## LZDoom is a fork of GZDoom 3.3 which keeps the old DDRAW and D3D backends and still supports GL2 for compatibility. Also runs on older non SSE2 cpus.
Special thanks to Coraline of the EDGE team for allowing us to use her [README.md](https://github.com/3dfxdev/EDGE/blob/master/README.md) as a template for this one.
To build GZDoom, please see the [wiki](https://zdoom.org/wiki/) and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.