gzdoom-gles/src/swrenderer/plane/r_visibleplanelist.h

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//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
#pragma once
#include <stddef.h>
#include "r_defs.h"
struct FSectorPortal;
namespace swrenderer
{
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struct VisiblePlane;
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class VisiblePlaneList
{
public:
static VisiblePlaneList *Instance();
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void Clear();
void ClearKeepFakePlanes();
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VisiblePlane *FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double Alpha, bool additive, const FTransform &xxform, int sky, FSectorPortal *portal, FDynamicColormap *basecolormap);
VisiblePlane *GetRange(VisiblePlane *pl, int start, int stop);
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bool HasPortalPlanes() const;
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VisiblePlane *PopFirstPortalPlane();
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void ClearPortalPlanes();
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int Render();
void RenderHeight(double height);
private:
VisiblePlaneList();
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VisiblePlane *Add(unsigned hash);
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enum { MAXVISPLANES = 128 }; // must be a power of 2
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VisiblePlane *visplanes[MAXVISPLANES + 1];
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static unsigned CalcHash(int picnum, int lightlevel, const secplane_t &height) { return (unsigned)((picnum) * 3 + (lightlevel)+(FLOAT2FIXED((height).fD())) * 7) & (MAXVISPLANES - 1); }
};
}