2017-02-18 11:36:31 +00:00
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/*
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2017-02-18 15:40:32 +00:00
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** loacpp
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2017-02-18 11:36:31 +00:00
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** The load game and save game menus
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**
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**---------------------------------------------------------------------------
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** Copyright 2001-2010 Randy Heit
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** Copyright 2010-2017 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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2017-02-18 13:08:16 +00:00
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struct SaveGameNode native
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{
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native String SaveTitle;
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native String Filename;
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native bool bOldVersion;
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native bool bMissingWads;
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native bool bNoDelete;
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}
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2017-02-18 11:36:31 +00:00
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struct SavegameManager native
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{
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native int WindowSize;
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2017-02-18 13:08:16 +00:00
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native SaveGameNode quickSaveSlot;
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//void ReadSaveStrings();
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2017-02-18 15:40:32 +00:00
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native void UnloadSaveData();
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2017-02-18 13:08:16 +00:00
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2017-02-18 16:35:01 +00:00
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native int RemoveSaveSlot(int index);
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2017-02-18 13:08:16 +00:00
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native void LoadSavegame(int Selected);
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2017-02-18 15:40:32 +00:00
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native void DoSave(int Selected, String savegamestring);
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2017-02-18 13:08:16 +00:00
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native int ExtractSaveData(int index);
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//void ClearSaveStuff();
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//bool DrawSavePic(int x, int y, int w, int h);
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//void DrawSaveComment(Font font, int cr, int x, int y, int scalefactor);
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2017-02-18 15:40:32 +00:00
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native void SetFileInfo(int Selected);
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2017-02-18 13:08:16 +00:00
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native int SavegameCount();
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2017-02-18 15:40:32 +00:00
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native SaveGameNode GetSavegame(int i);
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native void InsertNewSaveNode();
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native bool RemoveNewSaveNode();
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2017-02-18 11:36:31 +00:00
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}
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2017-02-18 13:08:16 +00:00
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2017-02-18 11:36:31 +00:00
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class LoadSaveMenu : ListMenu native
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{
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2017-02-18 13:08:16 +00:00
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native SavegameManager manager;
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native int TopItem;
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native int Selected;
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native int savepicLeft;
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native int savepicTop;
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native int savepicWidth;
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native int savepicHeight;
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native int rowHeight;
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native int listboxLeft;
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native int listboxTop;
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native int listboxWidth;
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native int listboxRows;
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native int listboxHeight;
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native int listboxRight;
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native int listboxBottom;
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native int commentLeft;
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native int commentTop;
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native int commentWidth;
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native int commentHeight;
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native int commentRight;
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native int commentBottom;
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native bool mEntering;
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native TextEnterMenu mInput;
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2017-02-18 16:35:01 +00:00
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override bool MenuEvent (int mkey, bool fromcontroller)
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{
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switch (mkey)
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{
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case MKEY_Up:
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if (manager.SavegameCount() > 1)
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{
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if (Selected == -1) Selected = TopItem;
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else
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{
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if (--Selected < 0) Selected = manager.SavegameCount()-1;
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if (Selected < TopItem) TopItem = Selected;
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else if (Selected >= TopItem + listboxRows) TopItem = MAX(0, Selected - listboxRows + 1);
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}
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manager.UnloadSaveData ();
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manager.ExtractSaveData (Selected);
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}
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return true;
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case MKEY_Down:
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if (manager.SavegameCount() > 1)
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{
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if (Selected == -1) Selected = TopItem;
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else
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{
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if (++Selected >= manager.SavegameCount()) Selected = 0;
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if (Selected < TopItem) TopItem = Selected;
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else if (Selected >= TopItem + listboxRows) TopItem = MAX(0, Selected - listboxRows + 1);
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}
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manager.UnloadSaveData ();
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manager.ExtractSaveData (Selected);
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}
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return true;
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case MKEY_PageDown:
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if (manager.SavegameCount() > 1)
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{
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if (TopItem >= manager.SavegameCount() - listboxRows)
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{
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TopItem = 0;
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if (Selected != -1) Selected = 0;
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}
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else
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{
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TopItem = MIN(TopItem + listboxRows, manager.SavegameCount() - listboxRows);
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if (TopItem > Selected && Selected != -1) Selected = TopItem;
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}
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manager.UnloadSaveData ();
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manager.ExtractSaveData (Selected);
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}
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return true;
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case MKEY_PageUp:
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if (manager.SavegameCount() > 1)
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{
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if (TopItem == 0)
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{
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TopItem = MAX(0, manager.SavegameCount() - listboxRows);
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if (Selected != -1) Selected = TopItem;
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}
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else
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{
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TopItem = MAX(TopItem - listboxRows, 0);
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if (Selected >= TopItem + listboxRows) Selected = TopItem;
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}
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manager.UnloadSaveData ();
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manager.ExtractSaveData (Selected);
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}
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return true;
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case MKEY_Enter:
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return false; // This event will be handled by the subclasses
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case MKEY_MBYes:
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{
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if (Selected < manager.SavegameCount())
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{
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Selected = manager.RemoveSaveSlot (Selected);
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}
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return true;
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}
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default:
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return Super.MenuEvent(mkey, fromcontroller);
