gzdoom-gles/src/CMakeLists.txt

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cmake_minimum_required( VERSION 2.8.7 )
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include(precompiled_headers)
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if( COMMAND cmake_policy )
cmake_policy( SET CMP0003 NEW )
endif()
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include( CheckCXXSourceCompiles )
include( CheckFunctionExists )
include( CheckCXXCompilerFlag )
include( CheckIncludeFile )
include( CheckIncludeFiles )
include( CheckLibraryExists )
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include( FindPkgConfig )
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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option( NO_STRIP "Do not strip Release or MinSizeRel builds" )
# At least some versions of Xcode fail if you strip with the linker
# instead of the separate strip utility.
if( APPLE )
set( NO_STRIP ON )
endif()
endif()
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option( DYN_FLUIDSYNTH "Dynamically load fluidsynth" ON )
option( DYN_OPENAL "Dynamically load OpenAL" ON )
option( DYN_SNDFILE "Dynamically load libsndfile" ON )
option( DYN_MPG123 "Dynamically load libmpg123" ON )
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if( APPLE )
option( OSX_COCOA_BACKEND "Use native Cocoa backend instead of SDL" ON )
endif()
if( ${ZDOOM_TARGET_ARCH} MATCHES "x86_64" )
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set( X64 64 )
endif()
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if( X64 OR ${ZDOOM_TARGET_ARCH} MATCHES "i386" )
add_definitions( -DARCH_IA32 )
endif()
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if( NOT ZDOOM_LIBS )
set( ZDOOM_LIBS "" )
endif()
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if( WIN32 )
if( X64 )
set( WIN_TYPE Win64 )
set( XBITS x64 )
else()
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set( WIN_TYPE Win32 )
set( XBITS x86 )
endif()
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add_definitions( -D_WIN32 )
if( ( MSVC14 AND NOT CMAKE_GENERATOR_TOOLSET STREQUAL "v140_xp" ) OR # For VS 2015.
( MSVC15 AND NOT CMAKE_GENERATOR_TOOLSET STREQUAL "v141_xp" ) ) # For VS 2017.
# for modern Windows SDKs the DirectX headers should be available by default.
set( DX_dinput8_LIBRARY dinput8 )
else()
find_path( XINPUT_INCLUDE_DIR xinput.h
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Include )
if( NOT XINPUT_INCLUDE_DIR )
# Modern versions of the Windows SDK include xinput.h. Unfortunately,
# CMake cannot find this file via find_path, so we check for it using
# CHECK_INCLUDE_FILES. windows.h must be included before xinput.h.
CHECK_INCLUDE_FILES( "windows.h;xinput.h" XINPUT_H_FOUND )
if( NOT XINPUT_H_FOUND )
message( WARNING "Could not find xinput.h. XInput will be disabled." )
add_definitions( -DNO_XINPUT )
endif()
else()
include_directories( ${XINPUT_INCLUDE_DIR} )
endif()
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find_library( DX_dinput8_LIBRARY dinput8
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Lib Lib/${XBITS} )
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
find_library( DX_dxguid_LIBRARY dxguid
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Lib Lib/${XBITS} )
endif()
# Modern versions of the Windows SDK include dinput8.lib. Unfortunately,
# CMake cannot find these libraries via find_library.
if( NOT DX_dinput8_LIBRARY )
# If we got this far, assume dinput8.lib is in the system library path.
set( DX_dinput8_LIBRARY dinput8 )
endif()
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
# Modern versions of the Windows SDK do NOT include dxguid.lib. Its contents
# were moved to dinput8.lib.
if( NOT DX_dxguid_LIBRARY )
message( STATUS "Could not find dxguid.lib. Build may fail on old Windows SDKs.")
endif()
endif()
endif()
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set( ZDOOM_LIBS
opengl32
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wsock32
winmm
"${DX_dinput8_LIBRARY}"
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ole32
user32
gdi32
comctl32
comdlg32
ws2_32
setupapi
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oleaut32
dbghelp )
if( NOT ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set( ZDOOM_LIBS ${ZDOOM_LIBS} DelayImp )
endif()
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
if( DX_dxguid_LIBRARY )
list( APPEND ZDOOM_LIBS "${DX_dxguid_LIBRARY}" )
endif()
endif()
else()
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if( APPLE )
set( NO_GTK ON )
set( DYN_GTK OFF )
# Prevent inclusion of fp.h and FixMath.h from Carbon framework
# Declarations from these files are not used but cause the following conflicts:
# - redefinition of 'FixedToFloat' and 'FloatToFixed' macros
# - redefinition of 'pi' as different kind of symbol
add_definitions( -D__FP__ -D__FIXMATH__ )
else()
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option( NO_GTK "Disable GTK+ dialogs (Not applicable to Windows)" )
option( DYN_GTK "Load GTK+ at runtime instead of compile time" ON )
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# Use GTK+ for the IWAD picker, if available.
if( NOT NO_GTK )
pkg_check_modules( GTK3 gtk+-3.0 )
if( GTK3_FOUND )
if( NOT DYN_GTK )
set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK3_LIBRARIES} )
endif()
include_directories( ${GTK3_INCLUDE_DIRS} )
link_directories( ${GTK3_LIBRARY_DIRS} )
else()
pkg_check_modules( GTK2 gtk+-2.0 )
if( GTK2_FOUND )
if( NOT DYN_GTK )
set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK2_LIBRARIES} )
endif()
include_directories( ${GTK2_INCLUDE_DIRS} )
link_directories( ${GTK2_LIBRARY_DIRS} )
else()
set( NO_GTK ON )
endif()
endif()
endif()
endif()
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if( NO_GTK )
add_definitions( -DNO_GTK )
elseif( DYN_GTK )
add_definitions( -DDYN_GTK=1 )
else()
add_definitions( -DDYN_GTK=0 )
endif()
# Non-Windows version also needs SDL except native OS X backend
if( NOT APPLE OR NOT OSX_COCOA_BACKEND )
find_package( SDL2 REQUIRED )
include_directories( "${SDL2_INCLUDE_DIR}" )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SDL2_LIBRARY}" )
endif()
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find_path( FPU_CONTROL_DIR fpu_control.h )
if( FPU_CONTROL_DIR )
include_directories( ${FPU_CONTROL_DIR} )
add_definitions( -DHAVE_FPU_CONTROL )
endif()
endif()
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if( NOT NO_OPENAL )
if ( NOT DYN_OPENAL ) # DYN_OPENAL uses local copies of the headers.
find_package( OpenAL )
mark_as_advanced(CLEAR OPENAL_INCLUDE_DIR)
if( OPENAL_INCLUDE_DIR )
include_directories( ${OPENAL_INCLUDE_DIR} )
mark_as_advanced(CLEAR OPENAL_LIBRARY)
if( OPENAL_LIBRARY )
set( ZDOOM_LIBS ${OPENAL_LIBRARY} ${ZDOOM_LIBS} )
else()
set( NO_OPENAL ON )
endif()
else()
set( NO_OPENAL ON )
endif()
else()
add_definitions( -DDYN_OPENAL )
endif()
endif()
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if( NO_OPENAL )
add_definitions( -DNO_OPENAL=1 )
set(MPG123_FOUND NO)
set(SNDFILE_FOUND NO)
else()
# Search for libSndFile
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if ( NOT DYN_SNDFILE )
find_package( SndFile )
endif()
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# Search for libmpg123
if ( NOT DYN_MPG123 )
find_package( MPG123 )
endif()
endif()
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# Search for FluidSynth
find_package( FluidSynth )
# Decide on SSE setup
set( SSE_MATTERS NO )
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# with global use of SSE 2 we do not need special handling for selected files
if (NOT ZDOOM_USE_SSE2)
# SSE only matters on 32-bit targets. We check compiler flags to know if we can do it.
if( CMAKE_SIZEOF_VOID_P MATCHES "4" AND NOT CMAKE_OSX_ARCHITECTURES MATCHES ppc )
CHECK_CXX_COMPILER_FLAG( "-msse2 -mfpmath=sse" CAN_DO_MFPMATH )
CHECK_CXX_COMPILER_FLAG( -arch:SSE2 CAN_DO_ARCHSSE2 )
if( CAN_DO_MFPMATH )
set( SSE1_ENABLE "-msse -mfpmath=sse" )
set( SSE2_ENABLE "-msse2 -mfpmath=sse" )
set( SSE_MATTERS YES )
elseif( CAN_DO_ARCHSSE2 )
set( SSE1_ENABLE -arch:SSE )
set( SSE2_ENABLE -arch:SSE2 )
set( SSE_MATTERS YES )
endif()
endif()
endif()
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if( X64 )
set( HAVE_MMX 1 )
else( X64 )
set( SAFE_CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} )
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmmx")
endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
CHECK_CXX_SOURCE_COMPILES("#include <mmintrin.h>
int main(void) { __m64 v = _m_from_int(0); }"
HAVE_MMX)
set( CMAKE_CXX_FLAGS ${SAFE_CMAKE_CXX_FLAGS} )
endif( X64 )
CHECK_CXX_SOURCE_COMPILES("#include <ppl.h>
int main() { concurrency::parallel_for(0, 1, 1, [](int) { } ); }"
HAVE_PARALLEL_FOR)
if( NOT HAVE_PARALLEL_FOR )
CHECK_CXX_SOURCE_COMPILES("#include <dispatch/dispatch.h>
int main() { dispatch_apply(1, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^(size_t) { }); }"
HAVE_DISPATCH_APPLY)
endif()
# Set up flags for MSVC
if (MSVC)
set( CMAKE_CXX_FLAGS "/MP ${CMAKE_CXX_FLAGS}" )
endif (MSVC)
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# Set up flags for GCC
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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if( PROFILE )
set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -pg" )
set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg" )
set( CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -pg" )
set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -pg" )
endif()
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set( REL_CXX_FLAGS "-fno-rtti" )
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if( NOT PROFILE AND NOT APPLE )
# On OS X frame pointers are required for exception handling, at least with Clang
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set( REL_CXX_FLAGS "${REL_CXX_FLAGS} -fomit-frame-pointer" )
endif()
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set( CMAKE_CXX_FLAGS_RELEASE "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELEASE}" )
set( CMAKE_CXX_FLAGS_MINSIZEREL "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_MINSIZEREL}" )
set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}" )
