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29 lines
370 B
C
29 lines
370 B
C
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#ifndef __GL_BLOOMSHADER_H
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#define __GL_BLOOMSHADER_H
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#include "gl_shaderprogram.h"
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class FBloomExtractShader
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{
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public:
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void Bind();
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FBufferedUniform1i SceneTexture;
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FBufferedUniform1f Exposure;
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private:
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FShaderProgram mShader;
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};
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class FBloomCombineShader
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{
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public:
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void Bind();
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FBufferedUniform1i BloomTexture;
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private:
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FShaderProgram mShader;
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};
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#endif
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