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override bool MouseEvent(int type, int x, int y)
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{
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if (x >= listboxLeft && x < listboxLeft + listboxWidth &&
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y >= listboxTop && y < listboxTop + listboxHeight)
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{
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int lineno = (y - listboxTop) / rowHeight;
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if (TopItem + lineno < manager.SavegameCount())
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{
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Selected = TopItem + lineno;
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manager.UnloadSaveData ();
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manager.ExtractSaveData (Selected);
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if (type == MOUSE_Release)
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{
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if (MenuEvent(MKEY_Enter, true))
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{
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return true;
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}
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}
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}
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else Selected = -1;
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}
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else Selected = -1;
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return Super.MouseEvent(type, x, y);
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}
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2017-02-18 15:40:32 +00:00
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override bool Responder (InputEventData ev)
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{
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if (ev.type == InputEventData.GUI_Event)
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{
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if (ev.subtype == InputEventData.GUI_KeyDown)
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{
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if (Selected < manager.SavegameCount())
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{
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switch (ev.data1)
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{
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case UIEvent.Key_F1:
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manager.SetFileInfo(Selected);
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return true;
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case UIEvent.Key_DEL:
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{
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String EndString;
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EndString = String.Format("%s%s%s%s?\n\n%s", Stringtable.Localize("$MNU_DELETESG"), TEXTCOLOR_WHITE, manager.GetSavegame(Selected).SaveTitle, TEXTCOLOR_NORMAL, Stringtable.Localize("$PRESSYN"));
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StartMessage (EndString, 0);
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}
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return true;
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}
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}
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}
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else if (ev.subtype == InputEventData.GUI_WheelUp)
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{
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if (TopItem > 0) TopItem--;
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return true;
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}
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else if (ev.subtype == InputEventData.GUI_WheelDown)
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{
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if (TopItem < manager.SavegameCount() - listboxRows) TopItem++;
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return true;
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}
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}
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return Super.Responder(ev);
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}
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2017-02-18 11:36:31 +00:00
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}
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2017-02-18 15:40:32 +00:00
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class SaveMenu : LoadSaveMenu
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2017-02-18 11:36:31 +00:00
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{
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2017-02-18 15:40:32 +00:00
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override void Init(Menu parent, ListMenuDescriptor desc)
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{
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Super.Init(parent, desc);
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manager.InsertNewSaveNode();
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TopItem = 0;
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Selected = manager.ExtractSaveData (-1);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override void OnDestroy()
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{
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if (manager.RemoveNewSaveNode())
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{
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Selected--;
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}
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Super.OnDestroy();
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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const SAVESTRINGSIZE = 32;
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override bool MenuEvent (int mkey, bool fromcontroller)
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{
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if (Super.MenuEvent(mkey, fromcontroller))
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{
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return true;
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}
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if (Selected == -1)
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{
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return false;
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}
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if (mkey == MKEY_Enter)
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{
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String SavegameString = (Selected != 0)? manager.GetSavegame(Selected).SaveTitle : "";
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mInput = TextEnterMenu.Open(self, SavegameString, SAVESTRINGSIZE, 1, fromcontroller);
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mInput.ActivateMenu();
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mEntering = true;
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}
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else if (mkey == MKEY_Input)
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{
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mEntering = false;
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manager.DoSave(Selected, mInput.GetText());
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mInput = null;
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}
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else if (mkey == MKEY_Abort)
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{
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mEntering = false;
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mInput = null;
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}
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return false;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override bool Responder (InputEventData ev)
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{
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if (ev.subtype == InputEventData.GUI_KeyDown)
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{
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if (Selected != -1)
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{
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switch (ev.data1)
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{
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case UIEvent.Key_DEL:
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// cannot delete 'new save game' item
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if (Selected == 0) return true;
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break;
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case 78://'N':
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Selected = TopItem = 0;
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manager.UnloadSaveData ();
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return true;
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}
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}
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}
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return Super.Responder(ev);
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}
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2017-02-18 11:36:31 +00:00
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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2017-02-18 15:40:32 +00:00
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class LoadMenu : LoadSaveMenu
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2017-02-18 11:36:31 +00:00
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{
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override void Init(Menu parent, ListMenuDescriptor desc)
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{
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Super.Init(parent, desc);
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TopItem = 0;
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2017-02-18 13:08:16 +00:00
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Selected = manager.ExtractSaveData (-1);
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2017-02-18 11:36:31 +00:00
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override bool MenuEvent (int mkey, bool fromcontroller)
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{
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if (Super.MenuEvent(mkey, fromcontroller))
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{
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return true;
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}
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2017-02-18 13:08:16 +00:00
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if (Selected == -1 || manager.SavegameCount() == 0)
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2017-02-18 11:36:31 +00:00
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{
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return false;
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}
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if (mkey == MKEY_Enter)
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{
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manager.LoadSavegame(Selected);
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return true;
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}
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return false;
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}
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}
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