# Support for the GCC/Clang sanitizers.
set( WITH_ASAN 0 CACHE BOOL "Enable the Address Sanitizer")
if( NOT CMAKE_COMPILER_IS_GNUCXX )
set( WITH_MSAN 0 CACHE BOOL "Enable the Memory Sanitizer")
endif( NOT CMAKE_COMPILER_IS_GNUCXX )
set( WITH_UBSAN 0 CACHE BOOL "Enable the Undefined Behavior Sanitizer")
if( WITH_MSAN )
if ( WITH_ASAN OR WITH_UBSAN )
message( SEND_ERROR "You can't use MSAN with either ASAN or UBSAN." )
endif ( WITH_ASAN OR WITH_UBSAN )
endif( WITH_MSAN )
set( SANITIZER_FLAG "" )
if( WITH_ASAN )
set( SANITIZER_FLAG "-fsanitize=address" )
if ( WITH_UBSAN )
set( SANITIZER_FLAG "${SANITIZER_FLAG},undefined" )
endif( WITH_UBSAN )
elseif( WITH_MSAN )
set( SANITIZER_FLAG "-fsanitize=memory" )
elseif( WITH_UBSAN )
set( SANITIZER_FLAG "-fsanitize=undefined" )
endif( WITH_ASAN )
set( CMAKE_CXX_FLAGS "${SANITIZER_FLAG} ${CMAKE_CXX_FLAGS}" )
set( CMAKE_C_FLAGS "${SANITIZER_FLAG} ${CMAKE_C_FLAGS}" )
set( CMAKE_EXE_LINKER_FLAGS "${SANITIZER_FLAG} ${CMAKE_EXE_LINKER_FLAGS}" )
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "4.5")
set( CMAKE_C_FLAGS "-Wno-unused-result ${CMAKE_C_FLAGS}" )
set( CMAKE_CXX_FLAGS "-Wno-unused-result ${CMAKE_CXX_FLAGS}" )
endif()
if( CMAKE_CXX_COMPILER_ID STREQUAL "Clang" )
if( APPLE OR CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "3.6" )
set( CMAKE_CXX_FLAGS "-Wno-inconsistent-missing-override ${CMAKE_CXX_FLAGS}" )
endif()
endif()
set( CMAKE_C_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_C_FLAGS}" )
set( CMAKE_CXX_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_CXX_FLAGS}" )
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# ARM processors (Raspberry Pi, et al) - enable ARM NEON support.
if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "arm")
set (USE_ARMV8 0 CACHE BOOL "Use ARMv8 instructions - Raspberry Pi 3")
if (USE_ARMV8)
set( CMAKE_CXX_FLAGS "-mcpu=cortex-a53 -mfpu=neon-fp-armv8 -mtune=cortex-a53 -mhard-float -DNO_SSE ${CMAKE_CXX_FLAGS}" )
else ()
set( CMAKE_CXX_FLAGS "-mcpu=cortex-a7 -mfpu=neon-vfpv4 -mtune=cortex-a7 -mhard-float -DNO_SSE ${CMAKE_CXX_FLAGS}" )
endif ()
endif ()
if( NOT X64 AND NOT CAN_DO_MFPMATH )
set( CMAKE_C_FLAGS "-DNO_SSE ${CMAKE_CXX_FLAGS}" )
set( CMAKE_CXX_FLAGS "-DNO_SSE ${CMAKE_CXX_FLAGS}" )
endif()
# Use the highest C++ standard available since VS2015 compiles with C++14
# but we only require C++11. The recommended way to do this in CMake is to
# probably to use target_compile_features, but I don't feel like maintaining
# a list of features we use.
CHECK_CXX_COMPILER_FLAG( "-std=gnu++14" CAN_DO_CPP14 )
if ( CAN_DO_CPP14 )
set ( CMAKE_CXX_FLAGS "-std=gnu++14 ${CMAKE_CXX_FLAGS}" )
else ()
CHECK_CXX_COMPILER_FLAG( "-std=gnu++1y" CAN_DO_CPP1Y )
if ( CAN_DO_CPP1Y )
set ( CMAKE_CXX_FLAGS "-std=gnu++1y ${CMAKE_CXX_FLAGS}" )
else ()
CHECK_CXX_COMPILER_FLAG( "-std=gnu++11" CAN_DO_CPP11 )
if ( CAN_DO_CPP11 )
set ( CMAKE_CXX_FLAGS "-std=gnu++11 ${CMAKE_CXX_FLAGS}" )
else ()
CHECK_CXX_COMPILER_FLAG( "-std=gnu++0x" CAN_DO_CPP0X )
if ( CAN_DO_CPP0X )
set ( CMAKE_CXX_FLAGS "-std=gnu++0x ${CMAKE_CXX_FLAGS}" )
endif ()
endif ()
endif ()
endif ()
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# Remove extra warnings when using the official DirectX headers.
# Also, TDM-GCC 4.4.0 no longer accepts glibc-style printf formats as valid,
# which is a royal pain. The previous version I had been using was fine with them.
# MinGW: switch to the Windows Unicode API.
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if( WIN32 )
set( CMAKE_CXX_FLAGS "-Wno-unknown-pragmas -Wno-comment -Wno-format ${CMAKE_CXX_FLAGS}" )
set( CMAKE_CXX_FLAGS "-D_UNICODE -DUNICODE ${CMAKE_CXX_FLAGS}" )
set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -municode" )
endif()
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# Detect FreeBSD and add flags
if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC" )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC" )
endif()
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if( NOT NO_STRIP )
set (CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -s" )
set (CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -s" )
endif()
endif()
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# Check for thread_local keyword, it's optional at the moment
CHECK_CXX_SOURCE_COMPILES("thread_local int i; int main() { i = 0; }"
HAVE_THREAD_LOCAL)
if( NOT HAVE_THREAD_LOCAL )
message( SEND_ERROR "C++ compiler doesn't support thread_local storage duration specifier" )
endif()
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# Check for functions that may or may not exist.
CHECK_FUNCTION_EXISTS( filelength FILELENGTH_EXISTS )
if( FILELENGTH_EXISTS )
add_definitions( -DHAVE_FILELENGTH=1 )
endif()
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CHECK_FUNCTION_EXISTS( strupr STRUPR_EXISTS )
if( NOT STRUPR_EXISTS )
add_definitions( -DNEED_STRUPR=1 )
endif()
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CHECK_FUNCTION_EXISTS( stricmp STRICMP_EXISTS )
if( NOT STRICMP_EXISTS )
add_definitions( -Dstricmp=strcasecmp )
endif()
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CHECK_FUNCTION_EXISTS( strnicmp STRNICMP_EXISTS )
if( NOT STRNICMP_EXISTS )
add_definitions( -Dstrnicmp=strncasecmp )
endif()
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if( NOT MSVC )
add_definitions( -D__forceinline=inline )
endif()
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if( UNIX )
CHECK_LIBRARY_EXISTS( rt clock_gettime "" CLOCK_GETTIME_IN_RT )
if( NOT CLOCK_GETTIME_IN_RT )
CHECK_FUNCTION_EXISTS( clock_gettime CLOCK_GETTIME_EXISTS )
if( NOT CLOCK_GETTIME_EXISTS )
message( STATUS "Could not find clock_gettime. Timing statistics will not be available." )
add_definitions( -DNO_CLOCK_GETTIME )
endif()
else()
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set( ZDOOM_LIBS ${ZDOOM_LIBS} rt )
endif()
endif()
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# Flags
# Update gitinfo.h
add_custom_target( revision_check ALL
COMMAND updaterevision src/gitinfo.h
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
DEPENDS updaterevision )
# Libraries ZDoom needs
message( STATUS "Fluid synth libs: ${FLUIDSYNTH_LIBRARIES}" )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${GME_LIBRARIES}" "${CMAKE_DL_LIBS}" )
if (HAVE_VULKAN)
set( ZDOOM_LIBS ${ZDOOM_LIBS} "glslang" "SPIRV" "OGLCompiler")
endif()
include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GME_INCLUDE_DIR}" )
if( ${HAVE_VM_JIT} )
add_definitions( -DHAVE_VM_JIT )
include_directories( "${ASMJIT_INCLUDE_DIR}" )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ASMJIT_LIBRARIES}")
endif()
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if( SNDFILE_FOUND )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SNDFILE_LIBRARIES}" )
include_directories( "${SNDFILE_INCLUDE_DIRS}" )
endif()
if( MPG123_FOUND )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${MPG123_LIBRARIES}" )
include_directories( "${MPG123_INCLUDE_DIR}" )
endif()
if( NOT DYN_FLUIDSYNTH )
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if( FLUIDSYNTH_FOUND )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${FLUIDSYNTH_LIBRARIES}" )
include_directories( "${FLUIDSYNTH_INCLUDE_DIR}" )
endif()
endif()
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# Start defining source files for ZDoom
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set( PLAT_WIN32_SOURCES
sound/mididevices/music_win_mididevice.cpp
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win32/hardware.cpp
win32/helperthread.cpp
win32/i_cd.cpp
win32/i_crash.cpp
win32/i_input.cpp
win32/i_keyboard.cpp
win32/i_mouse.cpp
win32/i_dijoy.cpp
win32/i_rawps2.cpp
win32/i_xinput.cpp
win32/i_main.cpp
win32/i_system.cpp
win32/i_specialpaths.cpp
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win32/st_start.cpp
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win32/gl_sysfb.cpp
win32/base_sysfb.cpp
