gzdoom-gles/src/swrenderer/things/r_particle.h

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//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
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#pragma once
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#include "r_visiblesprite.h"
#include "swrenderer/scene/r_opaque_pass.h"
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namespace swrenderer
{
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class RenderParticle
{
public:
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static void Project(particle_t *, const sector_t *sector, int shade, WaterFakeSide fakeside, bool foggy);
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static void Render(vissprite_t *);
private:
static void DrawMaskedSegsBehindParticle(const vissprite_t *vis);
};
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}