2016-03-01 15:47:10 +00:00
|
|
|
/*
|
|
|
|
** hardware.cpp
|
|
|
|
** Somewhat OS-independant interface to the screen, mouse, keyboard, and stick
|
|
|
|
**
|
|
|
|
**---------------------------------------------------------------------------
|
|
|
|
** Copyright 1998-2006 Randy Heit
|
|
|
|
** All rights reserved.
|
|
|
|
**
|
|
|
|
** Redistribution and use in source and binary forms, with or without
|
|
|
|
** modification, are permitted provided that the following conditions
|
|
|
|
** are met:
|
|
|
|
**
|
|
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
|
|
** notice, this list of conditions and the following disclaimer.
|
|
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
|
|
** documentation and/or other materials provided with the distribution.
|
|
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
|
|
** derived from this software without specific prior written permission.
|
|
|
|
**
|
|
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
**---------------------------------------------------------------------------
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
|
|
|
|
#define WIN32_LEAN_AND_MEAN
|
|
|
|
#include <windows.h>
|
|
|
|
|
|
|
|
#include "hardware.h"
|
|
|
|
#include "win32iface.h"
|
|
|
|
#include "i_video.h"
|
|
|
|
#include "i_system.h"
|
|
|
|
#include "c_console.h"
|
|
|
|
#include "c_cvars.h"
|
|
|
|
#include "c_dispatch.h"
|
|
|
|
#include "v_text.h"
|
|
|
|
#include "doomstat.h"
|
|
|
|
#include "m_argv.h"
|
|
|
|
#include "version.h"
|
2016-12-27 05:31:55 +00:00
|
|
|
#include "swrenderer/r_swrenderer.h"
|
2016-03-01 15:47:10 +00:00
|
|
|
|
|
|
|
EXTERN_CVAR (Bool, ticker)
|
|
|
|
EXTERN_CVAR (Bool, fullscreen)
|
2016-05-31 07:36:18 +00:00
|
|
|
EXTERN_CVAR (Bool, swtruecolor)
|
2016-03-01 15:47:10 +00:00
|
|
|
EXTERN_CVAR (Float, vid_winscale)
|
2016-10-21 22:18:48 +00:00
|
|
|
EXTERN_CVAR (Bool, vid_forceddraw)
|
2016-03-01 15:47:10 +00:00
|
|
|
|
|
|
|
CVAR(Int, win_x, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
|
|
|
CVAR(Int, win_y, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
2017-07-09 13:12:31 +00:00
|
|
|
CVAR(Bool, win_maximized, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
2016-03-01 15:47:10 +00:00
|
|
|
|
|
|
|
extern HWND Window;
|
|
|
|
|
|
|
|
bool ForceWindowed;
|
|
|
|
|
|
|
|
IVideo *Video;
|
|
|
|
|
2016-03-01 17:50:45 +00:00
|
|
|
// do not include GL headers here, only declare the necessary functions.
|
|
|
|
IVideo *gl_CreateVideo();
|
|
|
|
FRenderer *gl_CreateInterface();
|
|
|
|
|
|
|
|
void I_RestartRenderer();
|
|
|
|
int currentrenderer = -1;
|
2016-10-11 21:10:54 +00:00
|
|
|
int currentcanvas = -1;
|
2017-03-01 14:46:31 +00:00
|
|
|
int currentgpuswitch = -1;
|
2016-03-01 17:50:45 +00:00
|
|
|
bool changerenderer;
|
|
|
|
|
2017-03-01 14:46:31 +00:00
|
|
|
// Optimus/Hybrid switcher
|
|
|
|
CUSTOM_CVAR(Int, vid_gpuswitch, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
|
|
|
{
|
|
|
|
if (self != currentgpuswitch)
|
|
|
|
{
|
|
|
|
switch (self)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
Printf("Selecting default GPU...\n");
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
Printf("Selecting high-performance dedicated GPU...\n");
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
Printf("Selecting power-saving integrated GPU...\n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
Printf("Unknown option (%d) - falling back to 'default'\n", *vid_gpuswitch);
|
|
|
|
self = 0;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