win32/win32basevideo.cpp
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win32/win32glvideo.cpp)
if (HAVE_VULKAN)
set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} win32/win32vulkanvideo.cpp )
endif()
set( PLAT_POSIX_SOURCES
posix/i_cd.cpp
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posix/i_steam.cpp )
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set( PLAT_SDL_SOURCES
posix/sdl/crashcatcher.c
posix/sdl/hardware.cpp
posix/sdl/i_gui.cpp
posix/sdl/i_input.cpp
posix/sdl/i_joystick.cpp
posix/sdl/i_main.cpp
posix/sdl/i_system.cpp
posix/sdl/sdlglvideo.cpp
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posix/sdl/st_start.cpp )
set( PLAT_UNIX_SOURCES
posix/unix/i_specialpaths.cpp
posix/unix/gtk_dialogs.cpp )
set( PLAT_OSX_SOURCES
posix/osx/iwadpicker_cocoa.mm
posix/osx/i_specialpaths.mm
posix/osx/zdoom.icns )
set( PLAT_COCOA_SOURCES
posix/cocoa/i_input.mm
posix/cocoa/i_joystick.cpp
posix/cocoa/i_main.mm
posix/cocoa/i_main_except.cpp
posix/cocoa/i_system.mm
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posix/cocoa/i_video.mm
posix/cocoa/st_console.mm
posix/cocoa/st_start.mm )
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if( WIN32 )
set( SYSTEM_SOURCES_DIR win32 )
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set( SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} ${PLAT_UNIX_SOURCES} )
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} win32/zdoom.rc )
elseif( APPLE )
if( OSX_COCOA_BACKEND )
set( SYSTEM_SOURCES_DIR posix posix/cocoa )
set( SYSTEM_SOURCES ${PLAT_COCOA_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} )
else()
set( SYSTEM_SOURCES_DIR posix posix/sdl )
set( SYSTEM_SOURCES ${PLAT_SDL_SOURCES} )
set( PLAT_OSX_SOURCES ${PLAT_OSX_SOURCES} posix/sdl/i_system.mm )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_COCOA_SOURCES} ${PLAT_UNIX_SOURCES} )
endif()
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} ${PLAT_POSIX_SOURCES} ${PLAT_OSX_SOURCES} )
set_source_files_properties( posix/osx/zdoom.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources )
set_source_files_properties( posix/osx/iwadpicker_cocoa.mm PROPERTIES COMPILE_FLAGS -fobjc-exceptions )
else()
set( SYSTEM_SOURCES_DIR posix posix/sdl )
set( SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} )
endif()
2014-06-15 18:36:49 +00:00
if( HAVE_MMX )
add_definitions( -DHAVE_MMX=1 )
set( SYSTEM_SOURCES ${SYSTEM_SOURCES}
gamedata/textures/hires/hqnx_asm/hq2x_asm.cpp
gamedata/textures/hires/hqnx_asm/hq3x_asm.cpp
gamedata/textures/hires/hqnx_asm/hq4x_asm.cpp
gamedata/textures/hires/hqnx_asm/hqnx_asm_Image.cpp)
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set_source_files_properties(
gamedata/textures/hires/hqnx_asm/hq2x_asm.cpp
gamedata/textures/hires/hqnx_asm/hq3x_asm.cpp
gamedata/textures/hires/hqnx_asm/hq4x_asm.cpp
gamedata/textures/hires/gl_hqresize.cpp
PROPERTIES COMPILE_FLAGS "-mmmx" )
endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
endif( HAVE_MMX )
2017-01-22 09:14:48 +00:00
if( HAVE_PARALLEL_FOR )
add_definitions( -DHAVE_PARALLEL_FOR=1 )
elseif( HAVE_DISPATCH_APPLY )
add_definitions( -DHAVE_DISPATCH_APPLY=1 )
else()
option( NO_OPENMP "Disable usage of OpenMP" OFF )
if( NOT NO_OPENMP )
include( FindOpenMP )
if( OPENMP_FOUND )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}" )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}" )
endif( OPENMP_FOUND )
endif( NOT NO_OPENMP )
endif()
2014-06-15 18:36:49 +00:00
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h
COMMAND lemon -C${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/gamedata/xlat/xlat_parser.y
DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/gamedata/xlat/xlat_parser.y )
2014-06-15 18:36:49 +00:00
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.c ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.h
COMMAND lemon -C${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/scripting/zscript/zcc-parse.lemon
DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/scripting/zscript/zcc-parse.lemon )
2014-06-15 18:36:49 +00:00
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h
COMMAND re2c --no-generation-date -s -o ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h ${CMAKE_CURRENT_SOURCE_DIR}/utility/sc_man_scanner.re
DEPENDS re2c ${CMAKE_CURRENT_SOURCE_DIR}/utility/sc_man_scanner.re )
2014-06-15 18:36:49 +00:00
include_directories( ${CMAKE_CURRENT_BINARY_DIR} )
if( DYN_SNDFILE)
add_definitions( -DHAVE_SNDFILE -DDYN_SNDFILE )
elseif( SNDFILE_FOUND )
add_definitions( -DHAVE_SNDFILE )
endif()
if( DYN_MPG123)
add_definitions( -DHAVE_MPG123 -DDYN_MPG123 )
elseif( MPG123_FOUND )
add_definitions( -DHAVE_MPG123 )
endif()
2014-06-15 18:36:49 +00:00
if( DYN_FLUIDSYNTH )
add_definitions( -DHAVE_FLUIDSYNTH -DDYN_FLUIDSYNTH )
elseif( FLUIDSYNTH_FOUND )
add_definitions( -DHAVE_FLUIDSYNTH )
endif()
2014-06-15 18:36:49 +00:00
option( SEND_ANON_STATS "Enable sending of anonymous hardware statistics" ON )
if( NOT SEND_ANON_STATS )
add_definitions( -DNO_SEND_STATS )
endif()
Upgrade libADLMIDI and libOPNMIDI Added full-panning stereo, improvement of channel management, and many other things. Also, I have implemented an ability to use custom WOPL (for libADLMIDI) and WOPN (for libOPNMIDI) banks from the same path as "soundfonts", but also, in the same environment, the "fm_banks" folder was added for WOPL/WOPN storing purposes. To toggle usage of embedded or custom bank, I have added togglable booleans. When bank fails to be loaded, the default embedded bank is getting to be used as fallback. ADLMIDI 1.4.0 2018-10-01 * Implemented a full support for Portamento! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added support for SysEx event handling! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added support for GS way of custom drum channels (through SysEx events) * Ignore some NRPN events and lsb bank number when using GS standard (after catching of GS Reset SysEx call) * Added support for CC66-Sostenuto controller (Pedal hold of currently-pressed notes only while CC64 holds also all next notes) * Added support for CC67-SoftPedal controller (SoftPedal lowers the volume of notes played) * Fixed correctness of CMF files playing * Fixed unnecessary overuse of chip channels by blank notes * Added API to disable specific MIDI tracks or play one of MIDI tracks solo * Added support for more complex loop (loopStart=XX, loopEnd=0). Where XX - count of loops, or 0 - infinite. Nested loops are supported without of any limits. * Added working implementation of TMB's velocity offset * Added support for full-panning stereo option (Thanks to [Christopher Snowhill](https://github.com/kode54) for a work!) * Fixed inability to play high notes due physical tone frequency out of range on the OPL3 chip OPNMIDI 1.4.0 2018-10-01 * Implemented a full support for Portamento! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added support for SysEx event handling! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added support for GS way of custom drum channels (through SysEx events) * Ignore some NRPN events and lsb bank number when using GS standard (after catching of GS Reset SysEx call) * Added support for CC66-Sostenuto controller (Pedal hold of currently-pressed notes only while CC64 holds also all next notes) * Added support for CC67-SoftPedal controller (SoftPedal lowers the volume of notes played) * Resolved a trouble which sometimes makes a junk noise sound and unnecessary overuse of chip channels * Volume models support taken from libADLMIDI has been adapted to OPN2's chip speficis * Fixed inability to play high notes due physical tone frequency out of range on the OPN2 chip * Added support for full-panning stereo option ADL&OPN Hotfix: re-calculated default banks The fix on side of measurer of OPL3-BE and OPN2-BE where some instruments getting zero releasing time.
