01 17:50:45 +00:00
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bool changerenderer;
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2017-03-01 14:46:31 +00:00
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// Optimus/Hybrid switcher
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CUSTOM_CVAR(Int, vid_gpuswitch, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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if (self != currentgpuswitch)
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{
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switch (self)
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{
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case 0:
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Printf("Selecting default GPU...\n");
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break;
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case 1:
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Printf("Selecting high-performance dedicated GPU...\n");
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break;
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case 2:
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Printf("Selecting power-saving integrated GPU...\n");
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break;
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default:
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Printf("Unknown option (%d) - falling back to 'default'\n", *vid_gpuswitch);
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self = 0;
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break;
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}
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Printf("You must restart " GAMENAME " for this change to take effect.\n");
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}
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}
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2016-03-01 17:50:45 +00:00
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CCMD (vid_restart)
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{
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}
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2016-03-01 15:47:10 +00:00
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void I_ShutdownGraphics ()
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{
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if (screen)
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{
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DFrameBuffer *s = screen;
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screen = NULL;
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delete s;
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}
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if (Video)
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delete Video, Video = NULL;
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}
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void I_InitGraphics ()
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{
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2017-03-01 14:46:31 +00:00
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// todo: implement ATI version of this. this only works for nvidia notebooks, for now.
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currentgpuswitch = vid_gpuswitch;
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if (currentgpuswitch == 1)
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putenv("SHIM_MCCOMPAT=0x800000001"); // discrete
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else if (currentgpuswitch == 2)
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putenv("SHIM_MCCOMPAT=0x800000000"); // integrated
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2016-03-01 15:47:10 +00:00
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// If the focus window is destroyed, it doesn't go back to the active window.
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// (e.g. because the net pane was up, and a button on it had focus)
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if (GetFocus() == NULL && GetActiveWindow() == Window)
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{
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// Make sure it's in the foreground and focused. (It probably is
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// already foregrounded but may not be focused.)
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SetForegroundWindow(Window);
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SetFocus(Window);
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// Note that when I start a 2-player game on the same machine, the
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// window for the game that isn't focused, active, or foregrounded
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// still receives a WM_ACTIVATEAPP message telling it that it's the
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// active window. The window that is really the active window does
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// not receive a WM_ACTIVATEAPP message, so both games think they
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// are the active app. Huh?
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}
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2016-03-01 17:50:45 +00:00
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2018-03-30 21:07:27 +00:00
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Video = gl_CreateVideo();
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2016-03-01 17:50:45 +00:00
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2016-03-01 15:47:10 +00:00
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if (Video == NULL)
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I_FatalError ("Failed to initialize display");
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2016-03-01 17:50:45 +00:00
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2016-03-01 15:47:10 +00:00
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atterm (I_ShutdownGraphics);
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}
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/** Remaining code is common to Win32 and Linux **/
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// VIDEO WRAPPERS ---------------------------------------------------------
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static void GetCenteredPos (int &winx, int &winy, int &winw, int &winh, int &scrwidth, int &scrheight)
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{
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DEVMODE displaysettings;
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RECT rect;
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int cx, cy;
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memset (&displaysettings, 0, sizeof(displaysettings));
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displaysettings.dmSize = sizeof(displaysettings);
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EnumDisplaySettings (NULL, ENUM_CURRENT_SETTINGS, &displaysettings);
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scrwidth = (int)displaysettings.dmPelsWidth;
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scrheight = (int)displaysettings.dmPelsHeight;
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GetWindowRect (Window, &rect);
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cx = scrwidth / 2;
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cy = scrheight / 2;
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winx = cx - (winw = rect.right - rect.left) / 2;
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winy = cy - (winh = rect.bottom - rect.top) / 2;
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}
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static void KeepWindowOnScreen (int &winx, int &winy, int winw, int winh, int scrwidth, int scrheight)
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{
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// If the window is too large to fit entirely on the screen, at least
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// keep its upperleft corner visible.
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if (winx + winw > scrwidth)
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{
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winx = scrwidth - winw;
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}
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if (winx < 0)
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{
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winx = 0;
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}
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if (winy + winh > scrheight)
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{
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winy = scrheight - winh;
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}
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if (winy < 0)
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{
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winy = 0;
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}
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}
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void I_SaveWindowedPos ()
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{
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// Don't save if we were run with the -0 option.
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if (Args->CheckParm ("-0"))
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{
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return;
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}
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// Make sure we only save the window position if it's not fullscreen.
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2016-03-01 17:50:45 +00:00
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static const int WINDOW_STYLE = WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX;
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if ((GetWindowLong (Window, GWL_STYLE) & WINDOW_STYLE) == WINDOW_STYLE)
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2016-03-01 15:47:10 +00:00
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{
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RECT wrect;
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if (GetWindowRect (Window, &wrect))
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{
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// If (win_x,win_y) specify to center the window, don't change them
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// if the window is still centered.
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if (win_x < 0 || win_y < 0)
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{
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int winx, winy, winw, winh, scrwidth, scrheight;
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GetCenteredPos (winx, winy, winw, winh, scrwidth, scrheight);
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KeepWindowOnScreen (winx, winy, winw, winh, scrwidth, scrheight);
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if (win_x < 0 && winx == wrect.left)
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{
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wrect.left = win_x;
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}
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if (win_y < 0 && winy == wrect.top)
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{
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wrect.top = win_y;
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}
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}
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win_x = wrect.left;
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win_y = wrect.top;
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}
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2017-07-09 13:12:31 +00:00
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win_maximized = IsZoomed(Window) == TRUE;
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2016-03-01 15:47:10 +00:00
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}
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}
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void I_RestoreWindowedPos ()
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{
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int winx, winy, winw, winh, scrwidth, scrheight;
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GetCenteredPos (winx, winy, winw, winh, scrwidth, scrheight);
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// Just move to (0,0) if we were run with the -0 option.
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if (Args->CheckParm ("-0"))
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{
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winx = winy = 0;
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}
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else
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{
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if (win_x >= 0)
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{
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winx = win_x;
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}
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if (win_y >= 0)
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{
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winy = win_y;
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}
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KeepWindowOnScreen (winx, winy, winw, winh, scrwidth, scrheight);
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}
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MoveWindow (Window, winx, winy, winw, winh, TRUE);
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2017-07-09 13:12:31 +00:00
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if (win_maximized && !Args->CheckParm("-0"))
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ShowWindow(Window, SW_MAXIMIZE);
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2016-03-01 15:47:10 +00:00
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}
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