gzdoom-gles/src/swrenderer/things/r_particle.h

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//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
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#pragma once
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#include "r_visiblesprite.h"
#include "swrenderer/scene/r_opaque_pass.h"
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struct particle_t;
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namespace swrenderer
{
class RenderParticle : public VisibleSprite
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{
public:
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static void Project(particle_t *, const sector_t *sector, int shade, WaterFakeSide fakeside, bool foggy);
protected:
bool IsParticle() const override { return true; }
void Render(short *cliptop, short *clipbottom, int minZ, int maxZ) override;
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private:
void DrawMaskedSegsBehindParticle();
fixed_t xscale = 0;
fixed_t startfrac = 0; // horizontal position of x1
int y1 = 0, y2 = 0;
uint32_t Translation = 0;
uint32_t FillColor = 0;
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};
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}