2018-10-01 21:07:05 +00:00
# Disable ADLMIDI's and OPNMIDI's MIDI Sequencer
add_definitions(-DADLMIDI_DISABLE_MIDI_SEQUENCER)
add_definitions(-DOPNMIDI_DISABLE_MIDI_SEQUENCER)
Upgrade libADLMIDI and libOPNMIDI Added ability to switch emulator and it's accuracy level ("enabling of 'run at PCM rate' reduces accuracy, and also reduces CPU usage") Added draft code for future external banks support (WOPL format for ADLMIDI and WOPN format for OPNMIDI) ADLMIDI 1.3.3 2018-06-19 * Fixed an inability to load another custom bank without of library re-initialization * Optimizing the MIDI banks management system for MultiBanks (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fixed incorrect 4-op counter which is still catch 4-op instruments on 2-op banks * Fixed an incorrect processing of auto-flags * Fixed incorrect initial MIDI tempo when MIDI file doesn't includes the tempo event * Channel and Note Aftertouch features are now supported correctly! Aftertouch is the tremolo / vibrato, NOT A VOLUME! * Updated DosBox OPL3 emulator up to r4111 of official DosBox trunk (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * The automatical choosing of 4 operator channels count has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added optional HQ resampler for Nuked OPL3 emulators which does usage of Zita-Resampler library (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) ADLMIDI 1.3.2 2018-04-24 * Added ability to disable MUS and XMI converters * Added ability to disable embedded MIDI sequencer to use library as RealTime synthesizer only or use any custom MIDI sequencer plugins. * Fixed blank instruments fallback in multi-bank support. When using non-zero bank, if instrument is blank, then, instrument will be taken from a root (I.e. zero bank). * Added support for real-time switching the emulator * Added support for CC-120 - "All sound off" on the MIDI channel * Changed logic of CC-74 Brightness to affect sound only between 0 and 64 like real XG synthesizers. Ability to turn on a full-ranged brightness (to use full 0...127 range) is kept. * Added support for different output sample formats (PCM8, PCM8U, PCM16, PCM16U, PCM32, PCM32U, Float32, and Float64) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked MIDI channels management to avoid any memory reallocations while music processing for a hard real time. (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) OPNMIDI 1.3.0 2018-06-19 * Optimizing the MIDI banks management system for MultiBanks (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fixed incorrect initial MIDI tempo when MIDI file doesn't includes the tempo event * Fixed an incorrect processing of auto-flags * MAME YM2612 now results a more accurate sound as internal using of native sample rate makes more correct sound generation * Channel and Note Aftertouch features are now supported correctly! Aftertouch is the tremolo / vibrato, NOT A VOLUME! * Added optional HQ resampler for Nuked OPL3 emulators which does usage of Zita-Resampler library (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) OPNMIDI 1.2.0 2018-04-24 * Added ability to disable MUS and XMI converters * Added ability to disable embedded MIDI sequencer to use library as RealTime synthesizer only or use any custom MIDI sequencer plugins. * Fixed blank instruments fallback in multi-bank support. When using non-zero bank, if instrument is blank, then, instrument will be taken from a root (I.e. zero bank). * Added support for real-time switching the emulator * Added support for MAME YM2612 Emulator * Added support for CC-120 - "All sound off" on the MIDI channel * Changed logic of CC-74 Brightness to affect sound only between 0 and 64 like real XG synthesizers. Ability to turn on a full-ranged brightness (to use full 0...127 range) is kept. * Added support for different output sample formats (PCM8, PCM8U, PCM16, PCM16U, PCM32, PCM32U, Float32, and Float64) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked MIDI channels management to avoid any memory reallocations while music processing for a hard real time. (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
2018-06-19 21:48:42 +00:00
# Disable OPNMIDI's experimental yet emulator (using of it has some issues and missing notes in playback)
add_definitions(-DOPNMIDI_DISABLE_GX_EMULATOR)
2014-06-15 18:36:49 +00:00
# Project files should be aware of the header files. We can GLOB these since
# there's generally a new cpp for every header so this file will get changed
file( GLOB HEADER_FILES
fragglescript/*.h
g_shared/*.h
g_statusbar/*.h
gamedata/*.h
gamedata/resourcefiles/*.h
2019-02-17 10:43:04 +00:00
gamedata/fonts/*.h
gamedata/textures/*.h
gamedata/textures/hires/hqnx/*.h
gamedata/textures/hires/hqnx_asm/*.h
gamedata/textures/hires/xbr/*.h
gamedata/xlat/*.h
2014-06-15 18:36:49 +00:00
intermission/*.h
maploader/*.h
2014-06-15 18:36:49 +00:00
menu/*.h
sound/adlmidi/*.h*
sound/opnmidi/*.h*
2017-03-10 19:53:03 +00:00
sound/oplsynth/*.h
sound/oplsynth/dosbox/*.h
posix/*.h
posix/cocoa/*.h
posix/sdl/*.h
win32/*.h
2014-06-15 18:36:49 +00:00
r_data/*.h
2017-11-25 12:19:00 +00:00
r_data/models/*.h
utility/rapidjson/*.h
utility/sfmt/*.h
utility/math./*h
utility/*.h
2014-06-15 18:36:49 +00:00
sound/*.h
scripting/*.h
scripting/backend/*.h
scripting/decorate/*.h
scripting/zscript/*.h
scripting/vm/*.h
2018-03-11 17:32:00 +00:00
sound/midisources/*.h
sound/oplsynth/*.h
sound/oplsynth/dosbox/*.h
sound/thirdparty/*.h
2017-03-10 19:53:03 +00:00
sound/timidity/*.h
2018-02-19 22:33:42 +00:00
sound/timiditypp/*.h
2017-03-10 19:53:03 +00:00
sound/wildmidi/*.h
rendering/2d/*.h
rendering/swrenderer/*.h
rendering/swrenderer/textures/*.h
rendering/swrenderer/drawers/*.h
rendering/swrenderer/scene/*.h
rendering/swrenderer/segments/*.h
rendering/swrenderer/line/*.h
rendering/swrenderer/plane/*.h
rendering/swrenderer/things/*.h
rendering/swrenderer/viewport/*.h
rendering/polyrenderer/*.h
rendering/polyrenderer/math/*.h
rendering/polyrenderer/drawers/*.h
rendering/polyrenderer/scene/*.h
rendering/hwrenderer/data/*.h
rendering/hwrenderer/dynlights/*.h
rendering/hwrenderer/models/*.h
rendering/hwrenderer/postprocessing/*.h
rendering/hwrenderer/scene/*.h
rendering/hwrenderer/textures/*.h
rendering/hwrenderer/utility/*.h
rendering/vulkan/*.h
rendering/vulkan/system/*.h
rendering/vulkan/renderer/*.h
rendering/vulkan/shaders/*.h
rendering/vulkan/textures/*.h
rendering/gl/*.h
rendering/gl/models/*.h
rendering/gl/renderer/*.h
rendering/gl/scene/*.h
rendering/gl/shaders/*.h
rendering/gl/system/*.h
rendering/gl/textures/*.h
rendering/gl_load/*.h
2014-06-15 18:36:49 +00:00
*.h
)
set ( SWRENDER_SOURCES
rendering/swrenderer/r_swcolormaps.cpp
rendering/swrenderer/r_swrenderer.cpp
rendering/swrenderer/r_memory.cpp
rendering/swrenderer/r_renderthread.cpp
rendering/swrenderer/drawers/r_draw.cpp
rendering/swrenderer/drawers/r_draw_pal.cpp
rendering/swrenderer/drawers/r_draw_rgba.cpp
rendering/swrenderer/drawers/r_thread.cpp
rendering/swrenderer/scene/r_3dfloors.cpp
rendering/swrenderer/scene/r_light.cpp
rendering/swrenderer/scene/r_opaque_pass.cpp
rendering/swrenderer/scene/r_portal.cpp
rendering/swrenderer/scene/r_scene.cpp
rendering/swrenderer/scene/r_translucent_pass.cpp
rendering/swrenderer/viewport/r_drawerargs.cpp
rendering/swrenderer/viewport/r_skydrawer.cpp
rendering/swrenderer/viewport/r_spandrawer.cpp
rendering/swrenderer/viewport/r_spritedrawer.cpp
rendering/swrenderer/viewport/r_viewport.cpp
rendering/swrenderer/viewport/r_walldrawer.cpp
rendering/swrenderer/line/r_line.cpp
rendering/swrenderer/line/r_farclip_line.cpp
rendering/swrenderer/line/r_walldraw.cpp
rendering/swrenderer/line/r_wallsetup.cpp
rendering/swrenderer/line/r_fogboundary.cpp
rendering/swrenderer/line/r_renderdrawsegment.cpp
rendering/swrenderer/segments/r_clipsegment.cpp
rendering/swrenderer/segments/r_drawsegment.cpp
rendering/swrenderer/segments/r_portalsegment.cpp
rendering/swrenderer/things/r_visiblesprite.cpp
rendering/swrenderer/things/r_visiblespritelist.cpp
rendering/swrenderer/things/r_voxel.cpp
rendering/swrenderer/things/r_particle.cpp
rendering/swrenderer/things/r_playersprite.cpp
rendering/swrenderer/things/r_sprite.cpp
rendering/swrenderer/things/r_wallsprite.cpp
rendering/swrenderer/things/r_decal.cpp
rendering/swrenderer/things/r_model.cpp
rendering/swrenderer/plane/r_visibleplane.cpp
rendering/swrenderer/plane/r_visibleplanelist.cpp
rendering/swrenderer/plane/r_skyplane.cpp
rendering/swrenderer/plane/r_planerenderer.cpp
rendering/swrenderer/plane/r_flatplane.cpp
rendering/swrenderer/plane/r_slopeplane.cpp
)
set( POLYRENDER_SOURCES
rendering/polyrenderer/poly_renderer.cpp
rendering/polyrenderer/poly_renderthread.cpp
rendering/polyrenderer/scene/poly_scene.cpp
rendering/polyrenderer/scene/poly_portal.cpp
rendering/polyrenderer/scene/poly_cull.cpp
rendering/polyrenderer/scene/poly_decal.cpp
rendering/polyrenderer/scene/poly_particle.cpp
rendering/polyrenderer/scene/poly_plane.cpp
rendering/polyrenderer/scene/poly_playersprite.cpp
rendering/polyrenderer/scene/poly_wall.cpp
rendering/polyrenderer/scene/poly_wallsprite.cpp
rendering/polyrenderer/scene/poly_sprite.cpp
rendering/polyrenderer/scene/poly_model.cpp
rendering/polyrenderer/scene/poly_sky.cpp
rendering/polyrenderer/scene/poly_light.cpp
rendering/polyrenderer/drawers/poly_buffer.cpp
rendering/polyrenderer/drawers/poly_triangle.cpp
rendering/polyrenderer/drawers/poly_draw_args.cpp
rendering/polyrenderer/drawers/screen_triangle.cpp
rendering/polyrenderer/math/gpu_types.cpp
)
# These files will be flagged as "headers" so that they appear in project files
# without being compiled.
set( NOT_COMPILED_SOURCE_FILES
${OTHER_SYSTEM_SOURCES}
${SWRENDER_SOURCES}
${POLYRENDER_SOURCES}
sc_man_scanner.h
utility/sc_man_scanner.re
g_statusbar/sbarinfo_commands.cpp
gamedata/xlat/xlat_parser.y
xlat_parser.c
xlat_parser.h
scripting/zscript/zcc-parse.lemon
zcc-parse.c
zcc-parse.h
)
set( VM_JIT_SOURCES
scripting/vm/jit.cpp
scripting/vm/jit_runtime.cpp
scripting/vm/jit_call.cpp
scripting/vm/jit_flow.cpp
scripting/vm/jit_load.cpp
scripting/vm/jit_math.cpp
scripting/vm/jit_move.cpp
scripting/vm/jit_store.cpp
)
