gzdoom-gles/src/swrenderer/drawers/r_thread.cpp

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/*
** Renderer multithreading framework
** Copyright (c) 2016 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include <stddef.h>
#include "templates.h"
#include "doomdef.h"
#include "i_system.h"
#include "w_wad.h"
#include "v_video.h"
#include "doomstat.h"
#include "st_stuff.h"
#include "g_game.h"
#include "g_level.h"
#include "r_thread.h"
#include "swrenderer/r_memory.h"
#include "swrenderer/r_renderthread.h"
CVAR(Bool, r_multithreaded, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
/////////////////////////////////////////////////////////////////////////////
DrawerThreads *DrawerThreads::Instance()
{
static DrawerThreads threads;
return &threads;
}
DrawerThreads::DrawerThreads()
{
}
DrawerThreads::~DrawerThreads()
{
StopThreads();
}
void DrawerThreads::Execute(const std::vector<DrawerCommandQueuePtr> &queues)
{
bool hasWork = false;
for (const auto &queue : queues)
hasWork = hasWork || !queue->commands.empty();
if (!hasWork)
return;
auto queue = Instance();
// Give worker threads something to do:
std::unique_lock<std::mutex> start_lock(queue->start_mutex);
queue->active_commands = queues;
queue->run_id++;
start_lock.unlock();
queue->StartThreads();
queue->start_condition.notify_all();
// Do one thread ourselves:
static DrawerThread thread;
thread.core = 0;
thread.num_cores = (int)(queue->threads.size() + 1);
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struct TryCatchData
{
DrawerThreads *queue;
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DrawerThread *thread;
size_t list_index;
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size_t command_index;
} data;
data.queue = queue;
data.thread = &thread;
data.list_index = 0;
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data.command_index = 0;
VectoredTryCatch(&data,
[](void *data)
{
TryCatchData *d = (TryCatchData*)data;
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for (int pass = 0; pass < d->queue->num_passes; pass++)
{
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d->thread->pass_start_y = pass * d->queue->rows_in_pass;
d->thread->pass_end_y = (pass + 1) * d->queue->rows_in_pass;
if (pass + 1 == d->queue->num_passes)
d->thread->pass_end_y = MAX(d->thread->pass_end_y, MAXHEIGHT);
for (auto &list : d->queue->active_commands)
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{
size_t size = list->commands.size();
for (d->command_index = 0; d->command_index < size; d->command_index++)
{
auto &command = list->commands[d->command_index];
command->Execute(d->thread);
}
d->list_index++;
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}
}
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},
[](void *data, const char *reason, bool fatal)
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{
TryCatchData *d = (TryCatchData*)data;
ReportDrawerError(d->queue->active_commands[d->list_index]->commands[d->command_index], true, reason, fatal);
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});
// Wait for everyone to finish:
std::unique_lock<std::mutex> end_lock(queue->end_mutex);
queue->end_condition.wait(end_lock, [&]() { return queue->finished_threads == queue->threads.size(); });
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if (!queue->thread_error.IsEmpty())
{
static bool first = true;
if (queue->thread_error_fatal)
I_FatalError("%s", queue->thread_error.GetChars());
else if (first)
Printf("%s\n", queue->thread_error.GetChars());
first = false;
}
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// Clean up batch:
for (auto &list : queue->active_commands)
{
for (auto &command : list->commands)
command->~DrawerCommand();
list->Clear();
}
queue->active_commands.clear();
queue->finished_threads = 0;
}
void DrawerThreads::StartThreads()
{
if (!threads.empty())
return;
int num_threads = std::thread::hardware_concurrency();
if (num_threads == 0)
num_threads = 4;
threads.resize(num_threads - 1);
for (int i = 0; i < num_threads - 1; i++)
{
DrawerThreads *queue = this;
DrawerThread *thread = &threads[i];
thread->core = i + 1;
thread->num_cores = num_threads;
thread->thread = std::thread([=]()
{
int run_id = 0;
while (true)
{
// Wait until we are signalled to run:
std::unique_lock<std::mutex> start_lock(queue->start_mutex);
queue->start_condition.wait(start_lock, [&]() { return queue->run_id != run_id || queue->shutdown_flag; });
if (queue->shutdown_flag)
break;
run_id = queue->run_id;
start_lock.unlock();
// Do the work:
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struct TryCatchData
{
DrawerThreads *queue;
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DrawerThread *thread;
size_t list_index;
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size_t command_index;
} data;
data.queue = queue;
data.thread = thread;
data.list_index = 0;
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data.command_index = 0;
VectoredTryCatch(&data,
[](void *data)
{
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TryCatchData *d = (TryCatchData*)data;
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for (int pass = 0; pass < d->queue->num_passes; pass++)
{
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d->thread->pass_start_y = pass * d->queue->rows_in_pass;
d->thread->pass_end_y = (pass + 1) * d->queue->rows_in_pass;
if (pass + 1 == d->queue->num_passes)
d->thread->pass_end_y = MAX(d->thread->pass_end_y, MAXHEIGHT);
for (auto &list : d->queue->active_commands)
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{
size_t size = list->commands.size();
for (d->command_index = 0; d->command_index < size; d->command_index++)
{
auto &command = list->commands[d->command_index];
command->Execute(d->thread);
}
d->list_index++;
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}
}
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},
[](void *data, const char *reason, bool fatal)
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{
TryCatchData *d = (TryCatchData*)data;
ReportDrawerError(d->queue->active_commands[d->list_index]->commands[d->command_index], true, reason, fatal);
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});
// Notify main thread that we finished:
std::unique_lock<std::mutex> end_lock(queue->end_mutex);
queue->finished_threads++;
end_lock.unlock();
queue->end_condition.notify_all();
}
});
}
}
void DrawerThreads::StopThreads()
{
std::unique_lock<std::mutex> lock(start_mutex);
shutdown_flag = true;
lock.unlock();
start_condition.notify_all();
for (auto &thread : threads)
thread.thread.join();
threads.clear();
lock.lock();
shutdown_flag = false;
}
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void DrawerThreads::ReportDrawerError(DrawerCommand *command, bool worker_thread, const char *reason, bool fatal)
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{
if (worker_thread)
{
std::unique_lock<std::mutex> end_lock(Instance()->end_mutex);
if (Instance()->thread_error.IsEmpty() || (!Instance()->thread_error_fatal && fatal))
{
Instance()->thread_error = reason + (FString)": " + command->DebugInfo();
Instance()->thread_error_fatal = fatal;
}
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}
else
{
static bool first = true;
if (fatal)
I_FatalError("%s: %s", reason, command->DebugInfo().GetChars());
else if (first)
Printf("%s: %s\n", reason, command->DebugInfo().GetChars());
first = false;
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}
}
#ifndef WIN32
void VectoredTryCatch(void *data, void(*tryBlock)(void *data), void(*catchBlock)(void *data, const char *reason, bool fatal))
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{
tryBlock(data);
}
#endif
DrawerCommandQueue::DrawerCommandQueue(swrenderer::RenderThread *renderthread) : renderthread(renderthread)
{
}
void *DrawerCommandQueue::AllocMemory(size_t size)
{
return renderthread->FrameMemory->AllocMemory<uint8_t>((int)size);
}