Printf("You must restart " GAMENAME " for this change to take effect.\n");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-10-11 21:10:54 +00:00
|
|
|
// Software OpenGL canvas
|
2017-05-27 08:50:38 +00:00
|
|
|
CUSTOM_CVAR(Bool, vid_glswfb, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
2016-10-11 21:10:54 +00:00
|
|
|
{
|
2016-10-17 09:54:03 +00:00
|
|
|
if ((self ? 1 : 0) != currentcanvas)
|
2016-10-11 21:10:54 +00:00
|
|
|
Printf("You must restart " GAMENAME " for this change to take effect.\n");
|
|
|
|
}
|
|
|
|
|
2016-03-01 17:50:45 +00:00
|
|
|
// [ZDoomGL]
|
2017-03-02 13:05:23 +00:00
|
|
|
CUSTOM_CVAR (Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
2016-03-01 17:50:45 +00:00
|
|
|
{
|
|
|
|
// 0: Software renderer
|
|
|
|
// 1: OpenGL renderer
|
|
|
|
|
|
|
|
if (self != currentrenderer)
|
|
|
|
{
|
|
|
|
switch (self)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
Printf("Switching to software renderer...\n");
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
Printf("Switching to OpenGL renderer...\n");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
Printf("Unknown renderer (%d). Falling back to software renderer...\n", *vid_renderer);
|
|
|
|
self = 0; // make sure to actually switch to the software renderer
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
//changerenderer = true;
|
|
|
|
Printf("You must restart " GAMENAME " to switch the renderer\n");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CCMD (vid_restart)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2016-03-01 15:47:10 +00:00
|
|
|
void I_ShutdownGraphics ()
|
|
|
|
{
|
|
|
|
if (screen)
|
|
|
|
{
|
|
|
|
DFrameBuffer *s = screen;
|
|
|
|
screen = NULL;
|
|
|
|
delete s;
|
|
|
|
}
|
|
|
|
if (Video)
|
|
|
|
delete Video, Video = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void I_InitGraphics ()
|
|
|
|
{
|
|
|
|
UCVarValue val;
|
|
|
|
|
2017-03-01 14:46:31 +00:00
|
|
|
// todo: implement ATI version of this. this only works for nvidia notebooks, for now.
|
|
|
|
currentgpuswitch = vid_gpuswitch;
|
|
|
|
if (currentgpuswitch == 1)
|
|
|
|
putenv("SHIM_MCCOMPAT=0x800000001"); // discrete
|
|
|
|
else if (currentgpuswitch == 2)
|
|
|
|
putenv("SHIM_MCCOMPAT=0x800000000"); // integrated
|
|
|
|
|
2016-03-01 15:47:10 +00:00
|
|
|
// If the focus window is destroyed, it doesn't go back to the active window.
|
|
|
|
// (e.g. because the net pane was up, and a button on it had focus)
|
|
|
|
if (GetFocus() == NULL && GetActiveWindow() == Window)
|
|
|
|
{
|
|
|
|
// Make sure it's in the foreground and focused. (It probably is
|
|
|
|
// already foregrounded but may not be focused.)
|
|
|
|
SetForegroundWindow(Window);
|
|
|
|
SetFocus(Window);
|
|
|
|
// Note that when I start a 2-player game on the same machine, the
|
|
|
|
// window for the game that isn't focused, active, or foregrounded
|
|
|
|
// still receives a WM_ACTIVATEAPP message telling it that it's the
|
|
|
|
// active window. The window that is really the active window does
|
|
|
|
// not receive a WM_ACTIVATEAPP message, so both games think they
|
|
|
|
// are the active app. Huh?
|
|
|
|
}
|
|
|
|
val.Bool = !!Args->CheckParm ("-devparm");
|
|
|
|
ticker.SetGenericRepDefault (val, CVAR_Bool);
|
2016-03-01 17:50:45 +00:00
|
|
|
|
2017-05-27 08:50:38 +00:00
|
|
|
if (currentcanvas == 0) // Software Canvas: 0 = D3D or DirectDraw, 1 = OpenGL
|
2016-10-11 21:10:54 +00:00
|
|
|
if (currentrenderer == 1)
|
|
|
|
Video = gl_CreateVideo();
|
|
|
|
else
|
|
|
|
Video = new Win32Video(0);
|
|
|
|
else
|
|
|
|
Video = gl_CreateVideo();
|
2016-03-01 17:50:45 +00:00