# This is disabled for now because I cannot find a way to give the .pch file a different name.
2018-04-26 22:28:30 +00:00
# Visual C++ 2015 seems hell-bent on only allowing one .pch file with the same name as the executable.
#enable_precompiled_headers( g_pch2.h FASTMATH_PCH_SOURCES )
# Enable fast math for some sources
set( FASTMATH_SOURCES
rendering/swrenderer/r_all.cpp
rendering/swrenderer/r_swscene.cpp
rendering/polyrenderer/poly_all.cpp
2017-03-10 19:53:03 +00:00
sound/oplsynth/opl_mus_player.cpp
sound/mpg123_decoder.cpp
sound/music_midi_base.cpp
sound/oalsound.cpp
sound/sndfile_decoder.cpp
2018-02-19 22:33:42 +00:00
sound/timiditypp/fft4g.cpp
sound/timiditypp/reverb.cpp
gamedata/textures/hires/hqnx/init.cpp
gamedata/textures/hires/hqnx/hq2x.cpp
gamedata/textures/hires/hqnx/hq3x.cpp
gamedata/textures/hires/hqnx/hq4x.cpp
gamedata/textures/hires/xbr/xbrz.cpp
gamedata/textures/hires/xbr/xbrz_old.cpp
rendering/gl_load/gl_load.c
rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp
rendering/hwrenderer/postprocessing/hw_postprocessshader.cpp
rendering/hwrenderer/dynlights/hw_dynlightdata.cpp
rendering/hwrenderer/scene/hw_bsp.cpp
rendering/hwrenderer/scene/hw_fakeflat.cpp
rendering/hwrenderer/scene/hw_decal.cpp
rendering/hwrenderer/scene/hw_drawinfo.cpp
rendering/hwrenderer/scene/hw_drawlist.cpp
rendering/hwrenderer/scene/hw_clipper.cpp
rendering/hwrenderer/scene/hw_flats.cpp
rendering/hwrenderer/scene/hw_portal.cpp
rendering/hwrenderer/scene/hw_renderhacks.cpp
rendering/hwrenderer/scene/hw_sky.cpp
rendering/hwrenderer/scene/hw_skyportal.cpp
rendering/hwrenderer/scene/hw_sprites.cpp
rendering/hwrenderer/scene/hw_spritelight.cpp
rendering/hwrenderer/scene/hw_walls.cpp
rendering/hwrenderer/scene/hw_walls_vertex.cpp
rendering/hwrenderer/scene/hw_weapon.cpp
2017-11-25 12:19:00 +00:00
r_data/models/models.cpp
r_data/matrix.cpp
sound/adlmidi/adldata.cpp
sound/adlmidi/adlmidi.cpp
sound/adlmidi/adlmidi_load.cpp
sound/adlmidi/adlmidi_midiplay.cpp
sound/adlmidi/adlmidi_opl3.cpp
sound/adlmidi/adlmidi_private.cpp
Upgrade libADLMIDI and libOPNMIDI Added ability to switch emulator and it's accuracy level ("enabling of 'run at PCM rate' reduces accuracy, and also reduces CPU usage") Added draft code for future external banks support (WOPL format for ADLMIDI and WOPN format for OPNMIDI) ADLMIDI 1.3.3 2018-06-19 * Fixed an inability to load another custom bank without of library re-initialization * Optimizing the MIDI banks management system for MultiBanks (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fixed incorrect 4-op counter which is still catch 4-op instruments on 2-op banks * Fixed an incorrect processing of auto-flags * Fixed incorrect initial MIDI tempo when MIDI file doesn't includes the tempo event * Channel and Note Aftertouch features are now supported correctly! Aftertouch is the tremolo / vibrato, NOT A VOLUME! * Updated DosBox OPL3 emulator up to r4111 of official DosBox trunk (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * The automatical choosing of 4 operator channels count has been improved (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added optional HQ resampler for Nuked OPL3 emulators which does usage of Zita-Resampler library (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) ADLMIDI 1.3.2 2018-04-24 * Added ability to disable MUS and XMI converters * Added ability to disable embedded MIDI sequencer to use library as RealTime synthesizer only or use any custom MIDI sequencer plugins. * Fixed blank instruments fallback in multi-bank support. When using non-zero bank, if instrument is blank, then, instrument will be taken from a root (I.e. zero bank). * Added support for real-time switching the emulator * Added support for CC-120 - "All sound off" on the MIDI channel * Changed logic of CC-74 Brightness to affect sound only between 0 and 64 like real XG synthesizers. Ability to turn on a full-ranged brightness (to use full 0...127 range) is kept. * Added support for different output sample formats (PCM8, PCM8U, PCM16, PCM16U, PCM32, PCM32U, Float32, and Float64) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked MIDI channels management to avoid any memory reallocations while music processing for a hard real time. (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) OPNMIDI 1.3.0 2018-06-19 * Optimizing the MIDI banks management system for MultiBanks (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Fixed incorrect initial MIDI tempo when MIDI file doesn't includes the tempo event * Fixed an incorrect processing of auto-flags * MAME YM2612 now results a more accurate sound as internal using of native sample rate makes more correct sound generation * Channel and Note Aftertouch features are now supported correctly! Aftertouch is the tremolo / vibrato, NOT A VOLUME! * Added optional HQ resampler for Nuked OPL3 emulators which does usage of Zita-Resampler library (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) OPNMIDI 1.2.0 2018-04-24 * Added ability to disable MUS and XMI converters * Added ability to disable embedded MIDI sequencer to use library as RealTime synthesizer only or use any custom MIDI sequencer plugins. * Fixed blank instruments fallback in multi-bank support. When using non-zero bank, if instrument is blank, then, instrument will be taken from a root (I.e. zero bank). * Added support for real-time switching the emulator * Added support for MAME YM2612 Emulator * Added support for CC-120 - "All sound off" on the MIDI channel * Changed logic of CC-74 Brightness to affect sound only between 0 and 64 like real XG synthesizers. Ability to turn on a full-ranged brightness (to use full 0...127 range) is kept. * Added support for different output sample formats (PCM8, PCM8U, PCM16, PCM16U, PCM32, PCM32U, Float32, and Float64) (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Reworked MIDI channels management to avoid any memory reallocations while music processing for a hard real time. (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!)
2018-06-19 21:48:42 +00:00
sound/adlmidi/chips/dosbox/dbopl.cpp
sound/adlmidi/chips/dosbox_opl3.cpp
sound/adlmidi/chips/nuked/nukedopl3_174.c
sound/adlmidi/chips/nuked/nukedopl3.c
sound/adlmidi/chips/nuked_opl3.cpp
sound/adlmidi/chips/nuked_opl3_v174.cpp
sound/adlmidi/wopl/wopl_file.c
sound/opnmidi/chips/gens_opn2.cpp
sound/opnmidi/chips/gens/Ym2612_Emu.cpp
sound/opnmidi/chips/mame/mame_ym2612fm.c
sound/opnmidi/chips/mame_opn2.cpp
sound/opnmidi/chips/nuked_opn2.cpp
sound/opnmidi/chips/nuked/ym3438.c
sound/opnmidi/opnmidi.cpp
sound/opnmidi/opnmidi_load.cpp
sound/opnmidi/opnmidi_midiplay.cpp
sound/opnmidi/opnmidi_opn2.cpp
sound/opnmidi/opnmidi_private.cpp
2019-03-24 13:33:04 +00:00
sound/opnmidi/wopn/wopn_file.c)
#Vulkan stuff must go into a separate list later because it needs to be disabled for some platforms
set (VULKAN_SOURCES
rendering/vulkan/system/vk_device.cpp
rendering/vulkan/system/vk_swapchain.cpp
2019-02-20 23:25:51 +00:00
rendering/vulkan/system/vk_builders.cpp
rendering/vulkan/system/vk_framebuffer.cpp
rendering/vulkan/system/vk_buffers.cpp
rendering/vulkan/renderer/vk_renderstate.cpp
rendering/vulkan/renderer/vk_renderpass.cpp
rendering/vulkan/renderer/vk_postprocess.cpp
rendering/vulkan/renderer/vk_renderbuffers.cpp
rendering/vulkan/shaders/vk_shader.cpp
rendering/vulkan/textures/vk_samplers.cpp
rendering/vulkan/textures/vk_hwtexture.cpp
rendering/vulkan/textures/vk_imagetransition.cpp
rendering/vulkan/thirdparty/volk/volk.c
rendering/vulkan/thirdparty/vk_mem_alloc/vk_mem_alloc.cpp
)
2019-03-24 13:33:04 +00:00
if (HAVE_VULKAN)
set (FASTMATH_SOURCES ${FASTMATH_SOURCES} ${VULKAN_SOURCES})
endif()
