gzdoom-gles/src/win32/hardware.cpp

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/*
** hardware.cpp
** Somewhat OS-independant interface to the screen, mouse, keyboard, and stick
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include "hardware.h"
#include "c_dispatch.h"
#include "v_text.h"
#include "doomstat.h"
#include "m_argv.h"
#include "version.h"
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#include "swrenderer/r_swrenderer.h"
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EXTERN_CVAR (Bool, fullscreen)
CVAR(Int, win_x, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Int, win_y, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, win_maximized, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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extern HWND Window;
IVideo *Video;
// do not include GL headers here, only declare the necessary functions.
IVideo *gl_CreateVideo();
void I_RestartRenderer();
int currentcanvas = -1;
int currentgpuswitch = -1;
bool changerenderer;
// Optimus/Hybrid switcher
CUSTOM_CVAR(Int, vid_gpuswitch, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
if (self != currentgpuswitch)
{
switch (self)
{
case 0:
Printf("Selecting default GPU...\n");
break;
case 1:
Printf("Selecting high-performance dedicated GPU...\n");
break;
case 2:
Printf("Selecting power-saving integrated GPU...\n");
break;
default:
Printf("Unknown option (%d) - falling back to 'default'\n", *vid_gpuswitch);
self = 0;
break;
}
Printf("You must restart " GAMENAME " for this change to take effect.\n");
}
}
CCMD (vid_restart)
{
}
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void I_ShutdownGraphics ()
{
if (screen)
{
DFrameBuffer *s = screen;
screen = NULL;
delete s;
}
if (Video)
delete Video, Video = NULL;
}
void I_InitGraphics ()
{
// todo: implement ATI version of this. this only works for nvidia notebooks, for now.
currentgpuswitch = vid_gpuswitch;
if (currentgpuswitch == 1)
putenv("SHIM_MCCOMPAT=0x800000001"); // discrete
else if (currentgpuswitch == 2)
putenv("SHIM_MCCOMPAT=0x800000000"); // integrated
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// If the focus window is destroyed, it doesn't go back to the active window.
// (e.g. because the net pane was up, and a button on it had focus)
if (GetFocus() == NULL && GetActiveWindow() == Window)
{
// Make sure it's in the foreground and focused. (It probably is
// already foregrounded but may not be focused.)
SetForegroundWindow(Window);
SetFocus(Window);
// Note that when I start a 2-player game on the same machine, the
// window for the game that isn't focused, active, or foregrounded
// still receives a WM_ACTIVATEAPP message telling it that it's the
// active window. The window that is really the active window does
// not receive a WM_ACTIVATEAPP message, so both games think they
// are the active app. Huh?
}
Video = gl_CreateVideo();
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if (Video == NULL)
I_FatalError ("Failed to initialize display");
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atterm (I_ShutdownGraphics);
}
/** Remaining code is common to Win32 and Linux **/
// VIDEO WRAPPERS ---------------------------------------------------------
static void GetCenteredPos (int &winx, int &winy, int &winw, int &winh, int &scrwidth, int &scrheight)
{
DEVMODE displaysettings;
RECT rect;
int cx, cy;
memset (&displaysettings, 0, sizeof(displaysettings));
displaysettings.dmSize = sizeof(displaysettings);
EnumDisplaySettings (NULL, ENUM_CURRENT_SETTINGS, &displaysettings);
scrwidth = (int)displaysettings.dmPelsWidth;
scrheight = (int)displaysettings.dmPelsHeight;
GetWindowRect (Window, &rect);
cx = scrwidth / 2;
cy = scrheight / 2;
winx = cx - (winw = rect.right - rect.left) / 2;
winy = cy - (winh = rect.bottom - rect.top) / 2;
}
static void KeepWindowOnScreen (int &winx, int &winy, int winw, int winh, int scrwidth, int scrheight)
{
// If the window is too large to fit entirely on the screen, at least
// keep its upperleft corner visible.
if (winx + winw > scrwidth)
{
winx = scrwidth - winw;
}
if (winx < 0)
{
winx = 0;
}
if (winy + winh > scrheight)
{
winy = scrheight - winh;
}
if (winy < 0)
{
winy = 0;
}
}
void I_SaveWindowedPos ()
{
// Don't save if we were run with the -0 option.
if (Args->CheckParm ("-0"))
{
return;
}
// Make sure we only save the window position if it's not fullscreen.
static const int WINDOW_STYLE = WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX;
if ((GetWindowLong (Window, GWL_STYLE) & WINDOW_STYLE) == WINDOW_STYLE)
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{
RECT wrect;
if (GetWindowRect (Window, &wrect))
{
// If (win_x,win_y) specify to center the window, don't change them
// if the window is still centered.
if (win_x < 0 || win_y < 0)
{
int winx, winy, winw, winh, scrwidth, scrheight;
GetCenteredPos (winx, winy, winw, winh, scrwidth, scrheight);
KeepWindowOnScreen (winx, winy, winw, winh, scrwidth, scrheight);
if (win_x < 0 && winx == wrect.left)
{
wrect.left = win_x;
}
if (win_y < 0 && winy == wrect.top)
{
wrect.top = win_y;
}
}
win_x = wrect.left;
win_y = wrect.top;
}
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win_maximized = IsZoomed(Window) == TRUE;
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}
}
void I_RestoreWindowedPos ()
{
int winx, winy, winw, winh, scrwidth, scrheight;
GetCenteredPos (winx, winy, winw, winh, scrwidth, scrheight);
// Just move to (0,0) if we were run with the -0 option.
if (Args->CheckParm ("-0"))
{
winx = winy = 0;
}
else
{
if (win_x >= 0)
{
winx = win_x;
}
if (win_y >= 0)
{
winy = win_y;
}
KeepWindowOnScreen (winx, winy, winw, winh, scrwidth, scrheight);
}
MoveWindow (Window, winx, winy, winw, winh, TRUE);
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if (win_maximized && !Args->CheckParm("-0"))
ShowWindow(Window, SW_MAXIMIZE);
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}