gzdoom-gles/src/swrenderer/things/r_particle.h

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//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
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#pragma once
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#include "r_visiblesprite.h"
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#include "swrenderer/scene/r_bsp.h"
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namespace swrenderer
{
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void R_ProjectParticle(particle_t *, const sector_t *sector, int shade, WaterFakeSide fakeside);
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void R_DrawParticle(vissprite_t *);
void R_DrawMaskedSegsBehindParticle(const vissprite_t *vis);
}