set (PCH_SOURCES
2014-06-15 18:36:49 +00:00
am_map.cpp
b_bot.cpp
b_func.cpp
b_game.cpp
b_move.cpp
b_think.cpp
bbannouncer.cpp
c_bind.cpp
c_cmds.cpp
c_console.cpp
c_consolebuffer.cpp
2014-06-15 18:36:49 +00:00
c_cvars.cpp
c_dispatch.cpp
c_expr.cpp
c_functions.cpp
2014-06-15 18:36:49 +00:00
ct_chat.cpp
d_iwad.cpp
d_main.cpp
d_anonstats.cpp
2014-06-15 18:36:49 +00:00
d_net.cpp
d_netinfo.cpp
d_protocol.cpp
dobject.cpp
dobjgc.cpp
dobjtype.cpp
doomstat.cpp
g_cvars.cpp
g_dumpinfo.cpp
2014-06-15 18:36:49 +00:00
g_game.cpp
g_hub.cpp
g_level.cpp
gameconfigfile.cpp
gitinfo.cpp
hu_scores.cpp
i_net.cpp
m_cheat.cpp
m_joy.cpp
m_misc.cpp
p_acs.cpp
p_actionfunctions.cpp
2014-06-15 18:36:49 +00:00
p_conversation.cpp
p_destructible.cpp
2014-06-15 18:36:49 +00:00
p_effect.cpp
p_enemy.cpp
p_interaction.cpp
p_lnspec.cpp
p_map.cpp
p_maputl.cpp
p_mobj.cpp
p_openmap.cpp
2014-06-15 18:36:49 +00:00
p_pspr.cpp
p_saveg.cpp
p_setup.cpp
2014-06-15 18:36:49 +00:00
p_spec.cpp
p_states.cpp
p_things.cpp
p_tick.cpp
p_user.cpp
r_utility.cpp
r_sky.cpp
r_videoscale.cpp
s_advsound.cpp
s_environment.cpp
s_sndseq.cpp
s_sound.cpp
2016-09-18 23:07:51 +00:00
serializer.cpp
scriptutil.cpp
2014-06-15 18:36:49 +00:00
st_stuff.cpp
v_framebuffer.cpp
2014-06-15 18:36:49 +00:00
v_palette.cpp
v_video.cpp
wi_stuff.cpp
gamedata/a_keys.cpp
gamedata/a_weapons.cpp
gamedata/decallib.cpp
gamedata/g_mapinfo.cpp
gamedata/g_skill.cpp
gamedata/gi.cpp
gamedata/stringtable.cpp
gamedata/umapinfo.cpp
gamedata/w_wad.cpp
gamedata/d_dehacked.cpp
gamedata/g_doomedmap.cpp
gamedata/info.cpp
gamedata/keysections.cpp
gamedata/p_terrain.cpp
2019-02-23 17:57:49 +00:00
gamedata/statistics.cpp
gamedata/teaminfo.cpp
g_shared/a_pickups.cpp
2014-06-15 18:36:49 +00:00
g_shared/a_action.cpp
g_shared/a_decals.cpp
g_shared/a_decalfx.cpp
g_shared/a_doors.cpp
g_shared/a_dynlight.cpp
2014-06-15 18:36:49 +00:00
g_shared/a_flashfader.cpp
g_shared/a_lightning.cpp
g_shared/a_morph.cpp
g_shared/a_quake.cpp
g_shared/a_specialspot.cpp
g_shared/a_ceiling.cpp
g_shared/a_floor.cpp
g_shared/a_lights.cpp
g_shared/a_lighttransfer.cpp
g_shared/a_pillar.cpp
g_shared/a_plats.cpp
g_shared/a_pusher.cpp
g_shared/a_scroll.cpp
g_shared/dsectoreffect.cpp
g_shared/p_secnodes.cpp
g_shared/p_sectors.cpp
g_shared/p_sight.cpp
g_shared/p_switch.cpp
g_shared/p_tags.cpp
g_shared/p_teleport.cpp
2019-01-31 23:48:21 +00:00
g_shared/actorptrselect.cpp
g_shared/dthinker.cpp
g_shared/p_3dfloors.cpp
g_shared/p_3dmidtex.cpp
g_shared/p_linkedsectors.cpp
g_shared/p_trace.cpp
g_shared/po_man.cpp
g_shared/portal.cpp
g_statusbar/hudmessages.cpp
g_statusbar/shared_hud.cpp
g_statusbar/sbarinfo.cpp
g_statusbar/sbar_mugshot.cpp
g_statusbar/shared_sbar.cpp
rendering/2d/f_wipe.cpp
rendering/2d/v_2ddrawer.cpp
rendering/2d/v_drawtext.cpp
rendering/2d/v_blend.cpp
rendering/2d/v_draw.cpp
rendering/gl/renderer/gl_renderer.cpp
rendering/gl/renderer/gl_renderstate.cpp
rendering/gl/renderer/gl_renderbuffers.cpp
rendering/gl/renderer/gl_postprocess.cpp
rendering/gl/renderer/gl_postprocessstate.cpp
rendering/gl/renderer/gl_stereo3d.cpp
rendering/gl/renderer/gl_scene.cpp
rendering/gl/shaders/gl_shader.cpp
rendering/gl/shaders/gl_shaderprogram.cpp
rendering/gl_load/gl_interface.cpp
rendering/gl/system/gl_framebuffer.cpp
rendering/gl/system/gl_debug.cpp
rendering/gl/system/gl_buffers.cpp
rendering/gl/textures/gl_hwtexture.cpp
rendering/gl/textures/gl_samplers.cpp
rendering/hwrenderer/data/hw_vertexbuilder.cpp
rendering/hwrenderer/data/flatvertices.cpp
rendering/hwrenderer/data/hw_viewpointbuffer.cpp
rendering/hwrenderer/dynlights/hw_aabbtree.cpp
rendering/hwrenderer/dynlights/hw_shadowmap.cpp
rendering/hwrenderer/dynlights/hw_lightbuffer.cpp
rendering/hwrenderer/models/hw_models.cpp
rendering/hwrenderer/scene/hw_skydome.cpp
rendering/hwrenderer/scene/hw_drawlistadd.cpp
rendering/hwrenderer/scene/hw_renderstate.cpp
rendering/hwrenderer/postprocessing/hw_postprocess.cpp
rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp
rendering/hwrenderer/postprocessing/hw_postprocessshader.cpp
rendering/hwrenderer/textures/hw_material.cpp
rendering/hwrenderer/textures/hw_precache.cpp
rendering/hwrenderer/utility/hw_clock.cpp
rendering/hwrenderer/utility/hw_cvars.cpp
rendering/hwrenderer/utility/hw_draw2d.cpp
rendering/hwrenderer/utility/hw_lighting.cpp
rendering/hwrenderer/utility/hw_shaderpatcher.cpp
rendering/hwrenderer/utility/hw_vrmodes.cpp
maploader/edata.cpp
maploader/specials.cpp
maploader/maploader.cpp
maploader/slopes.cpp
maploader/glnodes.cpp
maploader/udmf.cpp
maploader/usdf.cpp
maploader/strifedialogue.cpp
maploader/polyobjects.cpp
maploader/renderinfo.cpp
maploader/compatibility.cpp
menu/joystickmenu.cpp
menu/loadsavemenu.cpp
menu/menu.cpp
menu/menudef.cpp
menu/messagebox.cpp
menu/optionmenu.cpp
menu/playermenu.cpp
menu/resolutionmenu.cpp
gamedata/resourcefiles/ancientzip.cpp
gamedata/resourcefiles/file_7z.cpp
gamedata/resourcefiles/file_grp.cpp
gamedata/resourcefiles/file_lump.cpp
gamedata/resourcefiles/file_rff.cpp
gamedata/resourcefiles/file_wad.cpp
gamedata/resourcefiles/file_zip.cpp
gamedata/resourcefiles/file_pak.cpp
gamedata/resourcefiles/file_directory.cpp
gamedata/resourcefiles/resourcefile.cpp
gamedata/textures/animations.cpp
gamedata/textures/anim_switches.cpp
gamedata/textures/bitmap.cpp
gamedata/textures/texture.cpp
gamedata/textures/image.cpp
gamedata/textures/imagetexture.cpp
gamedata/textures/texturemanager.cpp
gamedata/textures/multipatchtexturebuilder.cpp
gamedata/textures/skyboxtexture.cpp
gamedata/textures/formats/automaptexture.cpp
gamedata/textures/formats/brightmaptexture.cpp
gamedata/textures/formats/buildtexture.cpp
gamedata/textures/formats/canvastexture.cpp
gamedata/textures/formats/ddstexture.cpp
gamedata/textures/formats/flattexture.cpp
gamedata/textures/formats/fontchars.cpp
gamedata/textures/formats/imgztexture.cpp
gamedata/textures/formats/jpegtexture.cpp
gamedata/textures/formats/md5check.cpp
gamedata/textures/formats/multipatchtexture.cpp
gamedata/textures/formats/patchtexture.cpp
gamedata/textures/formats/pcxtexture.cpp
gamedata/textures/formats/pngtexture.cpp
gamedata/textures/formats/rawpagetexture.cpp
gamedata/textures/formats/emptytexture.cpp
gamedata/textures/formats/shadertexture.cpp
gamedata/textures/formats/tgatexture.cpp
gamedata/textures/hires/hqresize.cpp
gamedata/textures/hires/hirestex.cpp
gamedata/fonts/singlelumpfont.cpp
gamedata/fonts/singlepicfont.cpp
2019-02-17 11:53:12 +00:00
gamedata/fonts/specialfont.cpp
gamedata/fonts/font.cpp
gamedata/fonts/hexfont.cpp
2019-02-17 10:43:04 +00:00
gamedata/fonts/v_font.cpp
gamedata/fonts/v_text.cpp
gamedata/p_xlat.cpp
gamedata/xlat/parse_xlat.cpp
gamedata/xlat/parsecontext.cpp
2014-06-15 18:36:49 +00:00
fragglescript/t_func.cpp
fragglescript/t_load.cpp
fragglescript/t_oper.cpp
fragglescript/t_parse.cpp
fragglescript/t_prepro.cpp
fragglescript/t_script.cpp
fragglescript/t_spec.cpp
fragglescript/t_variable.cpp
fragglescript/t_cmd.cpp
intermission/intermission.cpp
intermission/intermission_parse.cpp
r_data/colormaps.cpp
2019-02-23 17:57:49 +00:00
r_data/cycler.cpp
r_data/gldefs.cpp
2018-04-02 07:51:51 +00:00
r_data/a_dynlightdata.cpp
r_data/r_translate.cpp
2014-06-15 18:36:49 +00:00
r_data/sprites.cpp
r_data/portalgroups.cpp
2014-06-15 18:36:49 +00:00
r_data/voxels.cpp
r_data/renderstyle.cpp
r_data/r_canvastexture.cpp
2014-06-15 18:36:49 +00:00
r_data/r_interpolate.cpp
r_data/r_vanillatrans.cpp
r_data/r_sections.cpp
2017-11-25 12:19:00 +00:00
r_data/models/models_md3.cpp
r_data/models/models_md2.cpp
r_data/models/models_voxel.cpp
r_data/models/models_ue1.cpp
r_data/models/models_obj.cpp
scripting/symbols.cpp
2018-12-04 22:12:16 +00:00
scripting/vmiterators.cpp
scripting/vmthunks.cpp
