2016-10-16 22:21:52 +00:00
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// Wind ---------------------------------------------------------------------
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class SoundWind : Actor
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{
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Default
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{
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+NOBLOCKMAP
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+NOSECTOR
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+DONTSPLASH
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}
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States
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{
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Spawn:
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2020-01-04 13:15:32 +00:00
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TNT1 A 2 A_StartSound("world/wind", CHAN_6, CHANF_LOOPING);
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2016-10-16 22:21:52 +00:00
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Loop;
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}
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}
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class SoundWindHexen : SoundWind
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{
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}
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// Waterfall ----------------------------------------------------------------
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class SoundWaterfall : Actor
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{
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Default
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{
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+NOBLOCKMAP
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+NOSECTOR
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+DONTSPLASH
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}
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States
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{
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Spawn:
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2020-01-04 13:15:32 +00:00
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TNT1 A 2 A_StartSound("world/waterfall", CHAN_6, CHANF_LOOPING);
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2016-10-16 22:21:52 +00:00
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Loop;
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}
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}
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