2006-12-02 15:38:50 +00:00
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2006-11-29 16:20:22 +00:00
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// Flags for A_CustomMissile
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const int CMF_AIMOFFSET = 1;
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const int CMF_AIMDIRECTION = 2;
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const int CMF_TRACKOWNER = 4;
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const int CMF_CHECKTARGETDEAD = 8;
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// Flags for A_SpawnItemEx
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const int SXF_TRANSFERTRANSLATION=1;
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const int SXF_ABSOLUTEPOSITION=2;
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const int SXF_ABSOLUTEANGLE=4;
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const int SXF_ABSOLUTEMOMENTUM=8;
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const int SXF_SETMASTER=16;
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2006-12-06 10:38:47 +00:00
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const int SXF_NOCHECKPOSITION = 32;
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2007-09-12 00:20:11 +00:00
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const int SXF_TELEFRAG=64;
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2008-09-22 18:55:29 +00:00
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// 128 was uses by Skulltag
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const int SXF_TRANSFERAMBUSHFLAG=256;
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2006-11-29 16:20:22 +00:00
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2007-01-05 22:08:57 +00:00
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// Flags for A_Chase
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const int CHF_FASTCHASE = 1;
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const int CHF_NOPLAYACTIVE = 2;
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const int CHF_NIGHTMAREFAST = 4;
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const int CHF_RESURRECT = 8;
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2007-10-29 20:27:40 +00:00
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const int CHF_DONTMOVE = 16;
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2007-01-05 22:08:57 +00:00
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2007-12-20 20:37:06 +00:00
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// Flags for A_LookEx
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const int LOF_NOSIGHTCHECK = 1;
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const int LOF_NOSOUNDCHECK = 2;
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const int LOF_DONTCHASEGOAL = 4;
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const int LOF_NOSEESOUND = 8;
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const int LOF_FULLVOLSEESOUND = 16;
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2008-09-21 18:02:38 +00:00
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// Morph constants
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const int MRF_ADDSTAMINA = 1;
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const int MRF_FULLHEALTH = 2;
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const int MRF_UNDOBYTOMEOFPOWER = 4;
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const int MRF_UNDOBYCHAOSDEVICE = 8;
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const int MRF_FAILNOTELEFRAG = 16;
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const int MRF_FAILNOLAUGH = 32;
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const int MRF_WHENINVULNERABLE = 64;
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const int MRF_LOSEACTUALWEAPON = 128;
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const int MRF_NEWTIDBEHAVIOUR = 256;
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const int MRF_UNDOBYDEATH = 512;
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const int MRF_UNDOBYDEATHFORCED = 1024;
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const int MRF_UNDOBYDEATHSAVES = 2048;
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2008-10-19 21:43:36 +00:00
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// This is only here to provide one global variable for testing.
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native int testglobalvar;
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