scripting/vmthunks_actors.cpp
scripting/types.cpp
scripting/thingdef.cpp
scripting/thingdef_data.cpp
scripting/thingdef_properties.cpp
scripting/backend/codegen.cpp
scripting/backend/scopebarrier.cpp
scripting/backend/dynarrays.cpp
scripting/backend/vmbuilder.cpp
scripting/backend/vmdisasm.cpp
scripting/decorate/olddecorations.cpp
scripting/decorate/thingdef_exp.cpp
scripting/decorate/thingdef_parse.cpp
scripting/decorate/thingdef_states.cpp
scripting/vm/vmexec.cpp
scripting/vm/vmframe.cpp
scripting/zscript/ast.cpp
scripting/zscript/zcc_compile.cpp
scripting/zscript/zcc_parser.cpp
utility/sfmt/SFMT.cpp
sound/i_music.cpp
sound/i_sound.cpp
sound/i_soundfont.cpp
sound/mididevices/music_adlmidi_mididevice.cpp
sound/mididevices/music_opldumper_mididevice.cpp
sound/mididevices/music_opl_mididevice.cpp
sound/mididevices/music_opnmidi_mididevice.cpp
sound/mididevices/music_timiditypp_mididevice.cpp
sound/mididevices/music_fluidsynth_mididevice.cpp
sound/mididevices/music_softsynth_mididevice.cpp
sound/mididevices/music_timidity_mididevice.cpp
sound/mididevices/music_wildmidi_mididevice.cpp
sound/mididevices/music_wavewriter_mididevice.cpp
sound/midisources/midisource.cpp
sound/midisources/midisource_mus.cpp
sound/midisources/midisource_smf.cpp
sound/midisources/midisource_hmi.cpp
sound/midisources/midisource_xmi.cpp
sound/musicformats/music_cd.cpp
sound/musicformats/music_dumb.cpp
sound/musicformats/music_gme.cpp
sound/musicformats/music_libsndfile.cpp
sound/musicformats/music_midistream.cpp
sound/musicformats/music_opl.cpp
sound/musicformats/music_stream.cpp
2017-03-10 19:53:03 +00:00
sound/oplsynth/fmopl.cpp
sound/oplsynth/musicblock.cpp
sound/oplsynth/oplio.cpp
2017-03-10 19:53:03 +00:00
sound/oplsynth/dosbox/opl.cpp
sound/oplsynth/OPL3.cpp
sound/oplsynth/nukedopl3.cpp
sound/timidity/common.cpp
sound/timidity/instrum.cpp
sound/timidity/instrum_dls.cpp
sound/timidity/instrum_font.cpp
sound/timidity/instrum_sf2.cpp
sound/timidity/mix.cpp
sound/timidity/playmidi.cpp
sound/timidity/resample.cpp
sound/timidity/timidity.cpp
2018-02-19 22:33:42 +00:00
sound/timiditypp/common.cpp
sound/timiditypp/configfile.cpp
sound/timiditypp/effect.cpp
sound/timiditypp/filter.cpp
sound/timiditypp/freq.cpp
sound/timiditypp/instrum.cpp
sound/timiditypp/mblock.cpp
sound/timiditypp/mix.cpp
sound/timiditypp/playmidi.cpp
sound/timiditypp/quantity.cpp
sound/timiditypp/readmidic.cpp
sound/timiditypp/recache.cpp
sound/timiditypp/resample.cpp
sound/timiditypp/sbkconv.cpp
sound/timiditypp/sffile.cpp
sound/timiditypp/sfitem.cpp
sound/timiditypp/smplfile.cpp
sound/timiditypp/sndfont.cpp
sound/timiditypp/tables.cpp
2017-03-10 19:53:03 +00:00
sound/wildmidi/file_io.cpp
sound/wildmidi/gus_pat.cpp
sound/wildmidi/reverb.cpp
sound/wildmidi/wildmidi_lib.cpp
sound/wildmidi/wm_error.cpp
rendering/swrenderer/textures/r_swtexture.cpp
rendering/swrenderer/textures/warptexture.cpp
rendering/swrenderer/textures/swcanvastexture.cpp
2017-01-22 00:33:53 +00:00
events.cpp
utility/files.cpp
utility/files_decompress.cpp
utility/m_png.cpp
utility/m_random.cpp
utility/memarena.cpp
utility/md5.cpp
utility/nodebuilder/nodebuild.cpp
utility/nodebuilder/nodebuild_classify_nosse2.cpp
utility/nodebuilder/nodebuild_events.cpp
utility/nodebuilder/nodebuild_extract.cpp
utility/nodebuilder/nodebuild_gl.cpp
utility/nodebuilder/nodebuild_utility.cpp
utility/sc_man.cpp
utility/stats.cpp
utility/atterm.cpp
utility/cmdlib.cpp
utility/colormatcher.cpp
utility/configfile.cpp
utility/i_module.cpp
utility/i_time.cpp
utility/m_alloc.cpp
utility/m_argv.cpp
utility/m_bbox.cpp
utility/name.cpp
utility/s_playlist.cpp
utility/v_collection.cpp
utility/utf8.cpp
utility/zstrformat.cpp
)
if( ${HAVE_VM_JIT} )
set( PCH_SOURCES ${PCH_SOURCES} ${VM_JIT_SOURCES} )
else()
set( NOT_COMPILED_SOURCE_FILES ${NOT_COMPILED_SOURCE_FILES} ${VM_JIT_SOURCES} )
endif()
enable_precompiled_headers( g_pch.h PCH_SOURCES )
add_executable( zdoom WIN32 MACOSX_BUNDLE
${HEADER_FILES}
${NOT_COMPILED_SOURCE_FILES}
__autostart.cpp
${SYSTEM_SOURCES}
${FASTMATH_SOURCES}
${PCH_SOURCES}
utility/x86.cpp
utility/strnatcmp.c
utility/zstring.cpp
utility/math/asin.c
utility/math/atan.c
utility/math/const.c
utility/math/cosh.c
utility/math/exp.c
utility/math/isnan.c
utility/math/log.c
utility/math/log10.c
utility/math/mtherr.c
utility/math/polevl.c
utility/math/pow.c
utility/math/powi.c
utility/math/sin.c
utility/math/sinh.c
utility/math/sqrt.c
utility/math/tan.c
utility/math/tanh.c
utility/math/fastsin.cpp
2014-01-18 23:10:48 +00:00
zzautozend.cpp
2014-06-15 18:36:49 +00:00
)
set_source_files_properties( ${FASTMATH_SOURCES} PROPERTIES COMPILE_FLAGS ${ZD_FASTMATH_FLAG} )
2014-06-15 18:36:49 +00:00
set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" )
set_source_files_properties( utility/sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" )
2014-01-18 23:10:48 +00:00
set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
2014-06-15 18:36:49 +00:00
if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
# [BL] Solaris requires these to be explicitly linked.
set( ZDOOM_LIBS ${ZDOOM_LIBS} nsl socket)
endif()
2014-06-15 18:36:49 +00:00
if( UNIX )
find_package( Backtrace )
if(Backtrace_FOUND)
set( ZDOOM_LIBS ${ZDOOM_LIBS} ${Backtrace_LIBRARIES} )
endif()
endif()
2014-01-18 23:10:48 +00:00
target_link_libraries( zdoom ${ZDOOM_LIBS} gdtoa dumb lzma )
2014-06-15 18:36:49 +00:00
include_directories( .
g_statusbar
2014-06-15 18:36:49 +00:00
g_shared
gamedata
gamedata/textures
2019-02-17 10:43:04 +00:00
gamedata/fonts
rendering
rendering/2d
2014-06-15 18:36:49 +00:00
sound
2017-03-10 19:53:03 +00:00
sound/oplsynth
sound/timidity
sound/wildmidi
2014-06-15 18:36:49 +00:00
xlat
utility
utility/nodebuilder
scripting
scripting/vm
rendering/vulkan/thirdparty
2014-06-15 18:36:49 +00:00
../gdtoa
../dumb/include
../glslang/glslang/Public
../glslang/spirv
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${CMAKE_BINARY_DIR}/gdtoa
${SYSTEM_SOURCES_DIR} )
add_dependencies( zdoom revision_check )
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# Due to some quirks, we need to do this in this order
if( NOT ZDOOM_OUTPUT_OLDSTYLE )
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# RUNTIME_OUTPUT_DIRECTORY does not exist in CMake 2.4.
# Linux distributions are slow to adopt 2.6. :(
set_target_properties( zdoom PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${ZDOOM_OUTPUT_DIR} )
set_target_properties( zdoom PROPERTIES OUTPUT_NAME ${ZDOOM_EXE_NAME} )
else()
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set_target_properties( zdoom PROPERTIES
RUNTIME_OUTPUT_NAME ${ZDOOM_EXE_NAME}
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${ZDOOM_OUTPUT_DIR}
RUNTIME_OUTPUT_NAME_DEBUG ${ZDOOM_EXE_NAME}d
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${ZDOOM_OUTPUT_DIR}
RUNTIME_OUTPUT_NAME_MINSIZEREL ${ZDOOM_EXE_NAME}msr
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${ZDOOM_OUTPUT_DIR}
RUNTIME_OUTPUT_NAME_RELWITHDEBINFO ${ZDOOM_EXE_NAME}rd
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${ZDOOM_OUTPUT_DIR}
)
endif()
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if( MSVC )
option( ZDOOM_GENERATE_MAPFILE "Generate .map file for debugging." OFF )
set( LINKERSTUFF "/MANIFEST:NO" )
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if( ZDOOM_GENERATE_MAPFILE )
set( LINKERSTUFF "${LINKERSTUFF} /MAP" )
endif()
set_target_properties(zdoom PROPERTIES LINK_FLAGS ${LINKERSTUFF})
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add_custom_command(TARGET zdoom POST_BUILD
COMMAND "mt.exe" -manifest \"${CMAKE_CURRENT_SOURCE_DIR}\\win32\\zdoom.exe.manifest\" -outputresource:\"$<TARGET_FILE:zdoom>\"\;\#1
COMMENT "Adding manifest..."