|
|
|
|
2016-03-01 15:47:10 +00:00
|
|
|
if (Video == NULL)
|
|
|
|
I_FatalError ("Failed to initialize display");
|
2016-03-01 17:50:45 +00:00
|
|
|
|
2016-03-01 15:47:10 +00:00
|
|
|
atterm (I_ShutdownGraphics);
|
2016-03-01 17:50:45 +00:00
|
|
|
|
2016-03-01 15:47:10 +00:00
|
|
|
Video->SetWindowedScale (vid_winscale);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void I_DeleteRenderer()
|
|
|
|
{
|
|
|
|
if (Renderer != NULL) delete Renderer;
|
|
|
|
}
|
|
|
|
|
|
|
|
void I_CreateRenderer()
|
|
|
|
{
|
2016-03-01 17:50:45 +00:00
|
|
|
currentrenderer = vid_renderer;
|
2017-05-27 08:50:38 +00:00
|
|
|
currentcanvas = vid_glswfb;
|
2016-10-21 21:53:21 +00:00
|
|
|
if (currentrenderer == 1)
|
|
|
|
Printf("Renderer: OpenGL\n");
|
2017-05-27 08:50:38 +00:00
|
|
|
else if (currentcanvas == 1)
|
2016-10-21 21:53:21 +00:00
|
|
|
Printf("Renderer: Software on OpenGL\n");
|
2017-05-27 08:50:38 +00:00
|
|
|
else if (currentcanvas == 0 && vid_forceddraw == false)
|
2016-10-21 21:53:21 +00:00
|
|
|
Printf("Renderer: Software on Direct3D\n");
|
2017-05-27 08:50:38 +00:00
|
|
|
else if (currentcanvas == 0)
|
2016-10-21 21:53:21 +00:00
|
|
|
Printf("Renderer: Software on DirectDraw\n");
|
|
|
|
else
|
|
|
|
Printf("Renderer: Unknown\n");
|
2016-03-01 15:47:10 +00:00
|
|
|
if (Renderer == NULL)
|
|
|
|
{
|
2016-03-01 17:50:45 +00:00
|
|
|
if (currentrenderer==1) Renderer = gl_CreateInterface();
|
|
|
|
else Renderer = new FSoftwareRenderer;
|
2016-03-01 15:47:10 +00:00
|
|
|
atterm(I_DeleteRenderer);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/** Remaining code is common to Win32 and Linux **/
|
|
|
|
|
|
|
|
// VIDEO WRAPPERS ---------------------------------------------------------
|
|
|
|
|
|
|
|
DFrameBuffer *I_SetMode (int &width, int &height, DFrameBuffer *old)
|
|
|
|
{
|
|
|
|
bool fs = false;
|
|
|
|
switch (Video->GetDisplayType ())
|
|
|
|
{
|
|
|
|
case DISPLAY_WindowOnly:
|
|
|
|
fs = false;
|
|
|
|
break;
|
|
|
|
case DISPLAY_FullscreenOnly:
|
|
|
|
fs = true;
|
|
|
|
break;
|
|
|
|
case DISPLAY_Both:
|
|
|
|
if (ForceWindowed)
|
|
|
|
{
|
|
|
|
fs = false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
fs = fullscreen;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
2016-05-31 07:36:18 +00:00
|
|
|
DFrameBuffer *res = Video->CreateFrameBuffer (width, height, swtruecolor, fs, old);
|
2016-03-01 15:47:10 +00:00
|
|
|
|
2016-03-01 17:50:45 +00:00
|
|
|
//* Right now, CreateFrameBuffer cannot return NULL
|
2016-03-01 15:47:10 +00:00
|
|
|
if (res == NULL)
|
|
|
|
{
|
|
|
|
I_FatalError ("Mode %dx%d is unavailable\n", width, height);
|
|
|
|
}
|
2016-03-01 17:50:45 +00:00
|
|
|
//*/
|
2016-03-01 15:47:10 +00:00
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool I_CheckResolution (int width, int height, int bits)
|
|
|
|
{
|
|
|
|
int twidth, theight;
|
|
|
|
|
|
|
|
Video->StartModeIterator (bits, screen ? screen->IsFullscreen() : fullscreen);
|
|
|
|
while (Video->NextMode (&twidth, &theight, NULL))
|
|
|
|
{
|
|
|
|
if (width == twidth && height == theight)
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void I_ClosestResolution (int *width, int *height, int bits)
|
|
|
|
{
|
|
|
|
int twidth, theight;
|
|
|
|
int cwidth = 0, cheight = 0;
|
|
|
|
int iteration;
|
|
|
|
DWORD closest = 4294967295u;
|
|
|
|
|
|
|
|
for (iteration = 0; iteration < 2; iteration++)
|
|
|
|
{
|
|
|
|
Video->StartModeIterator (bits, screen ? screen->IsFullscreen() : fullscreen);
|
|
|
|
while (Video->NextMode (&twidth, &theight, NULL))
|
|
|
|
{
|
|
|
|
