gzdoom-gles/src/g_doom/a_spidermaster.cpp

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/*
#include "templates.h"
#include "actor.h"
#include "m_random.h"
#include "s_sound.h"
#include "p_local.h"
#include "p_enemy.h"
#include "a_action.h"
#include "thingdef/thingdef.h"
*/
static FRandom pr_spidrefire ("SpidRefire");
DEFINE_ACTION_FUNCTION(AActor, A_SpidRefire)
{
// keep firing unless target got out of sight
A_FaceTarget (self);
if (pr_spidrefire() < 10)
return;
if (!self->target
|| P_HitFriend (self)
|| self->target->health <= 0
|| !P_CheckSight (self, self->target, SF_SEEPASTBLOCKEVERYTHING|SF_SEEPASTSHOOTABLELINES))
{
self->SetState (self->SeeState);
}
}
DEFINE_ACTION_FUNCTION(AActor, A_Metal)
{
S_Sound (self, CHAN_BODY, "spider/walk", 1, ATTN_IDLE);
A_Chase (self);
}