2017-01-03 06:17:54 +00:00
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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2016-12-30 06:26:25 +00:00
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#pragma once
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2016-12-31 11:45:07 +00:00
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#include "r_visiblesprite.h"
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2017-01-11 19:42:39 +00:00
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#include "swrenderer/scene/r_opaque_pass.h"
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2016-12-30 06:26:25 +00:00
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namespace swrenderer
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{
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2017-01-11 17:14:04 +00:00
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class RenderParticle
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{
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public:
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2017-01-12 19:13:21 +00:00
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static void Project(particle_t *, const sector_t *sector, int shade, WaterFakeSide fakeside, bool foggy);
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2017-01-11 17:14:04 +00:00
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static void Render(vissprite_t *);
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private:
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static void DrawMaskedSegsBehindParticle(const vissprite_t *vis);
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};
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2016-12-30 06:26:25 +00:00
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}
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