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https://github.com/ZDoom/gzdoom-gles.git
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108 lines
2.4 KiB
C
108 lines
2.4 KiB
C
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/* Loads "test.spc", skips 5 seconds, saves exact emulator state to "state.bin",
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hen records 5 seconds to "first.wav". When run again, loads this state back into
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emulator and records 5 seconds to "second.wav". These two wave files should
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be identical.
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Usage: save_state [test.spc]
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*/
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#include "snes_spc/spc.h"
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#include "wave_writer.h"
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#include "demo_util.h" /* error(), load_file() */
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static SNES_SPC* snes_spc;
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void record_wav( const char* path, int secs )
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{
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/* Start writing wave file */
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wave_open( spc_sample_rate, path );
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wave_enable_stereo();
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while ( wave_sample_count() < secs * spc_sample_rate * 2 )
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{
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/* Play into buffer */
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#define BUF_SIZE 2048
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short buf [BUF_SIZE];
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error( spc_play( snes_spc, BUF_SIZE, buf ) );
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wave_write( buf, BUF_SIZE );
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}
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wave_close();
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}
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void state_save( unsigned char** out, void* in, size_t size )
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{
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memcpy( *out, in, size );
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*out += size;
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}
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void make_save_state( const char* path )
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{
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/* Load SPC */
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long spc_size;
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void* spc = load_file( path, &spc_size );
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error( spc_load_spc( snes_spc, spc, spc_size ) );
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free( spc );
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spc_clear_echo( snes_spc );
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/* Skip several seconds */
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error( spc_play( snes_spc, 5 * spc_sample_rate * 2, 0 ) );
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/* Save state to file */
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{
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static unsigned char state [spc_state_size]; /* buffer large enough for data */
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unsigned char* out = state;
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spc_copy_state( snes_spc, &out, state_save );
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write_file( "state.bin", state, out - state );
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}
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record_wav( "first.wav", 5 );
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}
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void state_load( unsigned char** in, void* out, size_t size )
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{
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memcpy( out, *in, size );
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*in += size;
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}
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void use_save_state()
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{
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/* Load state into memory */
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long state_size;
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unsigned char* state = load_file( "state.bin", &state_size );
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/* Load into emulator */
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unsigned char* in = state;
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spc_copy_state( snes_spc, &in, state_load );
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assert( in - state <= state_size ); /* be sure it didn't read past end */
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record_wav( "second.wav", 5 );
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}
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int file_exists( const char* path )
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{
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FILE* file = fopen( path, "rb" );
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if ( !file )
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return 0;
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fclose( file );
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return 1;
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}
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int main( int argc, char** argv )
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{
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snes_spc = spc_new();
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if ( !snes_spc ) error( "Out of memory" );
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/* Make new state if it doesn't exist, otherwise load it and
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record to wave file */
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if ( !file_exists( "state.bin" ) )
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make_save_state( (argc > 1) ? argv [1] : "test.spc" );
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else
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use_save_state();
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spc_delete( snes_spc );
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return 0;
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}
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