gzdoom-gles/src/swrenderer/things/r_sprite.h

27 lines
929 B
C
Raw Normal View History

//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
#pragma once
#include "r_visiblesprite.h"
namespace swrenderer
{
2017-01-11 17:17:28 +00:00
class RenderSprite
{
public:
2017-01-12 20:29:19 +00:00
static void Project(AActor *thing, const DVector3 &pos, FTexture *tex, const DVector2 &spriteScale, int renderflags, WaterFakeSide fakeside, F3DFloor *fakefloor, F3DFloor *fakeceiling, sector_t *current_sector, int spriteshade, bool foggy, FDynamicColormap *basecolormap);
2017-01-11 17:17:28 +00:00
static void Render(vissprite_t *vis, const short *mfloorclip, const short *mceilingclip);
};
}