)
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endif()
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if( NOT WIN32 AND NOT APPLE )
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FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME} ]; then ln -sf ${CMAKE_CURRENT_BINARY_DIR}/${ZDOOM_EXE_NAME} ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME}; fi" )
add_custom_command( TARGET zdoom POST_BUILD
COMMAND chmod +x ${CMAKE_CURRENT_BINARY_DIR}/link-make
COMMAND /bin/sh -c ${CMAKE_CURRENT_BINARY_DIR}/link-make )
endif()
add_custom_command(TARGET zdoom POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
Upgrade libADLMIDI and libOPNMIDI Added full-panning stereo, improvement of channel management, and many other things. Also, I have implemented an ability to use custom WOPL (for libADLMIDI) and WOPN (for libOPNMIDI) banks from the same path as "soundfonts", but also, in the same environment, the "fm_banks" folder was added for WOPL/WOPN storing purposes. To toggle usage of embedded or custom bank, I have added togglable booleans. When bank fails to be loaded, the default embedded bank is getting to be used as fallback. ADLMIDI 1.4.0 2018-10-01 * Implemented a full support for Portamento! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added support for SysEx event handling! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added support for GS way of custom drum channels (through SysEx events) * Ignore some NRPN events and lsb bank number when using GS standard (after catching of GS Reset SysEx call) * Added support for CC66-Sostenuto controller (Pedal hold of currently-pressed notes only while CC64 holds also all next notes) * Added support for CC67-SoftPedal controller (SoftPedal lowers the volume of notes played) * Fixed correctness of CMF files playing * Fixed unnecessary overuse of chip channels by blank notes * Added API to disable specific MIDI tracks or play one of MIDI tracks solo * Added support for more complex loop (loopStart=XX, loopEnd=0). Where XX - count of loops, or 0 - infinite. Nested loops are supported without of any limits. * Added working implementation of TMB's velocity offset * Added support for full-panning stereo option (Thanks to [Christopher Snowhill](https://github.com/kode54) for a work!) * Fixed inability to play high notes due physical tone frequency out of range on the OPL3 chip OPNMIDI 1.4.0 2018-10-01 * Implemented a full support for Portamento! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added support for SysEx event handling! (Thanks to [Jean Pierre Cimalando](https://github.com/jpcima) for a work!) * Added support for GS way of custom drum channels (through SysEx events) * Ignore some NRPN events and lsb bank number when using GS standard (after catching of GS Reset SysEx call) * Added support for CC66-Sostenuto controller (Pedal hold of currently-pressed notes only while CC64 holds also all next notes) * Added support for CC67-SoftPedal controller (SoftPedal lowers the volume of notes played) * Resolved a trouble which sometimes makes a junk noise sound and unnecessary overuse of chip channels * Volume models support taken from libADLMIDI has been adapted to OPN2's chip speficis * Fixed inability to play high notes due physical tone frequency out of range on the OPN2 chip * Added support for full-panning stereo option ADL&OPN Hotfix: re-calculated default banks The fix on side of measurer of OPL3-BE and OPN2-BE where some instruments getting zero releasing time.
2018-10-01 21:07:05 +00:00
${CMAKE_SOURCE_DIR}/soundfont/gzdoom.sf2 $<TARGET_FILE_DIR:zdoom>/soundfonts/gzdoom.sf2
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_SOURCE_DIR}/fm_banks/GENMIDI.GS.wopl $<TARGET_FILE_DIR:zdoom>/fm_banks/GENMIDI.GS.wopl
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_SOURCE_DIR}/fm_banks/gs-by-papiezak-and-sneakernets.wopn $<TARGET_FILE_DIR:zdoom>/fm_banks/gs-by-papiezak-and-sneakernets.wopn
)
if( CMAKE_COMPILER_IS_GNUCXX )
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# GCC misoptimizes this file
set_source_files_properties( oplsynth/fmopl.cpp PROPERTIES COMPILE_FLAGS "-fno-tree-dominator-opts -fno-tree-fre" )
endif()
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
# Need to enable intrinsics for these files.
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if( SSE_MATTERS )
set_source_files_properties(
rendering/polyrenderer/poly_all.cpp
rendering/swrenderer/r_all.cpp
utility/x86.cpp
PROPERTIES COMPILE_FLAGS "-msse2 -mmmx" )
endif()
endif()
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if( APPLE )
set_target_properties(zdoom PROPERTIES
LINK_FLAGS "-framework Cocoa -framework IOKit -framework OpenGL"
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/zdoom-info.plist" )
# Dymanic libraries like libvulkan.dylib or libMoltenVK.dylib will be loaded by dlopen()
# if placed in the directory with the main executable
set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -rpath @executable_path" )
endif()
if( WIN32 )
set( INSTALL_PATH . CACHE STRING "Directory where the zdoom executable will be placed during install." )
else()
set( INSTALL_PATH bin CACHE STRING "Directory where the zdoom executable will be placed during install." )
endif()
install(TARGETS zdoom
DESTINATION ${INSTALL_PATH}
COMPONENT "Game executable")
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source_group("Audio Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/.+")
source_group("Audio Files\\ADL MIDI" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/adlmidi/.+")
source_group("Audio Files\\OPN MIDI" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/opnmidi/.+")
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source_group("Audio Files\\OPL Synth" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/oplsynth/.+")
source_group("Audio Files\\OPL Synth\\DOSBox" FILES sound/oplsynth/dosbox/opl.cpp sound/oplsynth/dosbox/opl.h)
source_group("Audio Files\\Timidity" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/timidity/.+")
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source_group("Audio Files\\Timiditypp" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/timiditypp/.+")
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source_group("Audio Files\\WildMidi" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/wildmidi/.+")
source_group("Audio Files\\MIDI Devices" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/mididevices/.+")
source_group("Audio Files\\MIDI Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/midisources/.+")
source_group("Audio Files\\Music formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/musicformats/.+")
source_group("Audio Files\\Third-party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/thirdparty/.+")
source_group("External\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/math/.+")
source_group("External\\RapidJSON" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rapidjson/.+")
source_group("External\\SFMT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sfmt/.+")
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source_group("FraggleScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/fragglescript/.+")
source_group("Game Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/.+")
source_group("Game Data\\Resource Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/resourcefiles/.+")
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source_group("Game Data\\Fonts" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/fonts/.+")
2019-02-10 13:08:27 +00:00
source_group("Game Data\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/.+")
source_group("Game Data\\Textures\\Hires" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/hires/.+")
source_group("Game Data\\Textures\\Hires\\HQ Resize" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/hires/hqnx/.+")
source_group("Game Data\\Textures\\Hires\\HQ Resize MMX version" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/hires/hqnx_asm/.+")
source_group("Game Data\\Textures\\Hires\\XBRZ" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/hires/xbr/.+")
source_group("Game Data\\Textures\\Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/textures/formats/.+")
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source_group("Intermission" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/intermission/.+")
source_group("Map Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/maploader/.+")
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source_group("Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/menu/.+")
source_group("Rendering" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/.+")
source_group("Rendering\\2D" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/2d/.+")
source_group("Rendering\\Hardware Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/.+")
source_group("Rendering\\Hardware Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/data/.+")
source_group("Rendering\\Hardware Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/dynlights/.+")
source_group("Rendering\\Hardware Renderer\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/models/.+")
source_group("Rendering\\Hardware Renderer\\Postprocessing" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/postprocessing/.+")
source_group("Rendering\\Hardware Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/renderer/.+")
source_group("Rendering\\Hardware Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/scene/.+")
source_group("Rendering\\Hardware Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/shaders/.+")
source_group("Rendering\\Hardware Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/system/.+")
source_group("Rendering\\Hardware Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/textures/.+")
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source_group("Rendering\\Hardware Renderer\\Utilities" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/utility/.+")
source_group("Rendering\\Vulkan Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/vulkan/system/.+")
source_group("Rendering\\Vulkan Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/vulkan/renderer/.+")
source_group("Rendering\\Vulkan Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/vulkan/shaders/.+")
source_group("Rendering\\Vulkan Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/vulkan/textures/.+")
source_group("Rendering\\Vulkan Renderer\\Third Party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/vulkan/thirdparty/.+")
source_group("Rendering\\Vulkan Renderer\\Third Party\\Volk" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/vulkan/thirdparty/volk/.+")
source_group("Rendering\\Vulkan Renderer\\Third Party\\Vk_Mem_Alloc" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/vulkan/thirdparty/vk_mem_alloc.+")
source_group("Rendering\\OpenGL Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl_load/.+")
source_group("Rendering\\OpenGL Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/.+")
source_group("Rendering\\OpenGL Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/data/.+")
source_group("Rendering\\OpenGL Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/dynlights/.+")
source_group("Rendering\\OpenGL Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/renderer/.+")
source_group("Rendering\\OpenGL Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/scene/.+")
source_group("Rendering\\OpenGL Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/shaders/.+")
source_group("Rendering\\OpenGL Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/system/.+")
source_group("Rendering\\OpenGL Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/textures/.+")
source_group("Rendering\\OpenGL Renderer\\Utilities" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/utility/.+")
source_group("Rendering\\Software Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/.+")
source_group("Rendering\\Software Renderer\\Drawers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/drawers/.+")
source_group("Rendering\\Software Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/scene/.+")
source_group("Rendering\\Software Renderer\\Segments" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/segments/.+")
source_group("Rendering\\Software Renderer\\Line" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/line/.+")
source_group("Rendering\\Software Renderer\\Plane" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/plane/.+")
source_group("Rendering\\Software Renderer\\Things" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/things/.+")
source_group("Rendering\\Software Renderer\\Viewport" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/viewport/.+")
source_group("Rendering\\Poly Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/polyrenderer/.+")
source_group("Rendering\\Poly Renderer\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/polyrenderer/math/.+")
source_group("Rendering\\Poly Renderer\\Drawers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/polyrenderer/drawers/.+")
source_group("Rendering\\Poly Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/polyrenderer/scene/.+")
2017-11-25 12:19:00 +00:00
source_group("Render Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_data/.+")
source_group("Render Data\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_data/models/.+")
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source_group("Render Interface" FILES r_defs.h r_renderer.h r_sky.cpp r_sky.h r_state.h r_utility.cpp r_utility.h)
source_group("Platforms\\POSIX Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/.+")
source_group("Platforms\\Cocoa Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/cocoa/.+")
source_group("Platforms\\OS X Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/.+")
source_group("Platforms\\Unix Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/unix/.+")
source_group("Platforms\\SDL Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/sdl/.+")
source_group("Platforms\\Win32 Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/win32/.+")
source_group("Scripting\\Decorate frontend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/decorate/.+")
source_group("Scripting\\ZScript frontend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/zscript/.+" FILES ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.c ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.h)
source_group("Scripting\\Compiler backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/backend/.+")
source_group("Scripting\\VM" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/vm/.+")
source_group("Scripting" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/.+")
source_group("Utility" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/utility/.+")
source_group("Utility\\Node Builder" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/utility/nodebuilder/.+")
2019-01-31 19:42:36 +00:00
source_group("Utility\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/utility/math/.+")
source_group("Utility\\RapidJSON" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/utility/rapidjson/.+")
source_group("Utility\\SFMT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/utility/sfmt/.+")
2014-01-18 23:10:48 +00:00
source_group("Shared Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_shared/.+")
source_group("Statusbar" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_statusbar/.+")
2014-01-18 23:10:48 +00:00
source_group("Versioning" FILES version.h win32/zdoom.rc)
source_group("Xlat" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/xlat/.+" FILES ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h)
source_group("Source Files" FILES ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h utility/sc_man_scanner.re)