if (twidth == *width && theight == *height)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (iteration == 0 && (twidth < *width || theight < *height))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
DWORD dist = (twidth - *width) * (twidth - *width)
|
|
|
|
+ (theight - *height) * (theight - *height);
|
|
|
|
|
|
|
|
if (dist < closest)
|
|
|
|
{
|
|
|
|
closest = dist;
|
|
|
|
cwidth = twidth;
|
|
|
|
cheight = theight;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (closest != 4294967295u)
|
|
|
|
{
|
|
|
|
*width = cwidth;
|
|
|
|
*height = cheight;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void GetCenteredPos (int &winx, int &winy, int &winw, int &winh, int &scrwidth, int &scrheight)
|
|
|
|
{
|
|
|
|
DEVMODE displaysettings;
|
|
|
|
RECT rect;
|
|
|
|
int cx, cy;
|
|
|
|
|
|
|
|
memset (&displaysettings, 0, sizeof(displaysettings));
|
|
|
|
displaysettings.dmSize = sizeof(displaysettings);
|
|
|
|
EnumDisplaySettings (NULL, ENUM_CURRENT_SETTINGS, &displaysettings);
|
|
|
|
scrwidth = (int)displaysettings.dmPelsWidth;
|
|
|
|
scrheight = (int)displaysettings.dmPelsHeight;
|
|
|
|
GetWindowRect (Window, &rect);
|
|
|
|
cx = scrwidth / 2;
|
|
|
|
cy = scrheight / 2;
|
|
|
|
winx = cx - (winw = rect.right - rect.left) / 2;
|
|
|
|
winy = cy - (winh = rect.bottom - rect.top) / 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void KeepWindowOnScreen (int &winx, int &winy, int winw, int winh, int scrwidth, int scrheight)
|
|
|
|
{
|
|
|
|
// If the window is too large to fit entirely on the screen, at least
|
|
|
|
// keep its upperleft corner visible.
|
|
|
|
if (winx + winw > scrwidth)
|
|
|
|
{
|
|
|
|
winx = scrwidth - winw;
|
|
|
|
}
|
|
|
|
if (winx < 0)
|
|
|
|
{
|
|
|
|
winx = 0;
|
|
|
|
}
|
|
|
|
if (winy + winh > scrheight)
|
|
|
|
{
|
|
|
|
winy = scrheight - winh;
|
|
|
|
}
|
|
|
|
if (winy < 0)
|
|
|
|
{
|
|
|
|
winy = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void I_SaveWindowedPos ()
|
|
|
|
{
|
|
|
|
// Don't save if we were run with the -0 option.
|
|
|
|
if (Args->CheckParm ("-0"))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// Make sure we only save the window position if it's not fullscreen.
|
2016-03-01 17:50:45 +00:00
|
|
|
static const int WINDOW_STYLE = WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX;
|
|
|
|
if ((GetWindowLong (Window, GWL_STYLE) & WINDOW_STYLE) == WINDOW_STYLE)
|
2016-03-01 15:47:10 +00:00
|
|
|
{
|
|
|
|
RECT wrect;
|
|
|
|
|
|
|
|
if (GetWindowRect (Window, &wrect))
|
|
|
|
{
|
|
|
|
// If (win_x,win_y) specify to center the window, don't change them
|
|
|
|
// if the window is still centered.
|
|
|
|
if (win_x < 0 || win_y < 0)
|
|
|
|
{
|
|
|
|
int winx, winy, winw, winh, scrwidth, scrheight;
|
|
|
|
|
|
|
|
GetCenteredPos (winx, winy, winw, winh, scrwidth, scrheight);
|
|
|
|
KeepWindowOnScreen (winx, winy, winw, winh, scrwidth, scrheight);
|
|
|
|
if (win_x < 0 && winx == wrect.left)
|
|
|
|
{
|
|
|
|
wrect.left = win_x;
|
|
|
|
}
|
|
|
|
if (win_y < 0 && winy == wrect.top)
|
|
|
|
{
|
|
|
|
wrect.top = win_y;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
win_x = wrect.left;
|
|
|
|
win_y = wrect.top;
|
|
|
|
}
|
2017-07-09 13:12:31 +00:00
|
|
|
|
|
|
|
win_maximized = IsZoomed(Window) == TRUE;
|
2016-03-01 15:47:10 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void I_RestoreWindowedPos ()
|
|
|
|
{
|
|
|
|
int winx, winy, winw, winh, scrwidth, scrheight;
|
|
|
|
|
|
|
|
GetCenteredPos (winx, winy, winw, winh, scrwidth, scrheight);
|
|
|
|
|
|
|
|
// Just move to (0,0) if we were run with the -0 option.
