mirror of
https://github.com/ZDoom/gzdoom-gles.git
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367 lines
8.5 KiB
C++
367 lines
8.5 KiB
C++
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#include "i_musicinterns.h"
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/**
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* PlayStation XA (ADPCM) source support for MultiVoc
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* Adapted and remixed from superxa2wav (taken from EDuke32)
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*/
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//#define NO_XA_HEADER
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#define kNumOfSamples 224
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#define kNumOfSGs 18
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#define TTYWidth 80
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#define kBufSize (kNumOfSGs*kNumOfSamples)
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#define kSamplesMono (kNumOfSGs*kNumOfSamples)
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#define kSamplesStereo (kNumOfSGs*kNumOfSamples/2)
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/* ADPCM */
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#define XA_DATA_START (0x44-48)
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#define DblToPCMF(dt) ((dt) / 32768.f)
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typedef struct {
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FileReader reader;
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size_t committed;
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bool blockIsMono;
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bool blockIs18K;
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bool finished;
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double t1, t2;
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double t1_x, t2_x;
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float block[kBufSize];
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} xa_data;
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typedef int8_t SoundGroup[128];
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typedef struct XASector {
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int8_t sectorFiller[48];
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SoundGroup SoundGroups[18];
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} XASector;
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static double K0[4] = {
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0.0,
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0.9375,
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1.796875,
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1.53125
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};
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static double K1[4] = {
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0.0,
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0.0,
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-0.8125,
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-0.859375
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};
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static int8_t getSoundData(int8_t *buf, int32_t unit, int32_t sample)
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{
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int8_t ret;
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int8_t *p;
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int32_t offset, shift;
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p = buf;
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shift = (unit%2) * 4;
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offset = 16 + (unit / 2) + (sample * 4);
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p += offset;
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ret = (*p >> shift) & 0x0F;
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if (ret > 7) {
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ret -= 16;
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}
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return ret;
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}
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static int8_t getFilter(const int8_t *buf, int32_t unit)
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{
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return (*(buf + 4 + unit) >> 4) & 0x03;
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}
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static int8_t getRange(const int8_t *buf, int32_t unit)
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{
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return *(buf + 4 + unit) & 0x0F;
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}
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static void decodeSoundSectMono(XASector *ssct, xa_data * xad)
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{
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size_t count = 0;
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int8_t snddat, filt, range;
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int32_t unit, sample;
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int32_t sndgrp;
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double tmp2, tmp3, tmp4, tmp5;
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int8_t &decodeBuf = xad->block;
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for (sndgrp = 0; sndgrp < kNumOfSGs; sndgrp++)
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{
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for (unit = 0; unit < 8; unit++)
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{
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range = getRange(ssct->SoundGroups[sndgrp], unit);
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filt = getFilter(ssct->SoundGroups[sndgrp], unit);
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for (sample = 0; sample < 28; sample++)
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{
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snddat = getSoundData(ssct->SoundGroups[sndgrp], unit, sample);
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tmp2 = (double)(1 << (12 - range));
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tmp3 = (double)snddat * tmp2;
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tmp4 = xad->t1 * K0[filt];
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tmp5 = xad->t2 * K1[filt];
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xad->t2 = xad->t1;
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xad->t1 = tmp3 + tmp4 + tmp5;
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decodeBuf[count++] = DblToPCM(xad->t1);
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}
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}
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}
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}
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static void decodeSoundSectStereo(XASector *ssct, xa_data * xad)
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{
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size_t count = 0;
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int8_t snddat, filt, range;
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int8_t filt1, range1;
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int16_t decoded;
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int32_t unit, sample;
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int32_t sndgrp;
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double tmp2, tmp3, tmp4, tmp5;
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int8_t &decodeBuf = xad->block;
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for (sndgrp = 0; sndgrp < kNumOfSGs; sndgrp++)
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{
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for (unit = 0; unit < 8; unit+= 2)
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{
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range = getRange(ssct->SoundGroups[sndgrp], unit);
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filt = getFilter(ssct->SoundGroups[sndgrp], unit);
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range1 = getRange(ssct->SoundGroups[sndgrp], unit+1);
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filt1 = getFilter(ssct->SoundGroups[sndgrp], unit+1);
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for (sample = 0; sample < 28; sample++)
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{
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// Channel 1
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snddat = getSoundData(ssct->SoundGroups[sndgrp], unit, sample);
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tmp2 = (double)(1 << (12 - range));
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tmp3 = (double)snddat * tmp2;
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tmp4 = xad->t1 * K0[filt];
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tmp5 = xad->t2 * K1[filt];
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xad->t2 = xad->t1;
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xad->t1 = tmp3 + tmp4 + tmp5;
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decodeBuf[count++] = DblToPCMF(xad->t1);
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// Channel 2
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snddat = getSoundData(ssct->SoundGroups[sndgrp], unit+1, sample);
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tmp2 = (double)(1 << (12 - range1));
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tmp3 = (double)snddat * tmp2;
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tmp4 = xad->t1_x * K0[filt1];
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tmp5 = xad->t2_x * K1[filt1];
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xad->t2_x = xad->t1_x;
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xad->t1_x = tmp3 + tmp4 + tmp5;
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decodeBuf[count++] = DblToPCMF(xad->t1_x);
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}
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}
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}
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}
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//==========================================================================
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//
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// Get one decoded block of data
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//
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//==========================================================================
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static bool getNextXABlock(xa_data *xad, bool looping )
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{
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XASector ssct;
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int coding;
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const int SUBMODE_REAL_TIME_SECTOR = (1 << 6);
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const int SUBMODE_FORM = (1 << 5);
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const int SUBMODE_AUDIO_DATA = (1 << 2);
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do
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{
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size_t bytes = xad->reader.GetLength() - xad->reader.Tell();
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if (sizeof(XASector) < bytes)