|
|
|
|
if (Args->CheckParm ("-0"))
|
|
|
|
{
|
|
|
|
winx = winy = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (win_x >= 0)
|
|
|
|
{
|
|
|
|
winx = win_x;
|
|
|
|
}
|
|
|
|
if (win_y >= 0)
|
|
|
|
{
|
|
|
|
winy = win_y;
|
|
|
|
}
|
|
|
|
KeepWindowOnScreen (winx, winy, winw, winh, scrwidth, scrheight);
|
|
|
|
}
|
|
|
|
MoveWindow (Window, winx, winy, winw, winh, TRUE);
|
2017-07-09 13:12:31 +00:00
|
|
|
|
|
|
|
if (win_maximized && !Args->CheckParm("-0"))
|
|
|
|
ShowWindow(Window, SW_MAXIMIZE);
|
2016-03-01 15:47:10 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
extern int NewWidth, NewHeight, NewBits, DisplayBits;
|
|
|
|
|
2016-09-14 10:38:08 +00:00
|
|
|
CUSTOM_CVAR(Bool, swtruecolor, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
|
2016-06-01 04:02:37 +00:00
|
|
|
{
|
|
|
|
// Strictly speaking this doesn't require a mode switch, but it is the easiest
|
|
|
|
// way to force a CreateFramebuffer call without a lot of refactoring.
|
2017-04-30 11:37:31 +00:00
|
|
|
if (currentrenderer == 0)
|
|
|
|
{
|
2017-07-23 18:54:03 +00:00
|
|
|
NewWidth = screen->VideoWidth;
|
|
|
|
NewHeight = screen->VideoHeight;
|
2017-04-30 11:37:31 +00:00
|
|
|
NewBits = DisplayBits;
|
|
|
|
setmodeneeded = true;
|
|
|
|
}
|
2016-06-01 04:02:37 +00:00
|
|
|
}
|
|
|
|
|
2016-07-26 19:27:02 +00:00
|
|
|
CUSTOM_CVAR (Bool, fullscreen, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
|
2016-03-01 15:47:10 +00:00
|
|
|
{
|
2017-02-09 01:56:00 +00:00
|
|
|
NewWidth = screen->VideoWidth;
|
|
|
|
NewHeight = screen->VideoHeight;
|
2016-03-01 15:47:10 +00:00
|
|
|
NewBits = DisplayBits;
|
|
|
|
setmodeneeded = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
CUSTOM_CVAR (Float, vid_winscale, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|
|
|
{
|
|
|
|
if (self < 1.f)
|
|
|
|
{
|
|
|
|
self = 1.f;
|
|
|
|
}
|
|
|
|
else if (Video)
|
|
|
|
{
|
|
|
|
Video->SetWindowedScale (self);
|
2017-02-09 01:56:00 +00:00
|
|
|
NewWidth = screen->VideoWidth;
|
|
|
|
NewHeight = screen->VideoHeight;
|
2016-03-01 15:47:10 +00:00
|
|
|
NewBits = DisplayBits;
|
2016-03-01 17:50:45 +00:00
|
|
|
//setmodeneeded = true; // This CVAR doesn't do anything and only causes problems!
|
2016-03-01 15:47:10 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CCMD (vid_listmodes)
|
|
|
|
{
|
2016-03-02 20:49:28 +00:00
|
|
|
static const char *ratios[7] = { "", " - 16:9", " - 16:10", " - 17:10", " - 5:4", " - 17:10", " - 21:9" };
|
2016-03-01 15:47:10 +00:00
|
|
|
int width, height, bits;
|
|
|
|
bool letterbox;
|
|
|
|
|
|
|
|
if (Video == NULL)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (bits = 1; bits <= 32; bits++)
|
|
|
|
{
|
|
|
|
Video->StartModeIterator (bits, screen->IsFullscreen());
|
|
|
|
while (Video->NextMode (&width, &height, &letterbox))
|
|
|
|
{
|
|
|
|
bool thisMode = (width == DisplayWidth && height == DisplayHeight && bits == DisplayBits);
|
|
|
|
int ratio = CheckRatio (width, height);
|
|
|
|
Printf (thisMode ? PRINT_BOLD : PRINT_HIGH,
|
|
|
|
"%s%4d x%5d x%3d%s%s\n",
|
2016-03-02 10:31:12 +00:00
|
|
|
thisMode || !IsRatioWidescreen(ratio) ? "" : TEXTCOLOR_GOLD,
|
2016-03-01 15:47:10 +00:00
|
|
|
width, height, bits,
|
|
|
|
ratios[ratio],
|
|
|
|
thisMode || !letterbox ? "" : TEXTCOLOR_BROWN " LB"
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CCMD (vid_currentmode)
|
|
|
|
{
|
|
|
|
Printf ("%dx%dx%d\n", DisplayWidth, DisplayHeight, DisplayBits);
|
|
|
|
}
|
|
|
|
|