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bytes = sizeof(XASector);
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xad->reader.Read(&ssct, bytes);
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}
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while (ssct.sectorFiller[46] != (SUBMODE_REAL_TIME_SECTOR | SUBMODE_FORM | SUBMODE_AUDIO_DATA));
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coding = ssct.sectorFiller[47];
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xa->blockIsMono = (coding & 3) == 0;
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xa->blockIs18K = (((coding >> 2) & 3) == 1);
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uint32_t samples;
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if (!xa->blockIsMono)
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{
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decodeSoundSectStereo(&ssct, xad);
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samples = kSamplesStereo;
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}
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else
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{
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decodeSoundSectMono(&ssct, xad);
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samples = kSamplesMono;
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}
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if (xad->GetLength() == xad->Tell())
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{
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if (looping)
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{
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xad->pos = XA_DATA_START;
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xad->t1 = xad->t2 = xad->t1_x = xad->t2_x = 0;
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}
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else
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xa->finished = true;
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}
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xa->finished = false;
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}
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//==========================================================================
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//
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// XASong
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//
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//==========================================================================
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class XASong : public StreamSong
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{
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public:
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GMESong(FileReader & readr);
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~GMESong();
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bool SetSubsong(int subsong);
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void Play(bool looping, int subsong);
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protected:
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xa_data xad;
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static bool Read(SoundStream *stream, void *buff, int len, void *userdata);
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};
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//==========================================================================
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//
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// XASong - Constructor
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//
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//==========================================================================
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XASong::XASong(FileReader &reader)
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{
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ChannelConfig iChannels;
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SampleType Type;
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xad.ptr = std::move(reader);
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xad.pos = XA_DATA_START;
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xad.t1 = xad.t2 = xad.t1_x = xad.t2_x = 0;
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getNextXABlock(&xad, false);
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auto SampleRate = xad.blockIs18K? 18900 : 37800;
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const uint32_t sampleLength = (uint32_t)decoder->getSampleLength();
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Reader = std::move(reader);
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Decoder = decoder;
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Channels = 2; // Since the format can theoretically switch between mono and stereo we need to output everything as stereo.
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m_Stream = GSnd->CreateStream(Read, 64 * 1024, 0, SampleRate, this);
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}
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//==========================================================================
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//
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// XASong - Destructor
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//
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//==========================================================================
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XASong::~XASong()
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{
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Stop();
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if (m_Stream != nullptr)
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{
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delete m_Stream;
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m_Stream = nullptr;
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}
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}
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//==========================================================================
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//
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// XASong :: Play
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//
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//==========================================================================
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void XASong::Play(bool looping, int track)
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{
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m_Status = STATE_Stopped;
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m_Looping = looping;
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if (xad.finished && looping)
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{
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xad.pos = XA_DATA_START;
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xad.t1 = xad.t2 = xad.t1_x = xad.t2_x = 0;
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xad.reader.Seek(0, FileReader::SeekSet);
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xad.finished = false;
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}
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if (m_Stream->Play(looping, 1))
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{
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m_Status = STATE_Playing;
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}
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}
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//==========================================================================
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//
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// XASong :: SetSubsong
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//
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//==========================================================================
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bool XASong::SetSubsong(int track)
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{
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return false;
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}
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//==========================================================================
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//
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// XASong :: Read STATIC
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//
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//==========================================================================
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bool XASong::Read(SoundStream *stream, void *vbuff, int ilen, void *userdata)
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{
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auto self = (XASong*)userdata;
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while (ilen > 0)
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{
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if (self->xad.committed < kBufSize)
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{
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// commit the data
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if (self->xad.blockIsMono)
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{
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}
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else
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{
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}
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}
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if (self->xad.finished)
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{
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// fill the rest with 0's.
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}
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if (ilen > 0)
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{
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// we ran out of data and need more
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getNextXABlock(&self->xad, m_Looping);
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// repeat until done.
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}
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else break;
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}
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return !self->xad.finished;
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}
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//==========================================================================
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//
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// XA_OpenSong
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//
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//==========================================================================
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MusInfo *XA_OpenSong(FileReader &reader)
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{
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return new XASong(reader);
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}
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